My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Mediocre
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Goblin Barrel
Giant Snowball
Bomber Goblin Barrel
Zap
Bomber Goblin Barrel
Barbarian Barrel
Bomber Knight Wizard Goblin Barrel
The Log
Bomber Goblin Barrel
Earthquake
Bomber Goblin Barrel
Arrows
Bomber Goblin Barrel
Royal Delivery
Bomber Knight Wizard Goblin Barrel
Fireball
Bomber Wizard Goblin Barrel
Poison
Bomber Wizard
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Knight Goblin Barrel Fireball Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Knight

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Knight
Zap
Fireball Giant Bomber Knight The Log
Knight
Goblin Barrel Bomber Zap Fireball Wizard The Log
Fireball
Zap Knight Giant The Log
Giant
Bomber Zap Goblin Barrel Fireball Wizard The Log
Wizard
Knight Giant
Goblin Barrel
Knight Giant
The Log
Zap Knight Fireball Giant

Defense Synergies 3 8

Bomber
Knight Zap The Log
Zap
Fireball Bomber Knight The Log
Knight
Bomber Zap Fireball Wizard The Log
Fireball
Zap The Log Knight
Giant
Wizard
Knight The Log
Goblin Barrel
The Log
Fireball Bomber Zap Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Fireball Wizard The Log
Bomber Zap Knight The Log
Bomber Knight
Bomber Knight
Bomber Fireball The Log
Fireball The Log Bomber Zap
Zap Fireball Wizard
Zap Fireball The Log
Knight Bomber
Bomber Zap Knight Fireball Wizard The Log
Zap Fireball Wizard
Bomber Zap Knight Fireball Wizard The Log
Bomber Fireball Wizard Zap The Log
Knight
Zap Fireball The Log
Wizard Bomber Knight Fireball
Fireball Bomber Zap Knight Wizard The Log
Zap Wizard The Log Bomber Knight Fireball
Bomber Wizard Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball
Fireball Bomber Zap Knight Wizard The Log
Zap Knight The Log
Zap Knight Fireball The Log
Knight
Fireball Wizard Zap
Knight Fireball
Knight
Zap Knight Fireball The Log
Knight
Zap Fireball The Log
Knight Fireball Wizard
Wizard Bomber Fireball
Bomber Zap Knight Fireball The Log
Bomber Zap Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Zap The Log
Fireball The Log
Knight Fireball The Log
Bomber Fireball Wizard Zap The Log
Fireball Wizard Zap
Bomber Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Fireball
Zap Knight Fireball Wizard The Log
Fireball Zap Wizard
Knight Fireball The Log
Fireball
Zap Fireball The Log
Bomber Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Bomber
Bomber Zap Fireball Wizard The Log
Bomber Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Bomber Fireball Wizard
Fireball The Log Zap Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Bomber Zap Fireball Wizard The Log
Zap Fireball
Fireball Wizard The Log
Zap Fireball
Fireball Zap Wizard
The Log Fireball
Fireball Knight Wizard
The Log Bomber Zap Fireball Wizard
Zap Fireball
Zap Fireball The Log
Zap Fireball
Zap Fireball The Log

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