My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon
Giant Snowball
Barbarians Guards Inferno Dragon
Zap
Inferno Tower Guards Inferno Dragon
Barbarian Barrel
Electro Spirit Barbarians Inferno Tower Guards
The Log
Electro Spirit Barbarians Guards
Earthquake
Barbarians Inferno Tower Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Barbarians Guards Inferno Dragon
Fireball
Barbarians Inferno Tower Inferno Dragon
Poison
Barbarians Inferno Tower Guards
Lightning
Inferno Tower Inferno Dragon
Rocket
Barbarians Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Giant Snowball Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Giant Snowball Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Tower Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Giant Snowball Guards Fireball Inferno Dragon Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Zap Giant Snowball Guards

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Giant Snowball Fireball
Zap
Fireball Electro Spirit Giant Snowball Guards
Giant Snowball
Electro Spirit Zap Barbarians Fireball
Barbarians
Giant Snowball
Fireball
Zap Electro Spirit Giant Snowball
Inferno Tower
Guards
Zap
Inferno Dragon

Defense Synergies 2 12

Electro Spirit
Zap Giant Snowball
Zap
Fireball Electro Spirit Giant Snowball Barbarians Inferno Tower Guards Inferno Dragon
Giant Snowball
Electro Spirit Zap Barbarians Inferno Tower Guards Inferno Dragon
Barbarians
Zap Giant Snowball
Fireball
Zap Inferno Tower
Inferno Tower
Guards Zap Giant Snowball Fireball
Guards
Inferno Tower Zap Giant Snowball
Inferno Dragon
Zap Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower
Barbarians Inferno Tower Inferno Dragon Zap
Barbarians Inferno Tower Giant Snowball Inferno Dragon
Barbarians Inferno Tower Inferno Dragon Guards
Barbarians Fireball
Fireball Electro Spirit Zap Giant Snowball Guards
Giant Snowball Inferno Tower Inferno Dragon Electro Spirit Zap Fireball
Electro Spirit Zap Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Inferno Dragon
Guards Giant Snowball Barbarians Inferno Tower
Barbarians Guards Electro Spirit Zap Giant Snowball Fireball
Inferno Tower Inferno Dragon Zap Giant Snowball Fireball
Barbarians Inferno Tower Zap Giant Snowball Fireball Guards
Fireball Electro Spirit Zap Giant Snowball Barbarians Guards
Barbarians Inferno Tower Inferno Dragon
Barbarians Inferno Tower Zap Giant Snowball Fireball Inferno Dragon
Barbarians Fireball Inferno Tower
Fireball Electro Spirit Zap Giant Snowball Barbarians Guards
Zap Giant Snowball Electro Spirit Barbarians Fireball Guards Inferno Dragon
Barbarians Inferno Tower Inferno Dragon
Electro Spirit Giant Snowball Barbarians Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Zap Giant Snowball Fireball Inferno Tower
Fireball Zap Giant Snowball Inferno Dragon
Barbarians Guards Zap Inferno Tower
Guards Zap Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Guards Inferno Dragon
Fireball Electro Spirit Zap Giant Snowball
Guards Barbarians Fireball Inferno Tower
Inferno Tower Barbarians Inferno Dragon
Zap Electro Spirit Giant Snowball Barbarians Fireball Inferno Tower Inferno Dragon
Inferno Tower Barbarians Guards Inferno Dragon
Inferno Dragon Barbarians Inferno Tower Guards
Zap Giant Snowball Barbarians Fireball Guards
Barbarians Fireball Inferno Tower Guards
Barbarians Fireball
Barbarians Inferno Tower Guards Electro Spirit Zap Fireball Inferno Dragon
Electro Spirit Zap Giant Snowball Barbarians Fireball Inferno Tower Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap Giant Snowball
Fireball
Barbarians Fireball Guards
Fireball Zap Giant Snowball
Fireball Electro Spirit Zap Giant Snowball
Fireball Zap Giant Snowball
Fireball Zap Giant Snowball
Giant Snowball Fireball Guards
Zap Fireball
Fireball Zap Giant Snowball
Giant Snowball Fireball
Fireball
Zap Giant Snowball Fireball
Zap Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Zap Giant Snowball Fireball
Zap Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Zap Giant Snowball Barbarians Fireball
Zap Giant Snowball Electro Spirit Fireball
Inferno Dragon
Fireball Zap Giant Snowball
Fireball Zap Giant Snowball
Fireball Zap
Zap Giant Snowball Fireball
Zap Electro Spirit Giant Snowball Fireball Guards
Giant Snowball Fireball
Zap Giant Snowball Fireball
Zap Electro Spirit Giant Snowball Fireball
Giant Snowball Fireball
Zap Electro Spirit Barbarians Fireball Guards
Fireball Zap Giant Snowball
Fireball
Fireball
Zap Giant Snowball Fireball
Zap Giant Snowball Fireball
Zap Electro Spirit Giant Snowball Fireball Guards
Zap Giant Snowball Fireball
Zap Giant Snowball Fireball

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