My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Electro Wizard Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Clone Giant Skeleton Night Witch Ram Rider
Giant Snowball
Clone Night Witch Ram Rider
Zap
Clone Night Witch Ram Rider
Barbarian Barrel
Elite Barbarians Wizard Clone Giant Skeleton Electro Wizard Night Witch
The Log
Elite Barbarians Clone Giant Skeleton Ram Rider
Earthquake
Clone
Arrows
Clone Night Witch
Royal Delivery
Elite Barbarians Wizard Clone Giant Skeleton Electro Wizard Night Witch Ram Rider
Fireball
Elite Barbarians Wizard Clone Electro Wizard Night Witch Ram Rider
Poison
Wizard Clone Electro Wizard Night Witch
Lightning
Elite Barbarians Wizard Electro Wizard Night Witch Ram Rider
Rocket
Elite Barbarians Wizard Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Electro Wizard Night Witch Wizard Ram Rider Elite Barbarians Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Clone Electro Wizard Night Witch Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard
Wizard
Elite Barbarians Giant Skeleton Ram Rider
Clone
Giant Skeleton Night Witch Electro Wizard
Giant Skeleton
Clone Wizard Lightning Electro Wizard Night Witch
Lightning
Ram Rider Giant Skeleton
Electro Wizard
Clone Giant Skeleton Ram Rider
Night Witch
Clone Giant Skeleton
Ram Rider
Lightning Wizard Electro Wizard

Defense Synergies 0 6

Elite Barbarians
Wizard
Wizard
Elite Barbarians Giant Skeleton Electro Wizard
Clone
Giant Skeleton
Wizard Electro Wizard
Lightning
Electro Wizard
Wizard Giant Skeleton Night Witch Ram Rider
Night Witch
Electro Wizard
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Electro Wizard Ram Rider
Elite Barbarians Electro Wizard Night Witch Ram Rider
Ram Rider Elite Barbarians Giant Skeleton Lightning Electro Wizard Night Witch
Elite Barbarians Night Witch Electro Wizard Ram Rider
Lightning Elite Barbarians Giant Skeleton
Electro Wizard Night Witch
Lightning Electro Wizard Ram Rider Wizard Night Witch
Lightning Giant Skeleton Electro Wizard Ram Rider
Elite Barbarians Night Witch
Elite Barbarians Giant Skeleton Electro Wizard Night Witch
Electro Wizard Wizard Giant Skeleton Night Witch Ram Rider
Wizard Electro Wizard Night Witch Ram Rider
Night Witch Elite Barbarians Wizard Giant Skeleton Lightning Electro Wizard Ram Rider
Wizard Electro Wizard Night Witch
Elite Barbarians Electro Wizard Ram Rider
Elite Barbarians Lightning Electro Wizard Ram Rider
Wizard Elite Barbarians Electro Wizard Night Witch
Elite Barbarians Wizard Electro Wizard Night Witch Ram Rider
Wizard Giant Skeleton Electro Wizard Ram Rider
Elite Barbarians Electro Wizard Ram Rider
Wizard Elite Barbarians Giant Skeleton Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Giant Skeleton Electro Wizard
Electro Wizard Elite Barbarians Wizard Lightning
Giant Skeleton Elite Barbarians Lightning Electro Wizard Ram Rider
Giant Skeleton Lightning Elite Barbarians Electro Wizard Night Witch Ram Rider
Giant Skeleton Elite Barbarians Night Witch Ram Rider
Wizard Electro Wizard Ram Rider
Elite Barbarians Giant Skeleton Lightning Electro Wizard Night Witch Ram Rider
Giant Skeleton Elite Barbarians
Giant Skeleton Lightning Electro Wizard Elite Barbarians
Elite Barbarians Giant Skeleton
Lightning Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Giant Skeleton Lightning Wizard Night Witch Ram Rider
Wizard
Elite Barbarians Electro Wizard Giant Skeleton Lightning Night Witch
Elite Barbarians Wizard Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Giant Skeleton
Electro Wizard Ram Rider
Lightning Giant Skeleton
Lightning Giant Skeleton
Wizard
Wizard Ram Rider
Wizard
Wizard Lightning Ram Rider
Wizard Lightning Ram Rider
Lightning Elite Barbarians Electro Wizard Night Witch
Lightning Wizard Electro Wizard Ram Rider
Lightning Wizard
Lightning Elite Barbarians
Lightning
Lightning Elite Barbarians
Lightning Wizard
Lightning Wizard
Lightning
Lightning Night Witch
Lightning Wizard Electro Wizard
Lightning Wizard
Lightning Giant Skeleton Night Witch
Lightning Wizard
Lightning
Lightning
Wizard
Wizard Lightning Electro Wizard Ram Rider
Lightning Wizard Ram Rider
Lightning
Elite Barbarians Lightning Wizard Electro Wizard Night Witch
Lightning Electro Wizard Wizard
Lightning Elite Barbarians Night Witch
Lightning Wizard Night Witch
Lightning Electro Wizard
Giant Skeleton
Wizard Lightning
Lightning Electro Wizard Night Witch
Lightning Wizard Electro Wizard Ram Rider
Lightning Wizard Electro Wizard
Wizard Lightning
Lightning Giant Skeleton
Elite Barbarians
Elite Barbarians Giant Skeleton Lightning Electro Wizard
Lightning Electro Wizard
Lightning Giant Skeleton Electro Wizard

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