My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Guards
Giant Snowball
Goblin Gang Guards Witch
Zap
Goblin Gang Firecracker Guards Witch
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Guards Witch
The Log
Goblin Gang Firecracker Elite Barbarians Guards Witch
Earthquake
Goblin Gang Firecracker Guards Witch
Arrows
Goblin Gang Firecracker Guards Witch
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Guards Witch
Fireball
Goblin Gang Firecracker Elite Barbarians Witch
Poison
Goblin Gang Firecracker Guards Witch
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Firecracker Guards Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Firecracker

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Elite Barbarians Guards Witch Mega Knight
Arrows
Zap Elite Barbarians Mega Knight
Goblin Gang
Firecracker
Firecracker
Zap Goblin Gang Elite Barbarians Mega Knight
Elite Barbarians
Zap Arrows Firecracker Mega Knight
Guards
Zap
Witch
Zap Mega Knight
Mega Knight
Zap Arrows Firecracker Elite Barbarians Witch

Defense Synergies 2 13

Zap
Mega Knight Arrows Goblin Gang Firecracker Elite Barbarians Guards Witch
Arrows
Mega Knight Zap
Goblin Gang
Zap Firecracker Guards
Firecracker
Zap Goblin Gang Guards Mega Knight
Elite Barbarians
Zap Mega Knight
Guards
Zap Goblin Gang Firecracker Witch
Witch
Zap Guards Mega Knight
Mega Knight
Zap Arrows Firecracker Elite Barbarians Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Elite Barbarians Zap Goblin Gang Firecracker Witch Mega Knight
Goblin Gang Witch Mega Knight Elite Barbarians
Elite Barbarians Witch Goblin Gang Firecracker Guards Mega Knight
Arrows Firecracker Elite Barbarians Mega Knight
Arrows Goblin Gang Zap Firecracker Guards Mega Knight
Zap Arrows Goblin Gang Firecracker Witch
Zap Arrows Mega Knight
Witch Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Guards Firecracker Mega Knight
Goblin Gang Guards Witch Zap Arrows Firecracker Mega Knight
Arrows Zap Goblin Gang Firecracker Witch
Mega Knight Zap Goblin Gang Elite Barbarians Guards Witch
Mega Knight Zap Arrows Goblin Gang Firecracker Guards Witch
Elite Barbarians Goblin Gang Mega Knight
Zap Goblin Gang Elite Barbarians Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Elite Barbarians Witch
Arrows Mega Knight Zap Goblin Gang Firecracker Elite Barbarians Guards Witch
Zap Arrows Witch Firecracker Guards Mega Knight
Elite Barbarians
Goblin Gang Mega Knight Arrows Firecracker Elite Barbarians Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Mega Knight Zap Elite Barbarians Witch
Zap Arrows Goblin Gang Firecracker Elite Barbarians Mega Knight
Goblin Gang Guards Mega Knight Zap Elite Barbarians Witch
Goblin Gang Guards Mega Knight Zap Elite Barbarians
Goblin Gang Elite Barbarians Guards Witch Mega Knight
Arrows Firecracker Zap Goblin Gang Witch
Goblin Gang Guards Elite Barbarians Witch
Mega Knight Elite Barbarians
Zap Mega Knight Firecracker Elite Barbarians Witch
Witch Goblin Gang Guards
Mega Knight Elite Barbarians Guards Witch
Mega Knight Zap Arrows Elite Barbarians Guards
Elite Barbarians Mega Knight Goblin Gang Guards Witch
Firecracker Witch Mega Knight
Goblin Gang Elite Barbarians Guards Witch Zap Firecracker
Arrows Mega Knight Zap Firecracker Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker Zap
Arrows
Arrows Firecracker Guards
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Witch
Arrows Firecracker Witch
Arrows Zap Firecracker
Arrows Zap Firecracker
Goblin Gang Elite Barbarians Guards
Firecracker Zap Arrows
Zap Arrows Firecracker
Firecracker Elite Barbarians
Arrows Firecracker
Zap Arrows Firecracker Elite Barbarians
Zap Arrows Firecracker Witch
Arrows Firecracker Mega Knight
Arrows
Zap Arrows Firecracker Mega Knight
Zap Arrows Firecracker Witch Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Witch Mega Knight
Witch
Arrows Firecracker Zap Witch
Zap Arrows Witch Mega Knight
Zap Arrows Firecracker
Elite Barbarians Zap Arrows Firecracker Witch
Zap Firecracker Guards Witch
Elite Barbarians
Zap Arrows Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Goblin Gang Guards Witch
Zap Arrows Firecracker Witch
Arrows
Goblin Gang Firecracker Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Elite Barbarians Mega Knight
Zap Goblin Gang Firecracker Elite Barbarians Guards Witch
Firecracker Zap Witch
Zap Firecracker Witch Mega Knight

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