My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Balloon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Gang Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Balloon
Giant Snowball
Goblins Spear Goblins Goblin Gang Balloon
Zap
Goblins Spear Goblins Goblin Gang Firecracker Balloon
Barbarian Barrel
Goblins Spear Goblins Goblin Gang Firecracker
The Log
Goblins Spear Goblins Goblin Gang Firecracker
Earthquake
Spear Goblins Goblin Gang Firecracker
Arrows
Goblins Spear Goblins Goblin Gang Firecracker
Royal Delivery
Goblins Spear Goblins Goblin Gang Firecracker Balloon
Fireball
Goblin Gang Firecracker Balloon
Poison
Spear Goblins Goblin Gang Firecracker Balloon
Lightning
Balloon Monk
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Arrows Goblin Gang Firecracker Earthquake Balloon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Arrows Goblin Gang

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Goblin Gang Firecracker Earthquake Balloon
Arrows
Balloon Earthquake
Goblin Gang
Spear Goblins Firecracker Balloon Monk
Firecracker
Spear Goblins Goblin Gang Earthquake Balloon Monk
Earthquake
Spear Goblins Arrows Firecracker Balloon
Balloon
Arrows Spear Goblins Goblin Gang Firecracker Earthquake
Monk
Goblin Gang Firecracker

Defense Synergies 0 9

Goblins
Firecracker Monk
Spear Goblins
Arrows Goblin Gang Firecracker Earthquake
Arrows
Spear Goblins Monk
Goblin Gang
Spear Goblins Firecracker
Firecracker
Goblins Spear Goblins Goblin Gang Earthquake
Earthquake
Spear Goblins Firecracker
Balloon
Monk
Goblins Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Firecracker
Goblins Goblin Gang Firecracker Monk
Goblin Gang Goblins
Goblins Goblin Gang Firecracker Monk
Arrows Firecracker Earthquake Monk
Arrows Goblin Gang Goblins Spear Goblins Firecracker Earthquake
Spear Goblins Arrows Goblin Gang Firecracker
Earthquake Arrows Monk
Goblins Goblin Gang
Goblin Gang Goblins Spear Goblins Firecracker
Goblins Goblin Gang Spear Goblins Arrows Firecracker Earthquake
Arrows Spear Goblins Goblin Gang Firecracker
Goblin Gang Earthquake
Goblins Arrows Goblin Gang Firecracker Earthquake
Goblin Gang
Monk Goblin Gang
Goblins Arrows Goblin Gang Firecracker
Arrows Goblins Spear Goblins Goblin Gang Firecracker
Arrows Earthquake Spear Goblins Firecracker
Goblin Gang Goblins Spear Goblins Arrows Firecracker Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Spear Goblins
Arrows Goblin Gang Firecracker Monk
Goblin Gang Goblins Spear Goblins
Goblin Gang Monk
Goblin Gang
Arrows Firecracker Goblin Gang Monk
Goblin Gang Goblins Spear Goblins
Goblins Spear Goblins Firecracker Monk
Goblin Gang
Monk Arrows
Goblin Gang
Firecracker
Goblin Gang Goblins Spear Goblins Firecracker Monk
Arrows Firecracker Earthquake
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker Monk
Arrows Firecracker Monk
Earthquake Arrows
Earthquake Arrows Firecracker
Arrows Firecracker Earthquake
Arrows Firecracker Spear Goblins Monk
Arrows Firecracker Earthquake
Arrows Earthquake Firecracker
Arrows Monk Firecracker
Goblins Goblin Gang
Firecracker Monk Arrows Earthquake
Monk Arrows Firecracker
Earthquake Firecracker
Earthquake Arrows Firecracker Monk
Earthquake Arrows Firecracker
Earthquake Spear Goblins Arrows Firecracker
Earthquake Arrows Firecracker
Monk Arrows Earthquake
Arrows Firecracker Earthquake Monk
Arrows Firecracker Earthquake Monk
Earthquake Monk
Arrows
Monk
Earthquake Arrows Monk
Arrows Firecracker Earthquake
Arrows Firecracker Earthquake Monk
Arrows Monk
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows Earthquake
Arrows Firecracker Monk
Arrows Firecracker Earthquake Monk
Earthquake Spear Goblins Goblin Gang
Arrows Firecracker Monk
Arrows
Goblin Gang Firecracker
Arrows Firecracker Earthquake
Monk Arrows
Firecracker
Goblin Gang Firecracker
Firecracker
Firecracker Monk
Firecracker Monk

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