My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mini P.E.K.K.A Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Clone Giant Skeleton
Giant Snowball
Spear Goblins Clone
Zap
Spear Goblins Clone
Barbarian Barrel
Spear Goblins Knight Clone Giant Skeleton
The Log
Spear Goblins Mini P.E.K.K.A Clone Giant Skeleton
Earthquake
Spear Goblins Clone
Arrows
Spear Goblins Clone
Royal Delivery
Spear Goblins Knight Mini P.E.K.K.A Clone Giant Skeleton
Fireball
Clone
Poison
Spear Goblins Clone
Lightning
Knight Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mini P.E.K.K.A Rocket Clone Giant Skeleton Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Knight Clone Mini P.E.K.K.A Rocket Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Spear Goblins Knight Clone

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Mini P.E.K.K.A Giant Skeleton Mega Knight
Knight
Spear Goblins
Mini P.E.K.K.A
Spear Goblins Mirror Giant Skeleton Mega Knight
Rocket
Mirror
Mirror
Mini P.E.K.K.A Rocket Giant Skeleton
Clone
Giant Skeleton
Giant Skeleton
Clone Spear Goblins Mini P.E.K.K.A Mirror
Mega Knight
Spear Goblins Mini P.E.K.K.A

Defense Synergies 1 6

Spear Goblins
Knight Mini P.E.K.K.A Giant Skeleton Mega Knight
Knight
Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Knight Mirror
Rocket
Mirror
Mini P.E.K.K.A Mega Knight
Clone
Giant Skeleton
Spear Goblins
Mega Knight
Spear Goblins Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Knight
Mini P.E.K.K.A Knight Mega Knight
Mini P.E.K.K.A Rocket Mega Knight Knight Giant Skeleton
Mini P.E.K.K.A Knight Mega Knight
Mini P.E.K.K.A Rocket Giant Skeleton Mega Knight
Spear Goblins Mega Knight
Rocket Spear Goblins
Rocket Giant Skeleton Mega Knight
Mini P.E.K.K.A
Knight Spear Goblins Mini P.E.K.K.A Giant Skeleton Mega Knight
Spear Goblins Knight Giant Skeleton Mega Knight
Spear Goblins
Mini P.E.K.K.A Mega Knight Knight Rocket Giant Skeleton
Rocket Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight Mega Knight
Rocket Mini P.E.K.K.A Mega Knight
Mega Knight Knight Mini P.E.K.K.A
Mega Knight Spear Goblins Knight
Spear Goblins Knight Giant Skeleton Mega Knight
Mini P.E.K.K.A
Mega Knight Spear Goblins Knight Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Spear Goblins Giant Skeleton
Knight Mini P.E.K.K.A Rocket Mega Knight
Giant Skeleton Mega Knight Spear Goblins Knight Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Giant Skeleton Mega Knight Knight
Giant Skeleton Knight Mini P.E.K.K.A Mega Knight
Rocket
Mini P.E.K.K.A Rocket Spear Goblins Knight Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Mega Knight Knight
Rocket Giant Skeleton Mega Knight Spear Goblins Knight Mini P.E.K.K.A
Mega Knight Knight Mini P.E.K.K.A Giant Skeleton
Rocket Mega Knight Giant Skeleton
Mini P.E.K.K.A Rocket Giant Skeleton Mega Knight Knight
Mega Knight
Spear Goblins Knight Mini P.E.K.K.A Rocket Giant Skeleton
Mega Knight Mini P.E.K.K.A Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Giant Skeleton
Rocket Giant Skeleton
Knight Rocket Giant Skeleton
Rocket Mega Knight
Spear Goblins Rocket
Rocket Mini P.E.K.K.A
Rocket Knight
Rocket
Rocket Knight
Rocket
Rocket Spear Goblins
Rocket Mega Knight
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Mega Knight
Rocket Mega Knight
Rocket Giant Skeleton Mega Knight
Rocket
Rocket
Rocket
Mega Knight
Mega Knight
Rocket
Rocket
Mini P.E.K.K.A
Rocket Mega Knight
Rocket
Giant Skeleton Mega Knight
Rocket
Spear Goblins Rocket
Rocket
Knight Mini P.E.K.K.A Rocket Mega Knight
Rocket Giant Skeleton
Mega Knight
Rocket Giant Skeleton
Rocket
Rocket Giant Skeleton Mega Knight

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