My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Bandit
Giant Snowball
Guards Balloon
Zap
Firecracker Guards Balloon Bandit
Barbarian Barrel
Knight Firecracker Guards Bandit
The Log
Firecracker Mini P.E.K.K.A Guards Bandit
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Guards Balloon Bandit
Fireball
Firecracker Balloon Bandit
Poison
Firecracker Guards Balloon
Lightning
Knight Mini P.E.K.K.A Balloon Bandit
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rage Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Firecracker Guards Bandit Mini P.E.K.K.A Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Knight Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Balloon Knight Mini P.E.K.K.A Guards Bandit
Knight
Firecracker Balloon Zap
Firecracker
Zap Knight Mini P.E.K.K.A Balloon Bandit
Mini P.E.K.K.A
Zap Firecracker Rage
Rage
Balloon Mini P.E.K.K.A
Guards
Zap Bandit
Balloon
Zap Knight Rage Firecracker Bandit
Bandit
Zap Firecracker Guards Balloon

Defense Synergies 2 9

Zap
Mini P.E.K.K.A Knight Firecracker Guards Bandit
Knight
Firecracker Zap Mini P.E.K.K.A
Firecracker
Knight Zap Mini P.E.K.K.A Guards Bandit
Mini P.E.K.K.A
Zap Knight Firecracker Guards
Rage
Guards
Zap Firecracker Mini P.E.K.K.A
Balloon
Bandit
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
Mini P.E.K.K.A Zap Knight Firecracker Bandit
Mini P.E.K.K.A Knight Bandit
Mini P.E.K.K.A Knight Firecracker Guards Bandit
Firecracker Mini P.E.K.K.A
Zap Firecracker Guards Bandit
Zap Firecracker
Zap Bandit
Mini P.E.K.K.A
Knight Guards Firecracker Mini P.E.K.K.A Bandit
Guards Zap Knight Firecracker Bandit
Zap Firecracker
Mini P.E.K.K.A Zap Knight Guards Bandit
Zap Firecracker Mini P.E.K.K.A Guards
Mini P.E.K.K.A Knight Bandit
Zap Mini P.E.K.K.A Bandit
Knight Firecracker Mini P.E.K.K.A
Zap Knight Firecracker Guards Bandit
Zap Knight Firecracker Guards Bandit
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Zap Bandit
Bandit Zap Knight Firecracker Mini P.E.K.K.A
Guards Bandit Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Guards Zap Knight Bandit
Knight Mini P.E.K.K.A Guards Bandit
Firecracker Zap
Mini P.E.K.K.A Guards Knight Bandit
Mini P.E.K.K.A Knight
Zap Knight Firecracker Mini P.E.K.K.A Bandit
Guards
Knight Mini P.E.K.K.A Guards
Zap Guards
Mini P.E.K.K.A Knight Guards Bandit
Firecracker
Guards Zap Knight Firecracker Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A
Zap
Mini P.E.K.K.A
Mini P.E.K.K.A Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Guards Bandit
Firecracker Zap Bandit
Bandit
Knight Firecracker Guards
Zap Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker Bandit
Mini P.E.K.K.A Guards
Firecracker Zap Knight Bandit
Zap Firecracker
Knight Firecracker Bandit
Firecracker Bandit
Zap Firecracker
Zap Firecracker Bandit
Firecracker Bandit
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Bandit
Zap Firecracker
Zap
Zap Firecracker
Firecracker Zap Bandit
Zap Bandit
Zap Firecracker Bandit
Zap Firecracker
Zap Firecracker Guards
Mini P.E.K.K.A
Zap Bandit
Zap Firecracker
Firecracker
Zap Guards Bandit
Zap Firecracker
Knight Firecracker Mini P.E.K.K.A
Zap Firecracker
Zap
Firecracker
Zap Firecracker Guards
Firecracker Zap
Zap Firecracker Bandit
Firecracker

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