My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Hog Rider
Giant Snowball
Minions Battle Ram Hog Rider
Zap
Minions Battle Ram Inferno Tower
Barbarian Barrel
Battle Ram Inferno Tower
The Log
Mini P.E.K.K.A Battle Ram Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Battle Ram Hog Rider
Fireball
Minions Battle Ram Hog Rider Inferno Tower
Poison
Minions Inferno Tower
Lightning
Mini P.E.K.K.A Battle Ram Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Fireball Mini P.E.K.K.A Battle Ram Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Minions Fireball

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Battle Ram Hog Rider Minions Mini P.E.K.K.A
Arrows
Zap Fireball Hog Rider Mini P.E.K.K.A Battle Ram
Minions
Hog Rider Zap Mini P.E.K.K.A Battle Ram
Fireball
Zap Arrows Hog Rider Battle Ram
Mini P.E.K.K.A
Zap Arrows Minions Hog Rider
Battle Ram
Zap Arrows Minions Fireball
Hog Rider
Zap Arrows Minions Fireball Mini P.E.K.K.A
Inferno Tower

Defense Synergies 2 9

Zap
Fireball Mini P.E.K.K.A Arrows Minions Inferno Tower
Arrows
Zap Fireball Mini P.E.K.K.A Inferno Tower
Minions
Zap Inferno Tower
Fireball
Zap Arrows Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Zap Arrows Fireball
Battle Ram
Hog Rider
Inferno Tower
Zap Arrows Minions Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Zap Minions
Mini P.E.K.K.A Inferno Tower Minions
Mini P.E.K.K.A Inferno Tower Minions
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Zap Minions
Minions Inferno Tower Zap Arrows Fireball
Zap Arrows Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Minions
Mini P.E.K.K.A Inferno Tower
Minions Zap Arrows Fireball
Arrows Minions Inferno Tower Zap Fireball
Mini P.E.K.K.A Inferno Tower Zap Minions Fireball
Fireball Zap Arrows Minions Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower
Inferno Tower Zap Fireball Mini P.E.K.K.A
Arrows Minions Fireball Mini P.E.K.K.A Inferno Tower
Arrows Fireball Zap Minions
Zap Arrows Minions Fireball
Mini P.E.K.K.A Inferno Tower
Arrows Minions Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Inferno Tower
Fireball Zap Arrows Mini P.E.K.K.A
Zap Minions Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Zap Fireball Inferno Tower
Inferno Tower Mini P.E.K.K.A
Arrows Fireball Zap Minions
Mini P.E.K.K.A Minions Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower
Zap Minions Fireball Mini P.E.K.K.A Inferno Tower
Inferno Tower
Minions Mini P.E.K.K.A Inferno Tower
Zap Arrows Fireball
Mini P.E.K.K.A Fireball Inferno Tower
Fireball
Inferno Tower Zap Minions Fireball Mini P.E.K.K.A
Arrows Minions Zap Fireball Mini P.E.K.K.A Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap
Arrows Fireball
Arrows Fireball
Fireball Zap Arrows
Arrows Fireball Zap Minions
Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Minions Fireball Mini P.E.K.K.A
Zap Arrows Fireball
Fireball Zap Arrows
Fireball
Arrows Minions Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Mini P.E.K.K.A
Zap Arrows Fireball Mini P.E.K.K.A
Zap Arrows Fireball
Minions Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball Zap
Fireball Zap Arrows
Fireball Zap Arrows
Zap Arrows Fireball
Zap Minions Fireball
Fireball Mini P.E.K.K.A
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Zap Minions Fireball
Fireball Zap Arrows
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Zap Fireball
Zap Arrows Fireball
Zap Minions Fireball
Zap Fireball
Zap Fireball

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