My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Baby Dragon Prince Sparky Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Sparky
Giant Snowball
Baby Dragon
Zap
Prince Sparky
Barbarian Barrel
Tesla Wizard Sparky
The Log
Prince Sparky
Earthquake
Tesla
Arrows
Royal Delivery
Wizard Baby Dragon Prince Sparky
Fireball
Tesla Wizard Baby Dragon Sparky
Poison
Wizard Sparky
Lightning
Tesla Wizard Baby Dragon Prince Sparky Monk
Rocket
Wizard Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Prince Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Tesla Baby Dragon Wizard Prince Monk Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Void Tesla Baby Dragon Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Wizard
Prince Sparky Mega Knight
Void
Baby Dragon
Prince Sparky Mega Knight
Prince
Mega Knight Wizard Baby Dragon
Sparky
Wizard Baby Dragon
Mega Knight
Prince Wizard Baby Dragon
Monk

Defense Synergies 0 7

Tesla
Wizard Baby Dragon Prince
Wizard
Tesla Prince Mega Knight
Void
Baby Dragon
Tesla Prince Mega Knight
Prince
Tesla Wizard Baby Dragon
Sparky
Mega Knight
Wizard Baby Dragon
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Void Baby Dragon Sparky
Sparky Tesla Prince Mega Knight Monk
Tesla Prince Sparky Mega Knight Void
Tesla Prince Sparky Mega Knight Monk
Prince Sparky Mega Knight Monk
Tesla Baby Dragon Mega Knight
Tesla Wizard Void Baby Dragon
Tesla Void Baby Dragon Sparky Mega Knight Monk
Tesla Sparky Prince
Tesla Prince Sparky Mega Knight
Tesla Wizard Baby Dragon Mega Knight
Tesla Wizard Baby Dragon
Tesla Prince Sparky Mega Knight Wizard
Wizard Sparky Mega Knight Tesla Baby Dragon Prince
Sparky Tesla Prince Mega Knight
Monk Tesla Prince Sparky Mega Knight
Tesla Wizard Sparky Mega Knight Prince
Tesla Mega Knight Wizard Baby Dragon Prince
Wizard Baby Dragon Tesla Mega Knight
Sparky Tesla Prince
Wizard Mega Knight Tesla Baby Dragon Prince Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Void Prince Sparky
Void Tesla Wizard Baby Dragon Prince Mega Knight Monk
Mega Knight Prince Sparky
Prince Mega Knight Tesla Sparky Monk
Tesla Prince Sparky Mega Knight
Wizard Tesla Baby Dragon Monk
Prince Sparky Tesla Void
Mega Knight Tesla Prince Sparky
Void Mega Knight Baby Dragon Prince Sparky Monk
Tesla Sparky
Mega Knight Tesla Prince Sparky
Mega Knight Monk Void Prince
Prince Mega Knight Tesla Wizard Sparky
Wizard Tesla Baby Dragon Sparky Mega Knight
Tesla Sparky Baby Dragon Prince Monk
Mega Knight Tesla Wizard Baby Dragon Sparky
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Baby Dragon Sparky Monk
Void Monk Baby Dragon
Void Baby Dragon Sparky
Void Prince Sparky
Wizard Baby Dragon Sparky Mega Knight
Wizard Baby Dragon Monk
Wizard Baby Dragon Sparky
Wizard Baby Dragon
Void Monk Wizard
Void Prince Sparky
Void Monk Wizard Prince Sparky
Void Monk Wizard Baby Dragon
Void Baby Dragon Sparky
Void Baby Dragon Monk
Baby Dragon Prince Sparky
Wizard Baby Dragon Sparky
Wizard Baby Dragon Sparky Mega Knight
Monk Sparky
Sparky
Void Wizard Baby Dragon Prince Sparky Mega Knight Monk
Wizard Baby Dragon Mega Knight Monk
Void Baby Dragon Prince Sparky Mega Knight Monk
Wizard Void
Void Prince Sparky Monk
Void Baby Dragon Monk
Wizard Baby Dragon Sparky Mega Knight
Void Wizard Baby Dragon Sparky Monk
Void Wizard Baby Dragon Prince Sparky Mega Knight Monk
Void Baby Dragon Sparky
Wizard Baby Dragon Sparky
Wizard Void
Void Sparky
Void Wizard Sparky Mega Knight
Void Sparky Monk
Prince Sparky Mega Knight
Wizard Sparky Monk
Void Prince
Wizard Baby Dragon Monk
Void Wizard Baby Dragon Prince Sparky Mega Knight
Wizard Baby Dragon
Void Monk Sparky
Prince Sparky Mega Knight
Baby Dragon Sparky
Void
Void Baby Dragon Prince Sparky Mega Knight Monk

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