My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Three Musketeers P.E.K.K.A Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Battle Healer P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Three Musketeers Fisherman
Giant Snowball
Skeleton Barrel Three Musketeers Fisherman
Zap
Skeleton Barrel Three Musketeers Fisherman
Barbarian Barrel
Skeleton Barrel Three Musketeers
The Log
Skeleton Barrel Three Musketeers Fisherman
Earthquake
Arrows
Skeleton Barrel
Royal Delivery
Skeleton Barrel Battle Healer Three Musketeers P.E.K.K.A Fisherman
Fireball
Skeleton Barrel Battle Healer Three Musketeers Fisherman
Poison
Skeleton Barrel Battle Healer Three Musketeers Fisherman
Lightning
Battle Healer Three Musketeers Fisherman
Rocket
Battle Healer Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Battle Healer Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Skeleton Barrel Fisherman Battle Healer P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Skeleton Barrel

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Skeleton Barrel Battle Healer Three Musketeers Fisherman
Arrows
Zap P.E.K.K.A Skeleton Barrel Battle Healer
Skeleton Barrel
Zap Arrows Battle Healer Three Musketeers Fisherman
Battle Healer
Rage Zap Arrows Skeleton Barrel Three Musketeers Fisherman
Three Musketeers
Zap Skeleton Barrel Battle Healer Rage
Rage
Battle Healer Three Musketeers
P.E.K.K.A
Zap Arrows Fisherman
Fisherman
Zap Skeleton Barrel Battle Healer P.E.K.K.A

Defense Synergies 0 10

Zap
Arrows Skeleton Barrel Battle Healer Three Musketeers P.E.K.K.A Fisherman
Arrows
Zap Battle Healer P.E.K.K.A
Skeleton Barrel
Zap
Battle Healer
Zap Arrows Fisherman
Three Musketeers
Zap
Rage
P.E.K.K.A
Zap Arrows Fisherman
Fisherman
Zap Battle Healer P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel
P.E.K.K.A Zap Battle Healer Three Musketeers Fisherman
Three Musketeers P.E.K.K.A Fisherman
Three Musketeers P.E.K.K.A Fisherman
Arrows Battle Healer P.E.K.K.A
Arrows Zap
Three Musketeers Zap Arrows
Zap Arrows Skeleton Barrel Battle Healer P.E.K.K.A
Three Musketeers P.E.K.K.A Fisherman
Battle Healer Fisherman
Zap Arrows Fisherman
Arrows Three Musketeers Zap
P.E.K.K.A Zap Battle Healer Three Musketeers
Three Musketeers Zap Arrows P.E.K.K.A
P.E.K.K.A Three Musketeers
Zap Three Musketeers P.E.K.K.A Fisherman
Three Musketeers Arrows P.E.K.K.A Fisherman
Arrows Zap Battle Healer Three Musketeers Fisherman
Zap Arrows Battle Healer Fisherman
P.E.K.K.A Three Musketeers Fisherman
Arrows Battle Healer P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Battle Healer P.E.K.K.A Fisherman
Zap Arrows Skeleton Barrel Battle Healer Fisherman
P.E.K.K.A Zap Battle Healer Fisherman
P.E.K.K.A Zap Battle Healer Fisherman
P.E.K.K.A Battle Healer Three Musketeers Fisherman
Arrows Zap Skeleton Barrel Three Musketeers
P.E.K.K.A Battle Healer
P.E.K.K.A Battle Healer Fisherman
Zap P.E.K.K.A
P.E.K.K.A Three Musketeers
P.E.K.K.A
P.E.K.K.A Zap Arrows
P.E.K.K.A Three Musketeers
Three Musketeers
Zap Battle Healer Three Musketeers P.E.K.K.A Fisherman
Arrows Zap Battle Healer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Zap Skeleton Barrel Fisherman
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Zap Arrows
Arrows Zap Skeleton Barrel
Arrows
Arrows Zap Skeleton Barrel
Arrows Zap Skeleton Barrel Fisherman
Three Musketeers Fisherman
Zap Arrows Skeleton Barrel Fisherman
Zap Arrows
Skeleton Barrel Three Musketeers Fisherman
Arrows Skeleton Barrel Fisherman
Zap Arrows Skeleton Barrel Fisherman
Zap Arrows Skeleton Barrel Three Musketeers
Arrows Skeleton Barrel Three Musketeers
Arrows Three Musketeers
Fisherman
Zap Arrows Skeleton Barrel Three Musketeers Fisherman
Zap Arrows Skeleton Barrel
Arrows
Fisherman
Zap Arrows Skeleton Barrel
Zap Arrows
Fisherman
Arrows Zap Skeleton Barrel Fisherman
Zap Arrows Skeleton Barrel Fisherman
Zap Arrows Skeleton Barrel Fisherman
Zap Arrows
Zap Skeleton Barrel
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Skeleton Barrel
Zap Arrows Three Musketeers
Arrows
Three Musketeers
Arrows Zap Skeleton Barrel
Zap Arrows
Three Musketeers P.E.K.K.A
Zap
Zap
Zap Skeleton Barrel

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