My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Battle Ram Baby Dragon Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Battle Ram Baby Dragon Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Guards
Giant Snowball
Spear Goblins Battle Ram Guards Baby Dragon
Zap
Spear Goblins Battle Ram Guards
Barbarian Barrel
Spear Goblins Valkyrie Battle Ram Guards Royal Ghost
The Log
Spear Goblins Battle Ram Guards
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Valkyrie Battle Ram Guards Baby Dragon Royal Ghost
Fireball
Battle Ram Baby Dragon
Poison
Spear Goblins Guards
Lightning
Valkyrie Battle Ram Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Poison Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Battle Ram Guards Baby Dragon Poison Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Guards Royal Ghost Valkyrie Battle Ram Baby Dragon Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Guards Royal Ghost Valkyrie

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Battle Ram Baby Dragon Royal Ghost Mega Knight
Valkyrie
Spear Goblins Battle Ram Baby Dragon Royal Ghost
Battle Ram
Poison Spear Goblins Valkyrie Baby Dragon Royal Ghost
Guards
Baby Dragon
Spear Goblins Valkyrie Battle Ram Poison Mega Knight
Poison
Battle Ram Baby Dragon Royal Ghost Mega Knight
Royal Ghost
Spear Goblins Valkyrie Battle Ram Poison Mega Knight
Mega Knight
Spear Goblins Baby Dragon Poison Royal Ghost

Defense Synergies 0 12

Spear Goblins
Valkyrie Guards Baby Dragon Poison Royal Ghost Mega Knight
Valkyrie
Spear Goblins Baby Dragon
Battle Ram
Guards
Spear Goblins Baby Dragon Poison
Baby Dragon
Spear Goblins Valkyrie Guards Mega Knight
Poison
Spear Goblins Guards Mega Knight
Royal Ghost
Spear Goblins Mega Knight
Mega Knight
Spear Goblins Baby Dragon Poison Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Baby Dragon
Valkyrie Mega Knight
Mega Knight Valkyrie
Valkyrie Guards Mega Knight
Valkyrie Poison Mega Knight
Spear Goblins Valkyrie Guards Baby Dragon Royal Ghost Mega Knight
Spear Goblins Baby Dragon Poison
Valkyrie Baby Dragon Poison Mega Knight
Guards Spear Goblins Valkyrie Royal Ghost Mega Knight
Valkyrie Guards Poison Spear Goblins Baby Dragon Royal Ghost Mega Knight
Spear Goblins Baby Dragon Poison
Mega Knight Valkyrie Guards
Valkyrie Mega Knight Guards Baby Dragon Poison Royal Ghost
Mega Knight
Mega Knight
Mega Knight Valkyrie Poison
Mega Knight Spear Goblins Valkyrie Guards Baby Dragon Royal Ghost
Valkyrie Baby Dragon Poison Spear Goblins Guards Royal Ghost Mega Knight
Valkyrie Royal Ghost Mega Knight Spear Goblins Guards Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Spear Goblins Royal Ghost
Poison Valkyrie Baby Dragon Royal Ghost Mega Knight
Guards Mega Knight Spear Goblins Valkyrie
Valkyrie Guards Mega Knight
Valkyrie Guards Mega Knight
Poison Baby Dragon
Guards Spear Goblins Valkyrie
Mega Knight Valkyrie
Mega Knight Spear Goblins Valkyrie Baby Dragon Poison
Guards
Mega Knight Valkyrie Guards
Mega Knight Valkyrie Guards Poison
Mega Knight Valkyrie Guards
Valkyrie Baby Dragon Mega Knight
Guards Spear Goblins Valkyrie Baby Dragon Poison
Valkyrie Poison Mega Knight Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Guards Baby Dragon Royal Ghost
Poison Baby Dragon Royal Ghost
Baby Dragon Poison
Valkyrie Guards Poison
Poison Valkyrie Baby Dragon Mega Knight
Poison Spear Goblins Baby Dragon
Baby Dragon Poison
Poison Baby Dragon
Poison
Guards Poison
Poison Valkyrie
Poison Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Baby Dragon Poison
Spear Goblins Baby Dragon Poison
Baby Dragon Poison Mega Knight
Poison
Baby Dragon Poison Mega Knight
Valkyrie Baby Dragon Poison Mega Knight
Baby Dragon Poison Mega Knight
Poison
Baby Dragon Poison
Poison Valkyrie Baby Dragon Mega Knight
Poison Baby Dragon Royal Ghost
Baby Dragon Poison Mega Knight
Poison Baby Dragon
Poison Baby Dragon
Guards Poison
Poison Mega Knight
Poison
Mega Knight
Poison
Spear Goblins Guards
Poison Baby Dragon
Poison Valkyrie Baby Dragon Mega Knight
Baby Dragon Poison
Poison
Mega Knight
Guards Baby Dragon Poison
Poison
Poison Baby Dragon Royal Ghost Mega Knight

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