My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Elite Barbarians Miner
Giant Snowball
Barbarians Minion Horde Miner
Zap
Minion Horde Royal Giant
Barbarian Barrel
Barbarians Elite Barbarians
The Log
Barbarians Royal Giant Elite Barbarians
Earthquake
Barbarians
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Elite Barbarians Miner
Fireball
Barbarians Minion Horde Elite Barbarians
Poison
Barbarians Minion Horde
Lightning
Elite Barbarians
Rocket
Barbarians Minion Horde Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Miner Barbarians Minion Horde Royal Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Miner Barbarians

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Miner Minion Horde Royal Giant
Arrows
Zap Royal Giant Elite Barbarians Miner
Barbarians
Minion Horde
Miner Zap Royal Giant
Royal Giant
Arrows Miner Zap Minion Horde Elite Barbarians Rocket
Elite Barbarians
Zap Arrows Royal Giant
Rocket
Royal Giant Miner
Miner
Zap Minion Horde Royal Giant Arrows Rocket

Defense Synergies 0 7

Zap
Arrows Barbarians Minion Horde Elite Barbarians Miner
Arrows
Zap Barbarians
Barbarians
Zap Arrows Minion Horde
Minion Horde
Zap Barbarians
Royal Giant
Elite Barbarians
Zap
Rocket
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minion Horde
Barbarians Minion Horde Elite Barbarians Zap
Barbarians Minion Horde Rocket Elite Barbarians
Barbarians Minion Horde Elite Barbarians
Arrows Barbarians Elite Barbarians Rocket
Arrows Zap
Minion Horde Rocket Zap Arrows
Rocket Zap Arrows Barbarians
Barbarians Minion Horde Elite Barbarians
Elite Barbarians Barbarians Minion Horde Miner
Barbarians Minion Horde Zap Arrows
Arrows Minion Horde Zap
Barbarians Minion Horde Zap Elite Barbarians Rocket
Rocket Zap Arrows Barbarians Minion Horde
Barbarians Elite Barbarians Minion Horde
Barbarians Minion Horde Rocket Zap Elite Barbarians
Barbarians Minion Horde Arrows Elite Barbarians
Arrows Zap Barbarians Minion Horde Elite Barbarians
Zap Arrows Barbarians
Barbarians Elite Barbarians
Arrows Barbarians Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians
Zap Arrows Elite Barbarians Rocket Miner
Barbarians Zap Minion Horde Elite Barbarians Rocket
Rocket Zap Barbarians Minion Horde Elite Barbarians
Barbarians Minion Horde Elite Barbarians
Arrows Rocket Zap Minion Horde
Rocket Barbarians Minion Horde Elite Barbarians
Barbarians Minion Horde Elite Barbarians
Zap Minion Horde Rocket Barbarians Elite Barbarians
Barbarians Minion Horde
Barbarians Minion Horde Elite Barbarians
Rocket Zap Arrows Barbarians Elite Barbarians
Barbarians Elite Barbarians Rocket Minion Horde
Barbarians Minion Horde
Barbarians Elite Barbarians Zap Minion Horde Rocket
Arrows Zap Barbarians Minion Horde Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Rocket
Arrows Zap Miner
Rocket Arrows Minion Horde Miner
Arrows Barbarians Rocket
Rocket Zap Arrows Minion Horde
Arrows Zap Minion Horde Rocket
Arrows Minion Horde
Arrows Zap
Arrows Miner Zap
Rocket Minion Horde Elite Barbarians
Rocket Miner Zap Arrows Minion Horde
Zap Arrows Rocket
Rocket Elite Barbarians Miner
Arrows Minion Horde Rocket
Zap Arrows Elite Barbarians
Rocket Zap Arrows Minion Horde
Arrows Minion Horde Rocket
Arrows Rocket
Minion Horde Rocket
Rocket Zap Arrows
Rocket Zap Arrows Miner
Rocket Minion Horde
Rocket Arrows
Rocket
Rocket Zap Arrows Barbarians Minion Horde
Zap Arrows
Minion Horde
Arrows Miner Zap
Zap Arrows Miner
Rocket Miner Zap Arrows
Elite Barbarians Zap Arrows Minion Horde
Zap Rocket Minion Horde
Minion Horde Elite Barbarians
Zap Arrows Minion Horde Rocket Miner
Zap Rocket Arrows Minion Horde
Minion Horde
Rocket Arrows
Zap Minion Horde Barbarians Rocket
Rocket Zap Arrows
Arrows
Miner Minion Horde Rocket
Arrows Zap
Rocket Zap Arrows
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Rocket
Zap Rocket
Zap Rocket Miner

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