My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Baby Dragon Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel Baby Dragon Lumberjack
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Barbarian Hut Goblin Barrel Executioner Lumberjack
The Log
Goblin Gang Hog Rider Barbarian Hut Goblin Barrel Lumberjack
Earthquake
Goblin Gang Hog Rider Barbarian Hut Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Hog Rider Goblin Barrel Baby Dragon Executioner Lumberjack
Fireball
Goblin Gang Hog Rider Barbarian Hut Goblin Barrel Baby Dragon Executioner Lumberjack
Poison
Goblin Gang Barbarian Hut Executioner
Lightning
Barbarian Hut Baby Dragon Executioner Lumberjack
Rocket
Hog Rider Barbarian Hut Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Hog Rider Baby Dragon Lumberjack Executioner Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Goblin Barrel Hog Rider

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Barbarian Hut Baby Dragon Executioner Lumberjack
Goblin Gang
Hog Rider Goblin Barrel Barbarian Hut Baby Dragon
Hog Rider
Zap Goblin Gang Barbarian Hut Goblin Barrel Baby Dragon Executioner Lumberjack
Barbarian Hut
Zap Goblin Gang Hog Rider Goblin Barrel Baby Dragon
Goblin Barrel
Goblin Gang Hog Rider Barbarian Hut Baby Dragon Lumberjack
Baby Dragon
Zap Goblin Gang Hog Rider Barbarian Hut Goblin Barrel Lumberjack
Executioner
Zap Hog Rider
Lumberjack
Zap Hog Rider Goblin Barrel Baby Dragon

Defense Synergies 0 10

Zap
Goblin Gang Barbarian Hut Baby Dragon Executioner Lumberjack
Goblin Gang
Zap Barbarian Hut Lumberjack
Hog Rider
Barbarian Hut
Zap Goblin Gang Baby Dragon
Goblin Barrel
Baby Dragon
Zap Barbarian Hut Lumberjack
Executioner
Zap Lumberjack
Lumberjack
Zap Goblin Gang Baby Dragon Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Baby Dragon Executioner
Barbarian Hut Lumberjack Zap Goblin Gang Executioner
Goblin Gang Barbarian Hut Lumberjack Executioner
Barbarian Hut Lumberjack Goblin Gang
Lumberjack
Goblin Gang Zap Baby Dragon Executioner Lumberjack
Zap Goblin Gang Barbarian Hut Baby Dragon Executioner
Barbarian Hut Zap Baby Dragon
Barbarian Hut Goblin Gang Lumberjack
Goblin Gang Lumberjack
Goblin Gang Executioner Zap Baby Dragon Lumberjack
Executioner Zap Goblin Gang Barbarian Hut Baby Dragon
Barbarian Hut Lumberjack Zap Goblin Gang
Barbarian Hut Executioner Zap Goblin Gang Baby Dragon Lumberjack
Barbarian Hut Goblin Gang Lumberjack
Barbarian Hut Zap Goblin Gang Lumberjack
Barbarian Hut Goblin Gang Executioner Lumberjack
Zap Goblin Gang Barbarian Hut Baby Dragon Executioner Lumberjack
Zap Baby Dragon Executioner Barbarian Hut Lumberjack
Barbarian Hut Lumberjack
Goblin Gang Baby Dragon Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Hut Lumberjack Zap
Zap Goblin Gang Baby Dragon Executioner Lumberjack
Goblin Gang Lumberjack Zap Barbarian Hut
Goblin Gang Lumberjack Zap Barbarian Hut
Barbarian Hut Goblin Gang Executioner Lumberjack
Executioner Zap Goblin Gang Baby Dragon
Goblin Gang Barbarian Hut Lumberjack
Barbarian Hut Lumberjack
Zap Barbarian Hut Baby Dragon
Goblin Gang Barbarian Hut
Lumberjack
Zap
Goblin Gang Barbarian Hut Executioner Lumberjack
Barbarian Hut Baby Dragon Executioner
Goblin Gang Zap Barbarian Hut Baby Dragon Executioner Lumberjack
Executioner Zap Barbarian Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Baby Dragon
Zap Baby Dragon Executioner
Barbarian Hut Baby Dragon
Barbarian Hut
Executioner Zap Baby Dragon
Executioner Zap Baby Dragon
Baby Dragon Executioner
Zap Barbarian Hut Baby Dragon Executioner
Zap
Goblin Gang Lumberjack
Zap
Zap Baby Dragon Executioner
Barbarian Hut Baby Dragon Executioner
Baby Dragon
Zap Barbarian Hut Baby Dragon
Zap Barbarian Hut Baby Dragon Executioner
Barbarian Hut Baby Dragon Executioner
Zap Baby Dragon Executioner
Zap Baby Dragon
Baby Dragon
Zap Barbarian Hut Baby Dragon
Zap Baby Dragon Executioner
Zap Baby Dragon Executioner
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Executioner
Zap
Zap
Zap
Zap Goblin Gang Barbarian Hut
Zap Baby Dragon Executioner
Goblin Gang Baby Dragon Executioner Lumberjack
Zap Baby Dragon Executioner
Zap
Executioner
Zap Goblin Gang Baby Dragon
Zap Executioner
Zap Baby Dragon Executioner

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