My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Great!
Synergy
Bad
Versatility
RIP
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Barbarian Barrel Rage Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Baby Dragon
Zap
Skeleton Army
Barbarian Barrel
Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Baby Dragon
Fireball
Skeleton Army Baby Dragon
Poison
Skeleton Army
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Barbarian Barrel Tornado Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Skeleton Army Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Barbarian Barrel Rage Arrows Skeleton Army Tornado Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Zap Barbarian Barrel Rage

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mirror Tornado Barbarian Barrel Baby Dragon
Arrows
Zap Mirror
Mirror
Zap Arrows Barbarian Barrel Skeleton Army Tornado
Barbarian Barrel
Zap Mirror Tornado Baby Dragon
Rage
Skeleton Army
Mirror
Tornado
Zap Baby Dragon Mirror Barbarian Barrel
Baby Dragon
Tornado Zap Barbarian Barrel

Defense Synergies 5 10

Zap
Mirror Arrows Barbarian Barrel Skeleton Army Tornado Baby Dragon
Arrows
Mirror Zap Barbarian Barrel Tornado
Mirror
Zap Arrows Barbarian Barrel Skeleton Army Tornado
Barbarian Barrel
Mirror Zap Arrows Tornado Baby Dragon
Rage
Skeleton Army
Mirror Zap
Tornado
Mirror Zap Arrows Barbarian Barrel Baby Dragon
Baby Dragon
Zap Barbarian Barrel Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Barbarian Barrel Baby Dragon
Skeleton Army Zap
Skeleton Army Tornado
Skeleton Army
Arrows Barbarian Barrel Skeleton Army Tornado
Arrows Barbarian Barrel Skeleton Army Tornado Zap Baby Dragon
Tornado Zap Arrows Baby Dragon
Zap Arrows Barbarian Barrel Baby Dragon
Skeleton Army Tornado
Skeleton Army Tornado Barbarian Barrel
Skeleton Army Zap Arrows Barbarian Barrel Tornado Baby Dragon
Arrows Zap Tornado Baby Dragon
Skeleton Army Zap
Skeleton Army Zap Arrows Barbarian Barrel Tornado Baby Dragon
Skeleton Army
Skeleton Army Tornado Zap
Arrows Skeleton Army Tornado
Arrows Zap Barbarian Barrel Skeleton Army Tornado Baby Dragon
Zap Arrows Barbarian Barrel Tornado Baby Dragon
Tornado
Skeleton Army Arrows Barbarian Barrel Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Barbarian Barrel
Zap Arrows Barbarian Barrel Baby Dragon
Skeleton Army Zap
Skeleton Army Zap Barbarian Barrel Tornado
Skeleton Army
Arrows Zap Tornado Baby Dragon
Skeleton Army
Skeleton Army
Zap Barbarian Barrel Skeleton Army Tornado Baby Dragon
Skeleton Army
Skeleton Army Zap Arrows Tornado
Skeleton Army
Skeleton Army Baby Dragon
Skeleton Army Zap Barbarian Barrel Tornado Baby Dragon
Arrows Zap Barbarian Barrel Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Baby Dragon
Arrows Zap Barbarian Barrel Tornado Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel
Zap Arrows Barbarian Barrel Baby Dragon
Arrows Zap Tornado Baby Dragon
Arrows Tornado Baby Dragon
Arrows Zap Barbarian Barrel Tornado Baby Dragon
Arrows Zap Tornado
Tornado
Zap Arrows Barbarian Barrel Tornado
Zap Arrows Tornado Baby Dragon
Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Zap Arrows Barbarian Barrel Baby Dragon
Zap Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Tornado
Zap Arrows Barbarian Barrel Baby Dragon
Zap Arrows Barbarian Barrel Tornado Baby Dragon
Baby Dragon
Arrows Tornado
Tornado
Zap Arrows Barbarian Barrel Baby Dragon
Zap Arrows Tornado Barbarian Barrel Baby Dragon
Arrows Zap Barbarian Barrel Tornado Baby Dragon
Zap Arrows Tornado Baby Dragon
Zap Arrows Barbarian Barrel Tornado Baby Dragon
Zap Arrows Tornado Baby Dragon
Zap
Zap Arrows
Zap Arrows
Arrows
Zap Barbarian Barrel Skeleton Army
Zap Arrows Tornado Baby Dragon
Arrows Barbarian Barrel
Baby Dragon
Arrows Zap Baby Dragon
Zap Arrows Tornado
Zap Tornado Baby Dragon
Zap Tornado
Zap Barbarian Barrel Tornado Baby Dragon

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