My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Cannon Cart Golem Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Cannon Cart Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards Cannon Cart Fisherman
Giant Snowball
Wall Breakers Guards Electro Dragon Fisherman
Zap
Wall Breakers Guards Cannon Cart Fisherman
Barbarian Barrel
Wall Breakers Guards Cannon Cart
The Log
Wall Breakers Guards Cannon Cart Fisherman
Earthquake
Guards
Arrows
Wall Breakers Guards
Royal Delivery
Wall Breakers Guards Electro Dragon Cannon Cart Fisherman
Fireball
Wall Breakers Electro Dragon Cannon Cart Fisherman
Poison
Guards Electro Dragon Fisherman
Lightning
Electro Dragon Cannon Cart Fisherman
Rocket
Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Earthquake Guards Fisherman Electro Dragon Cannon Cart Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Earthquake Guards

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Cannon Cart Wall Breakers Guards Electro Dragon Golem Fisherman
Earthquake
Zap Golem Wall Breakers
Wall Breakers
Zap Earthquake
Guards
Zap
Electro Dragon
Golem Zap Cannon Cart Fisherman
Cannon Cart
Zap Golem Electro Dragon Fisherman
Golem
Earthquake Electro Dragon Cannon Cart Zap
Fisherman
Zap Electro Dragon Cannon Cart

Defense Synergies 1 9

Zap
Earthquake Guards Electro Dragon Cannon Cart Fisherman
Earthquake
Zap
Wall Breakers
Guards
Fisherman Zap Electro Dragon Cannon Cart
Electro Dragon
Zap Guards Cannon Cart Fisherman
Cannon Cart
Zap Guards Electro Dragon
Golem
Fisherman
Guards Zap Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Zap Electro Dragon
Zap Electro Dragon Cannon Cart Fisherman
Fisherman Electro Dragon Cannon Cart
Guards Electro Dragon Cannon Cart Fisherman
Earthquake
Zap Earthquake Guards Electro Dragon Cannon Cart
Zap Electro Dragon
Earthquake Zap Electro Dragon Cannon Cart
Fisherman
Guards Cannon Cart Fisherman
Guards Zap Earthquake Electro Dragon Cannon Cart Fisherman
Zap Electro Dragon
Zap Earthquake Guards Electro Dragon Cannon Cart
Zap Earthquake Guards Electro Dragon Cannon Cart
Cannon Cart
Zap Fisherman
Electro Dragon Cannon Cart Fisherman
Zap Guards Electro Dragon Cannon Cart Fisherman
Zap Earthquake Guards Electro Dragon Cannon Cart Fisherman
Cannon Cart Fisherman
Earthquake Guards Electro Dragon Cannon Cart Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Cannon Cart Fisherman
Zap Electro Dragon Cannon Cart Fisherman
Guards Zap Electro Dragon Cannon Cart Fisherman
Guards Zap Cannon Cart Fisherman
Guards Cannon Cart Fisherman
Zap Electro Dragon
Guards Cannon Cart
Cannon Cart Fisherman
Zap Electro Dragon Cannon Cart
Guards
Guards Electro Dragon Cannon Cart
Zap Guards
Cannon Cart Guards
Electro Dragon Cannon Cart
Guards Electro Dragon Zap Cannon Cart Fisherman
Zap Earthquake Electro Dragon Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Guards Electro Dragon
Zap Electro Dragon Fisherman
Earthquake Electro Dragon Cannon Cart
Earthquake Cannon Cart Guards
Zap Earthquake
Zap Electro Dragon
Earthquake
Earthquake Zap Electro Dragon
Zap Electro Dragon Fisherman
Guards Electro Dragon Fisherman
Zap Earthquake Electro Dragon Cannon Cart Fisherman
Zap Electro Dragon
Earthquake Cannon Cart Fisherman
Earthquake Electro Dragon Cannon Cart Fisherman
Earthquake Zap Cannon Cart Fisherman
Earthquake Zap Electro Dragon Cannon Cart
Earthquake Electro Dragon Cannon Cart
Earthquake
Fisherman
Zap Earthquake Electro Dragon Fisherman
Zap Earthquake Electro Dragon
Earthquake
Fisherman
Earthquake Zap Electro Dragon Cannon Cart
Zap Earthquake Electro Dragon
Fisherman
Zap Earthquake Electro Dragon Fisherman
Zap Electro Dragon Fisherman
Zap Fisherman
Zap Electro Dragon
Zap Electro Dragon Guards
Zap Earthquake Electro Dragon
Zap Electro Dragon
Earthquake
Zap Earthquake Guards Electro Dragon Cannon Cart
Zap Electro Dragon
Electro Dragon Cannon Cart
Zap Earthquake Electro Dragon
Zap
Electro Dragon Cannon Cart
Zap Electro Dragon Guards
Zap Electro Dragon
Electro Dragon Zap Cannon Cart

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