My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon P.E.K.K.A Fisherman Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Fisherman
Giant Snowball
Guards Electro Dragon Fisherman
Zap
Firecracker Guards Fisherman
Barbarian Barrel
Firecracker Guards
The Log
Firecracker Guards Fisherman
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards Electro Dragon P.E.K.K.A Fisherman Boss Bandit
Fireball
Firecracker Electro Dragon Fisherman Boss Bandit
Poison
Firecracker Guards Electro Dragon Fisherman Boss Bandit
Lightning
Electro Dragon Fisherman Boss Bandit
Rocket
Electro Dragon Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A Boss Bandit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Guards Fisherman Electro Dragon Boss Bandit P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Guards

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Guards Electro Dragon Fisherman
Arrows
Zap P.E.K.K.A
Firecracker
Zap P.E.K.K.A Fisherman
Guards
Zap
Electro Dragon
Zap P.E.K.K.A Fisherman
P.E.K.K.A
Zap Arrows Firecracker Electro Dragon Fisherman
Fisherman
Zap Firecracker Electro Dragon P.E.K.K.A
Boss Bandit

Defense Synergies 1 14

Zap
Arrows Firecracker Guards Electro Dragon P.E.K.K.A Fisherman
Arrows
Zap P.E.K.K.A
Firecracker
Zap Guards Electro Dragon P.E.K.K.A Fisherman
Guards
Fisherman Zap Firecracker Electro Dragon
Electro Dragon
Zap Firecracker Guards Fisherman
P.E.K.K.A
Zap Arrows Firecracker Fisherman
Fisherman
Guards Zap Firecracker Electro Dragon P.E.K.K.A
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Dragon
P.E.K.K.A Zap Firecracker Electro Dragon Fisherman
P.E.K.K.A Fisherman Electro Dragon
P.E.K.K.A Firecracker Guards Electro Dragon Fisherman
Arrows Firecracker P.E.K.K.A
Arrows Zap Firecracker Guards Electro Dragon
Zap Arrows Firecracker Electro Dragon
Zap Arrows Electro Dragon P.E.K.K.A
P.E.K.K.A Fisherman
Guards Firecracker Fisherman
Guards Zap Arrows Firecracker Electro Dragon Fisherman
Arrows Zap Firecracker Electro Dragon
P.E.K.K.A Zap Guards Electro Dragon
Zap Arrows Firecracker Guards Electro Dragon P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A Fisherman
Arrows Firecracker Electro Dragon P.E.K.K.A Fisherman
Arrows Zap Firecracker Guards Electro Dragon Fisherman
Zap Arrows Firecracker Guards Electro Dragon Fisherman
P.E.K.K.A Fisherman
Arrows Firecracker Guards Electro Dragon P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A Fisherman
Zap Arrows Firecracker Electro Dragon Fisherman
Guards P.E.K.K.A Zap Electro Dragon Fisherman
Guards P.E.K.K.A Zap Fisherman
P.E.K.K.A Guards Fisherman
Arrows Firecracker Zap Electro Dragon
Guards P.E.K.K.A
P.E.K.K.A Fisherman
Zap Electro Dragon P.E.K.K.A Firecracker
P.E.K.K.A Guards
P.E.K.K.A Guards Electro Dragon
P.E.K.K.A Zap Arrows Guards
P.E.K.K.A Guards
Firecracker Electro Dragon
Guards Electro Dragon Zap Firecracker P.E.K.K.A Fisherman
Arrows Zap Firecracker Electro Dragon P.E.K.K.A
Zap Arrows
Fisherman P.E.K.K.A
P.E.K.K.A Guards Fisherman

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards Electro Dragon
Arrows Firecracker Zap Electro Dragon Fisherman
Arrows Electro Dragon
Arrows Firecracker Guards
Zap Arrows Firecracker
Arrows Firecracker Zap Electro Dragon
Arrows Firecracker
Arrows Zap Firecracker Electro Dragon
Arrows Zap Firecracker Electro Dragon Fisherman
Guards Electro Dragon Fisherman
Firecracker Zap Arrows Electro Dragon Fisherman
Zap Arrows Firecracker Electro Dragon
Firecracker Fisherman
Arrows Firecracker Electro Dragon Fisherman
Zap Arrows Firecracker Fisherman
Zap Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Fisherman
Zap Arrows Firecracker Electro Dragon Fisherman
Zap Arrows Firecracker Electro Dragon
Arrows
Fisherman
Zap Arrows Electro Dragon
Zap Arrows Firecracker Electro Dragon
Fisherman
Arrows Firecracker Zap Electro Dragon Fisherman
Zap Arrows Electro Dragon Fisherman
Zap Arrows Firecracker Fisherman
Zap Arrows Firecracker Electro Dragon
Zap Electro Dragon Firecracker Guards
Zap Arrows Electro Dragon
Zap Arrows Firecracker Electro Dragon
P.E.K.K.A
Arrows Firecracker
Zap Guards Electro Dragon
Zap Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon
Arrows Zap Firecracker Electro Dragon
Zap Arrows
Firecracker Electro Dragon P.E.K.K.A
Zap Electro Dragon Firecracker Guards
Firecracker Zap Electro Dragon
Electro Dragon Zap Firecracker
P.E.K.K.A
Firecracker Electro Dragon
Fisherman

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