My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Electro Wizard Magic Archer
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker P.E.K.K.A Electro Wizard Magic Archer
Fireball
Firecracker Electro Wizard Magic Archer
Poison
Firecracker Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Earthquake Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Earthquake Electro Wizard Magic Archer P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Earthquake

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Earthquake P.E.K.K.A Electro Wizard Magic Archer Mega Knight
Arrows
Zap P.E.K.K.A Earthquake Mega Knight
Firecracker
Zap Earthquake P.E.K.K.A Mega Knight
Earthquake
Zap Arrows Firecracker P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Electro Wizard Magic Archer Firecracker Earthquake
Electro Wizard
Zap P.E.K.K.A Magic Archer Mega Knight
Magic Archer
P.E.K.K.A Zap Electro Wizard Mega Knight
Mega Knight
Zap Arrows Firecracker Earthquake Electro Wizard Magic Archer

Defense Synergies 3 15

Zap
Electro Wizard Mega Knight Arrows Firecracker Earthquake P.E.K.K.A Magic Archer
Arrows
Mega Knight Zap P.E.K.K.A
Firecracker
Zap Earthquake P.E.K.K.A Electro Wizard Mega Knight
Earthquake
Zap Firecracker Mega Knight
P.E.K.K.A
Zap Arrows Firecracker Electro Wizard
Electro Wizard
Zap Firecracker P.E.K.K.A Magic Archer Mega Knight
Magic Archer
Zap Electro Wizard Mega Knight
Mega Knight
Zap Arrows Firecracker Earthquake Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker Electro Wizard Magic Archer
P.E.K.K.A Zap Firecracker Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Firecracker Electro Wizard Mega Knight
Arrows Firecracker Earthquake P.E.K.K.A Mega Knight
Arrows Zap Firecracker Earthquake Electro Wizard Magic Archer Mega Knight
Electro Wizard Zap Arrows Firecracker Magic Archer
Earthquake Zap Arrows P.E.K.K.A Electro Wizard Magic Archer Mega Knight
P.E.K.K.A
Firecracker Electro Wizard Mega Knight
Electro Wizard Zap Arrows Firecracker Earthquake Magic Archer Mega Knight
Arrows Zap Firecracker Electro Wizard Magic Archer
P.E.K.K.A Mega Knight Zap Earthquake Electro Wizard
Mega Knight Zap Arrows Firecracker Earthquake P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Arrows Firecracker P.E.K.K.A Electro Wizard
Arrows Mega Knight Zap Firecracker Electro Wizard Magic Archer
Zap Arrows Earthquake Firecracker Electro Wizard Magic Archer Mega Knight
P.E.K.K.A Electro Wizard
Mega Knight Arrows Firecracker Earthquake P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Firecracker Magic Archer Mega Knight
P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Mega Knight
Arrows Firecracker Zap Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight Firecracker Magic Archer
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Zap Arrows Electro Wizard
P.E.K.K.A Mega Knight
Firecracker Magic Archer Mega Knight
Electro Wizard Zap Firecracker P.E.K.K.A Magic Archer
Arrows Mega Knight Zap Firecracker Earthquake P.E.K.K.A Electro Wizard Magic Archer
Zap Arrows Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Arrows Firecracker
Arrows Firecracker Zap Electro Wizard Magic Archer
Earthquake Arrows Magic Archer
Earthquake Arrows Firecracker
Zap Arrows Firecracker Earthquake Magic Archer Mega Knight
Arrows Firecracker Zap Magic Archer
Arrows Firecracker Earthquake Magic Archer
Arrows Earthquake Zap Firecracker Magic Archer
Arrows Zap Firecracker
Electro Wizard
Firecracker Zap Arrows Earthquake Electro Wizard Magic Archer
Zap Arrows Firecracker Magic Archer
Earthquake Firecracker Magic Archer
Earthquake Arrows Firecracker Magic Archer
Earthquake Zap Arrows Firecracker Magic Archer
Earthquake Zap Arrows Firecracker Magic Archer
Earthquake Magic Archer Arrows Firecracker Mega Knight
Arrows Earthquake
Zap Arrows Firecracker Earthquake Electro Wizard Magic Archer Mega Knight
Zap Arrows Firecracker Earthquake Magic Archer Mega Knight
Earthquake Magic Archer Mega Knight
Arrows
Earthquake Zap Arrows
Zap Arrows Firecracker Earthquake Magic Archer Mega Knight
Arrows Firecracker Zap Earthquake Electro Wizard Magic Archer
Zap Arrows Magic Archer Mega Knight
Zap Arrows Firecracker Magic Archer
Zap Arrows Firecracker Electro Wizard Magic Archer
Zap Electro Wizard Firecracker
Zap Arrows Earthquake Magic Archer Mega Knight
Zap Arrows Firecracker Electro Wizard Magic Archer
P.E.K.K.A Mega Knight
Arrows Firecracker Earthquake Magic Archer
Zap Earthquake Electro Wizard Magic Archer
Zap Arrows Firecracker Electro Wizard Magic Archer
Arrows
Firecracker Electro Wizard Magic Archer Mega Knight
Arrows Zap Firecracker Earthquake Magic Archer
Zap Arrows
Firecracker P.E.K.K.A Mega Knight
Zap Firecracker Electro Wizard Magic Archer
Firecracker Zap Electro Wizard Magic Archer
Zap Firecracker Electro Wizard Magic Archer Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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