My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Executioner P.E.K.K.A Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Electro Dragon
Zap
Guards
Barbarian Barrel
Guards Executioner Magic Archer
The Log
Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Electro Dragon Executioner P.E.K.K.A Magic Archer
Fireball
Electro Dragon Executioner Magic Archer
Poison
Guards Electro Dragon Executioner Magic Archer
Lightning
Electro Dragon Executioner Magic Archer
Rocket
Electro Dragon Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon Executioner Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Executioner P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Tornado Magic Archer Electro Dragon Executioner Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Tornado Magic Archer Electro Dragon

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Guards
Tornado
Executioner P.E.K.K.A Magic Archer Electro Dragon Mega Knight
Electro Dragon
Tornado Executioner P.E.K.K.A Magic Archer Mega Knight
Executioner
Tornado Electro Dragon P.E.K.K.A Mega Knight
Lightning
P.E.K.K.A
Tornado Magic Archer Electro Dragon Executioner
Magic Archer
Tornado P.E.K.K.A Electro Dragon Mega Knight
Mega Knight
Tornado Electro Dragon Executioner Magic Archer

Defense Synergies 3 7

Guards
Electro Dragon Executioner Magic Archer
Tornado
Executioner P.E.K.K.A Magic Archer Electro Dragon Mega Knight
Electro Dragon
Guards Tornado
Executioner
Tornado Guards Mega Knight
Lightning
P.E.K.K.A
Tornado
Magic Archer
Tornado Guards Mega Knight
Mega Knight
Tornado Executioner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Dragon Executioner Magic Archer
P.E.K.K.A Electro Dragon Executioner Mega Knight
Tornado P.E.K.K.A Mega Knight Electro Dragon Executioner Lightning
P.E.K.K.A Guards Electro Dragon Mega Knight
Lightning Tornado P.E.K.K.A Mega Knight
Tornado Guards Electro Dragon Executioner Magic Archer Mega Knight
Tornado Lightning Electro Dragon Executioner Magic Archer
Lightning Electro Dragon P.E.K.K.A Magic Archer Mega Knight
P.E.K.K.A Tornado
Guards Tornado Mega Knight
Guards Executioner Tornado Electro Dragon Magic Archer Mega Knight
Executioner Tornado Electro Dragon Magic Archer
P.E.K.K.A Mega Knight Guards Electro Dragon Lightning
Executioner Mega Knight Guards Tornado Electro Dragon P.E.K.K.A Magic Archer
P.E.K.K.A Mega Knight
Tornado Lightning P.E.K.K.A Mega Knight
Mega Knight Tornado Electro Dragon Executioner P.E.K.K.A
Mega Knight Guards Tornado Electro Dragon Executioner Magic Archer
Tornado Executioner Guards Electro Dragon Magic Archer Mega Knight
P.E.K.K.A Tornado
Mega Knight Guards Electro Dragon Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight P.E.K.K.A
Electro Dragon Executioner Lightning Magic Archer Mega Knight
Guards P.E.K.K.A Mega Knight Electro Dragon Lightning
Guards Lightning P.E.K.K.A Mega Knight Tornado
P.E.K.K.A Guards Executioner Mega Knight
Executioner Tornado Electro Dragon Magic Archer
Guards P.E.K.K.A Lightning
P.E.K.K.A Mega Knight
Electro Dragon Lightning P.E.K.K.A Mega Knight Tornado Magic Archer
P.E.K.K.A Guards
P.E.K.K.A Mega Knight Guards Electro Dragon
Lightning P.E.K.K.A Mega Knight Guards Tornado
Lightning P.E.K.K.A Mega Knight Guards Executioner
Electro Dragon Executioner Magic Archer Mega Knight
Guards Electro Dragon Tornado Executioner Lightning P.E.K.K.A Magic Archer
Executioner Mega Knight Electro Dragon P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Guards Electro Dragon
Tornado Electro Dragon Executioner Magic Archer
Lightning Electro Dragon Magic Archer
Lightning Guards
Executioner Magic Archer Mega Knight
Executioner Tornado Electro Dragon Magic Archer
Tornado Executioner Magic Archer
Tornado Electro Dragon Executioner Lightning Magic Archer
Tornado Electro Dragon Lightning
Lightning Guards Tornado Electro Dragon
Lightning Tornado Electro Dragon Magic Archer
Lightning Tornado Electro Dragon Executioner Magic Archer
Lightning Executioner Magic Archer
Lightning Electro Dragon Magic Archer
Lightning Magic Archer
Lightning Electro Dragon Executioner Magic Archer
Lightning Magic Archer Electro Dragon Executioner Mega Knight
Lightning Tornado
Lightning
Lightning Electro Dragon Executioner Magic Archer Mega Knight
Lightning Tornado Electro Dragon Magic Archer Mega Knight
Lightning Magic Archer Mega Knight
Lightning Tornado
Tornado Lightning
Lightning Electro Dragon
Tornado Electro Dragon Executioner Magic Archer Mega Knight
Tornado Electro Dragon Executioner Lightning Magic Archer
Lightning Tornado Electro Dragon Magic Archer Mega Knight
Lightning Tornado Magic Archer
Lightning Tornado Electro Dragon Executioner Magic Archer
Electro Dragon Lightning Guards
Lightning
Lightning Electro Dragon Magic Archer Mega Knight
Lightning Electro Dragon Magic Archer
P.E.K.K.A Mega Knight
Lightning Magic Archer
Lightning Guards Electro Dragon Magic Archer
Lightning Tornado Electro Dragon Executioner Magic Archer
Lightning Electro Dragon Executioner Magic Archer Mega Knight
Electro Dragon Executioner Lightning Magic Archer
Lightning Tornado
Electro Dragon Executioner P.E.K.K.A Mega Knight
Electro Dragon Guards Tornado Lightning Magic Archer
Tornado Electro Dragon Executioner Lightning Magic Archer
Electro Dragon Lightning Tornado Executioner Magic Archer Mega Knight

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