My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Dark Prince
Giant Snowball
Bomber
Zap
Bomber Dark Prince
Barbarian Barrel
Bomber Valkyrie Wizard Dark Prince
The Log
Bomber Mini P.E.K.K.A Dark Prince
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Mini P.E.K.K.A Valkyrie Wizard Dark Prince P.E.K.K.A
Fireball
Bomber Wizard
Poison
Bomber Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Dark Prince
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rage Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage Mini P.E.K.K.A Valkyrie Dark Prince Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Rage Mini P.E.K.K.A

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mini P.E.K.K.A Valkyrie Dark Prince P.E.K.K.A
Zap
P.E.K.K.A Bomber Mini P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A
Bomber Zap Valkyrie Wizard Rage Dark Prince
Valkyrie
Bomber Zap Mini P.E.K.K.A Wizard Dark Prince P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie Rage Dark Prince P.E.K.K.A
Rage
Mini P.E.K.K.A Wizard Dark Prince
Dark Prince
Bomber Zap Mini P.E.K.K.A Valkyrie Wizard Rage
P.E.K.K.A
Zap Bomber Valkyrie Wizard

Defense Synergies 1 14

Bomber
Zap Mini P.E.K.K.A Valkyrie Dark Prince P.E.K.K.A
Zap
Mini P.E.K.K.A Bomber Valkyrie Dark Prince P.E.K.K.A
Mini P.E.K.K.A
Zap Bomber Valkyrie Wizard
Valkyrie
Bomber Zap Mini P.E.K.K.A Wizard P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie Dark Prince P.E.K.K.A
Rage
Dark Prince
Bomber Zap Wizard
P.E.K.K.A
Bomber Zap Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Wizard
Mini P.E.K.K.A P.E.K.K.A Bomber Zap Valkyrie Dark Prince
Mini P.E.K.K.A P.E.K.K.A Bomber Valkyrie Dark Prince
Mini P.E.K.K.A P.E.K.K.A Bomber Valkyrie Dark Prince
Bomber Mini P.E.K.K.A Valkyrie Dark Prince P.E.K.K.A
Bomber Zap Valkyrie Dark Prince
Zap Wizard
Zap Valkyrie P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Bomber Mini P.E.K.K.A Valkyrie Dark Prince
Valkyrie Bomber Zap Wizard Dark Prince
Zap Wizard
Mini P.E.K.K.A P.E.K.K.A Bomber Zap Valkyrie Wizard Dark Prince
Bomber Valkyrie Wizard Zap Mini P.E.K.K.A Dark Prince P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A P.E.K.K.A
Wizard Bomber Mini P.E.K.K.A Valkyrie Dark Prince P.E.K.K.A
Bomber Zap Valkyrie Wizard Dark Prince
Zap Valkyrie Wizard Bomber Dark Prince
Mini P.E.K.K.A P.E.K.K.A
Bomber Valkyrie Wizard Dark Prince Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Dark Prince P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Valkyrie Wizard
P.E.K.K.A Zap Mini P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A Valkyrie Dark Prince P.E.K.K.A Zap
P.E.K.K.A Mini P.E.K.K.A Valkyrie Dark Prince
Wizard Zap
Mini P.E.K.K.A Dark Prince P.E.K.K.A Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie Dark Prince
Zap P.E.K.K.A Mini P.E.K.K.A Valkyrie Dark Prince
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Valkyrie Dark Prince
P.E.K.K.A Zap Valkyrie Dark Prince
Mini P.E.K.K.A Dark Prince P.E.K.K.A Valkyrie Wizard
Wizard Bomber Valkyrie
Bomber Zap Mini P.E.K.K.A Valkyrie Dark Prince P.E.K.K.A
Valkyrie Bomber Zap Mini P.E.K.K.A Wizard Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie Dark Prince
Bomber Wizard Zap Valkyrie Dark Prince
Wizard Zap
Bomber Wizard
Zap Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Valkyrie Wizard Dark Prince
Zap Wizard
Zap
Bomber Zap Wizard
Wizard
Bomber Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Wizard Dark Prince
Bomber Zap Valkyrie Wizard
Wizard
Zap
Zap Bomber Valkyrie Wizard Dark Prince
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Wizard
Mini P.E.K.K.A
Bomber Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Dark Prince
Zap Wizard
Mini P.E.K.K.A Valkyrie Wizard Dark Prince
Bomber Zap Wizard
Zap
Dark Prince P.E.K.K.A
Zap
Zap
Zap Dark Prince

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