My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Hunter Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Dark Prince Hunter Witch Princess Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Princess Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Lava Hound
Giant Snowball
Baby Dragon Witch Princess Lumberjack Lava Hound
Zap
Dark Prince Witch Princess Lava Hound
Barbarian Barrel
Wizard Dark Prince Hunter Witch Princess Lumberjack
The Log
Dark Prince Hunter Witch Princess Lumberjack
Earthquake
Witch
Arrows
Witch Princess Lava Hound
Royal Delivery
Wizard Baby Dragon Dark Prince Hunter Witch Princess Lumberjack Lava Hound
Fireball
Wizard Baby Dragon Hunter Witch Princess Lumberjack Lava Hound
Poison
Wizard Hunter Witch Princess Lava Hound
Lightning
Wizard Baby Dragon Dark Prince Hunter Witch Lumberjack
Rocket
Wizard Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Hunter Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Dark Prince Hunter Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Baby Dragon Dark Prince Hunter Lumberjack Wizard Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Princess Baby Dragon Dark Prince Hunter

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Dark Prince Lumberjack
Baby Dragon
Lava Hound Dark Prince Witch Lumberjack
Dark Prince
Wizard Baby Dragon Witch Princess Lumberjack
Hunter
Lumberjack
Witch
Baby Dragon Dark Prince Lumberjack Lava Hound
Princess
Dark Prince
Lumberjack
Wizard Baby Dragon Dark Prince Hunter Witch Lava Hound
Lava Hound
Baby Dragon Witch Lumberjack

Defense Synergies 0 10

Wizard
Dark Prince Lumberjack
Baby Dragon
Dark Prince Witch Lumberjack
Dark Prince
Wizard Baby Dragon Hunter Witch Princess
Hunter
Dark Prince Lumberjack
Witch
Baby Dragon Dark Prince Lumberjack
Princess
Dark Prince
Lumberjack
Wizard Baby Dragon Hunter Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Hunter Lumberjack Dark Prince Witch
Hunter Witch Lumberjack Dark Prince
Hunter Witch Lumberjack Dark Prince
Dark Prince Princess Lumberjack
Baby Dragon Dark Prince Hunter Lumberjack
Hunter Wizard Baby Dragon Witch Princess
Baby Dragon
Hunter Witch Princess Lumberjack
Dark Prince Hunter Lumberjack
Witch Wizard Baby Dragon Dark Prince Hunter Princess Lumberjack
Hunter Wizard Baby Dragon Witch Princess
Hunter Lumberjack Wizard Dark Prince Witch
Wizard Baby Dragon Dark Prince Hunter Witch Princess Lumberjack
Hunter Lumberjack
Hunter Lumberjack
Wizard Dark Prince Hunter Witch Lumberjack
Wizard Baby Dragon Dark Prince Hunter Witch Lumberjack
Wizard Baby Dragon Hunter Witch Dark Prince Princess Lumberjack
Hunter Lumberjack
Wizard Dark Prince Baby Dragon Hunter Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Dark Prince Witch
Wizard Baby Dragon Hunter Lumberjack
Lumberjack Dark Prince Hunter Witch
Dark Prince Hunter Lumberjack
Dark Prince Hunter Witch Lumberjack
Wizard Baby Dragon Hunter Witch Princess
Dark Prince Hunter Witch Lumberjack
Dark Prince Hunter Lumberjack
Baby Dragon Dark Prince Witch
Witch
Dark Prince Hunter Witch Lumberjack
Dark Prince
Dark Prince Wizard Hunter Witch Lumberjack
Wizard Baby Dragon Witch Princess
Witch Baby Dragon Dark Prince Hunter Lumberjack
Wizard Baby Dragon Dark Prince Hunter Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon
Baby Dragon Princess
Baby Dragon
Dark Prince
Wizard Baby Dragon Dark Prince
Wizard Baby Dragon Hunter Witch Princess
Wizard Baby Dragon Witch Princess
Wizard Baby Dragon Hunter Princess
Wizard
Lumberjack
Wizard Dark Prince Princess
Wizard Baby Dragon Princess
Baby Dragon Hunter Princess
Baby Dragon Princess
Princess Baby Dragon
Wizard Baby Dragon Hunter Witch Princess
Wizard Baby Dragon Princess
Wizard Baby Dragon Dark Prince Hunter Princess
Wizard Baby Dragon Witch Princess
Baby Dragon
Wizard Princess
Baby Dragon
Wizard Baby Dragon Dark Prince Hunter Witch Princess
Witch
Wizard Baby Dragon Hunter Witch Princess
Wizard Baby Dragon Witch Princess
Baby Dragon
Wizard Baby Dragon Hunter Witch Princess
Wizard Witch
Wizard Hunter
Princess
Wizard Princess
Dark Prince Witch Princess
Wizard Baby Dragon Hunter Witch Princess
Wizard Baby Dragon Dark Prince Hunter Princess Lumberjack
Wizard Baby Dragon Princess
Dark Prince
Baby Dragon Witch Princess
Witch Princess
Baby Dragon Dark Prince Witch Princess

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