My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Bowler Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Bandit
Giant Snowball
Hog Rider Guards Electro Dragon
Zap
Guards Bandit
Barbarian Barrel
Guards Bandit Magic Archer
The Log
Hog Rider Guards Bandit
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Hog Rider Guards Electro Dragon Bowler Bandit Magic Archer
Fireball
Hog Rider Electro Dragon Bowler Bandit Magic Archer
Poison
Guards Electro Dragon Magic Archer
Lightning
Electro Dragon Bowler Bandit Magic Archer
Rocket
Hog Rider Electro Dragon Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Electro Dragon Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Tornado Bandit Hog Rider Magic Archer Electro Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Guards Tornado Bandit

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Guards Electro Dragon Bowler Bandit Magic Archer
Hog Rider
Zap Guards Tornado Bowler Bandit Magic Archer
Guards
Zap Hog Rider Bandit
Tornado
Zap Magic Archer Hog Rider Electro Dragon Bowler
Electro Dragon
Zap Tornado Bowler Magic Archer
Bowler
Zap Hog Rider Tornado Electro Dragon Magic Archer
Bandit
Zap Hog Rider Guards Magic Archer
Magic Archer
Tornado Zap Hog Rider Electro Dragon Bowler Bandit

Defense Synergies 2 12

Zap
Guards Tornado Electro Dragon Bowler Bandit Magic Archer
Hog Rider
Guards
Zap Electro Dragon Magic Archer
Tornado
Bowler Magic Archer Zap Electro Dragon
Electro Dragon
Zap Guards Tornado Bowler
Bowler
Tornado Zap Electro Dragon Bandit
Bandit
Zap Bowler Magic Archer
Magic Archer
Tornado Zap Guards Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Electro Dragon Magic Archer
Zap Electro Dragon Bandit
Tornado Bowler Electro Dragon Bandit
Guards Electro Dragon Bowler Bandit
Tornado Bowler
Tornado Bowler Zap Guards Electro Dragon Bandit Magic Archer
Tornado Zap Electro Dragon Magic Archer
Bowler Zap Electro Dragon Bandit Magic Archer
Tornado
Guards Tornado Bowler Bandit
Guards Zap Tornado Electro Dragon Bowler Bandit Magic Archer
Zap Tornado Electro Dragon Magic Archer
Bowler Zap Guards Electro Dragon Bandit
Bowler Zap Guards Tornado Electro Dragon Magic Archer
Bandit
Tornado Zap Bowler Bandit
Tornado Electro Dragon Bowler
Zap Guards Tornado Electro Dragon Bowler Bandit Magic Archer
Zap Tornado Guards Electro Dragon Bowler Bandit Magic Archer
Tornado
Bowler Guards Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Bowler Bandit
Bandit Zap Electro Dragon Bowler Magic Archer
Guards Bandit Zap Electro Dragon Bowler
Guards Bowler Zap Tornado Bandit
Guards Bowler Bandit
Zap Tornado Electro Dragon Magic Archer
Guards Bowler Bandit
Zap Electro Dragon Tornado Bandit Magic Archer
Guards
Guards Electro Dragon Bowler
Zap Guards Tornado Bowler
Bowler Guards Bandit
Electro Dragon Bowler Magic Archer
Guards Electro Dragon Zap Tornado Bowler Magic Archer
Bowler Zap Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards Electro Dragon Bandit
Zap Tornado Electro Dragon Bowler Bandit Magic Archer
Electro Dragon Bandit Magic Archer
Guards
Zap Bowler Magic Archer
Zap Tornado Electro Dragon Magic Archer
Tornado Bowler Magic Archer
Zap Tornado Electro Dragon Bowler Magic Archer
Zap Tornado Electro Dragon Bandit
Guards Tornado Electro Dragon Bowler
Zap Tornado Electro Dragon Bowler Bandit Magic Archer
Zap Tornado Electro Dragon Magic Archer
Bowler Bandit Magic Archer
Electro Dragon Bandit Magic Archer
Zap Magic Archer
Zap Electro Dragon Bowler Bandit Magic Archer
Magic Archer Electro Dragon Bowler Bandit
Tornado
Zap Electro Dragon Bowler Bandit Magic Archer
Zap Tornado Electro Dragon Bowler Magic Archer
Bowler Magic Archer
Tornado
Tornado Bowler
Zap Electro Dragon
Zap Tornado Electro Dragon Bowler Magic Archer
Zap Tornado Electro Dragon Bowler Bandit Magic Archer
Zap Tornado Electro Dragon Bowler Bandit Magic Archer
Zap Tornado Bandit Magic Archer
Zap Tornado Electro Dragon Magic Archer
Zap Electro Dragon Guards
Bowler
Zap Electro Dragon Bandit Magic Archer
Zap Electro Dragon Magic Archer
Bowler Magic Archer
Zap Guards Electro Dragon Bandit Magic Archer
Zap Tornado Electro Dragon Magic Archer
Electro Dragon Bowler Magic Archer
Zap Electro Dragon Bowler Magic Archer
Zap Tornado
Electro Dragon
Zap Electro Dragon Guards Tornado Bowler Magic Archer
Zap Tornado Electro Dragon Magic Archer
Electro Dragon Zap Tornado Bowler Bandit Magic Archer

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