My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Royal Ghost Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Hogs Royal Ghost Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton King
Giant Snowball
Royal Hogs Skeleton King
Zap
Firecracker Royal Hogs Skeleton King
Barbarian Barrel
Firecracker Rascals Royal Hogs Royal Ghost Magic Archer Skeleton King
The Log
Firecracker Rascals Royal Hogs Skeleton King
Earthquake
Firecracker Royal Hogs Skeleton King
Arrows
Firecracker Rascals Royal Hogs Skeleton King
Royal Delivery
Firecracker Rascals Royal Hogs Royal Ghost Magic Archer Skeleton King
Fireball
Firecracker Rascals Royal Hogs Magic Archer Skeleton King
Poison
Firecracker Rascals Royal Hogs Magic Archer Skeleton King
Lightning
Magic Archer Skeleton King
Rocket
Rascals Royal Hogs Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Poison Royal Ghost Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Royal Ghost Poison Magic Archer Skeleton King Rascals Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Tornado Royal Ghost Poison

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Rascals Royal Hogs Tornado
Rascals
Firecracker Magic Archer
Royal Hogs
Firecracker Poison Magic Archer
Tornado
Magic Archer Firecracker Poison
Poison
Royal Hogs Tornado Royal Ghost
Royal Ghost
Poison Magic Archer
Magic Archer
Tornado Rascals Royal Hogs Royal Ghost
Skeleton King

Defense Synergies 1 5

Firecracker
Rascals Tornado
Rascals
Firecracker Tornado
Royal Hogs
Tornado
Magic Archer Firecracker Rascals Poison Skeleton King
Poison
Tornado
Royal Ghost
Magic Archer
Tornado
Skeleton King
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
Firecracker Rascals
Tornado Rascals
Firecracker Rascals Skeleton King
Firecracker Tornado Poison
Tornado Firecracker Rascals Royal Ghost Magic Archer
Tornado Firecracker Rascals Poison Magic Archer
Rascals Poison Magic Archer
Rascals Tornado Skeleton King
Tornado Firecracker Rascals Royal Ghost
Poison Firecracker Rascals Tornado Royal Ghost Magic Archer Skeleton King
Firecracker Rascals Tornado Poison Magic Archer
Rascals
Firecracker Rascals Tornado Poison Royal Ghost Magic Archer Skeleton King
Rascals Skeleton King
Tornado Rascals
Firecracker Rascals Tornado Poison
Firecracker Rascals Tornado Royal Ghost Magic Archer
Tornado Poison Firecracker Rascals Royal Ghost Magic Archer
Tornado
Rascals Royal Ghost Firecracker Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Ghost
Poison Firecracker Royal Ghost Magic Archer
Rascals
Rascals Tornado
Rascals
Firecracker Poison Rascals Tornado Magic Archer
Rascals
Rascals
Firecracker Tornado Poison Magic Archer
Rascals
Tornado Poison
Rascals Skeleton King
Firecracker Rascals Magic Archer
Rascals Firecracker Tornado Poison Magic Archer Skeleton King
Poison Firecracker Rascals Royal Ghost Magic Archer Skeleton King
Tornado Poison

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Firecracker Rascals Royal Ghost
Firecracker Poison Tornado Royal Ghost Magic Archer
Poison Magic Archer
Firecracker Rascals Poison
Poison Firecracker Magic Archer
Firecracker Poison Tornado Magic Archer
Firecracker Tornado Poison Magic Archer
Poison Firecracker Tornado Magic Archer
Poison Firecracker Tornado
Tornado Poison
Firecracker Poison Tornado Magic Archer
Poison Firecracker Tornado Magic Archer
Poison Firecracker Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Magic Archer Firecracker Poison
Tornado Poison
Firecracker Poison Magic Archer
Firecracker Tornado Poison Magic Archer
Poison Magic Archer
Tornado Poison
Tornado
Poison
Firecracker Tornado Poison Magic Archer
Firecracker Poison Tornado Royal Ghost Magic Archer
Tornado Poison Magic Archer
Poison Firecracker Tornado Magic Archer
Poison Firecracker Tornado Magic Archer
Firecracker Poison
Poison Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Magic Archer
Poison Firecracker Tornado Magic Archer
Poison Firecracker Rascals Magic Archer
Firecracker Poison Magic Archer Skeleton King
Tornado Poison
Firecracker
Firecracker Rascals Tornado Poison Magic Archer Skeleton King
Firecracker Tornado Poison Magic Archer
Poison Firecracker Tornado Royal Ghost Magic Archer
Firecracker
Poison

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