My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Archers Barbarians
Zap
Archers Inferno Tower
Barbarian Barrel
Archers Barbarians Elite Barbarians Inferno Tower
The Log
Archers Barbarians Elite Barbarians
Earthquake
Archers Barbarians Inferno Tower
Arrows
Archers
Royal Delivery
Archers Barbarians Elite Barbarians
Fireball
Archers Barbarians Elite Barbarians Inferno Tower
Poison
Archers Barbarians Inferno Tower
Lightning
Elite Barbarians Inferno Tower
Rocket
Barbarians Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Archers Fireball Freeze Barbarians Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Archers Fireball

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Archers Freeze
Archers
Zap Elite Barbarians
Barbarians
Elite Barbarians
Zap Rage Archers Fireball
Fireball
Zap Elite Barbarians Freeze
Inferno Tower
Rage
Elite Barbarians
Freeze
Zap Fireball

Defense Synergies 1 7

Zap
Fireball Archers Barbarians Elite Barbarians Inferno Tower
Archers
Zap Inferno Tower
Barbarians
Zap
Elite Barbarians
Zap
Fireball
Zap Inferno Tower Freeze
Inferno Tower
Zap Archers Fireball
Rage
Freeze
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower
Barbarians Elite Barbarians Inferno Tower Zap
Barbarians Inferno Tower Archers Elite Barbarians Freeze
Barbarians Elite Barbarians Inferno Tower
Barbarians Elite Barbarians Fireball
Fireball Freeze Zap Archers
Inferno Tower Zap Archers Fireball Freeze
Zap Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Elite Barbarians
Elite Barbarians Archers Barbarians Inferno Tower
Archers Barbarians Zap Fireball Freeze
Inferno Tower Zap Archers Fireball
Barbarians Inferno Tower Zap Elite Barbarians Fireball Freeze
Fireball Zap Barbarians Freeze
Barbarians Elite Barbarians Inferno Tower
Barbarians Inferno Tower Zap Elite Barbarians Fireball Freeze
Barbarians Elite Barbarians Fireball Inferno Tower
Fireball Zap Archers Barbarians Elite Barbarians
Zap Freeze Archers Barbarians Fireball
Barbarians Elite Barbarians Inferno Tower
Archers Barbarians Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Elite Barbarians Fireball Inferno Tower
Fireball Zap Archers Elite Barbarians
Barbarians Zap Elite Barbarians Inferno Tower
Zap Barbarians Elite Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Elite Barbarians
Fireball Zap Archers Freeze
Archers Barbarians Elite Barbarians Fireball Inferno Tower
Inferno Tower Barbarians Elite Barbarians
Zap Freeze Barbarians Elite Barbarians Fireball Inferno Tower
Inferno Tower Barbarians
Barbarians Elite Barbarians Inferno Tower
Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Fireball Inferno Tower
Archers Barbarians Fireball
Barbarians Elite Barbarians Inferno Tower Zap Archers Fireball Freeze
Zap Archers Barbarians Elite Barbarians Fireball Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap
Fireball
Barbarians Fireball Freeze
Fireball Zap
Fireball Zap Freeze
Archers
Fireball Zap Freeze
Fireball Zap
Elite Barbarians Fireball
Zap Fireball
Fireball Zap Archers
Elite Barbarians Fireball
Fireball Freeze
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball Freeze
Zap Archers Fireball
Zap Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Freeze Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Zap Archers Fireball
Zap Fireball Freeze
Elite Barbarians Fireball
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Archers Barbarians Fireball Freeze
Fireball Zap Archers
Freeze
Fireball
Fireball
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Freeze
Zap Fireball
Zap Fireball Freeze

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