My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Elixir Golem Night Witch Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elixir Golem Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Night Witch Skeleton King
Giant Snowball
Spear Goblins Night Witch Skeleton King
Zap
Spear Goblins Firecracker Night Witch Skeleton King
Barbarian Barrel
Spear Goblins Firecracker Elixir Golem Night Witch Skeleton King
The Log
Spear Goblins Firecracker Elixir Golem Skeleton King
Earthquake
Spear Goblins Firecracker Elixir Golem Skeleton King
Arrows
Spear Goblins Firecracker Night Witch Skeleton King
Royal Delivery
Spear Goblins Firecracker Elixir Golem Night Witch Skeleton King
Fireball
Firecracker Elixir Golem Night Witch Skeleton King
Poison
Spear Goblins Firecracker Elixir Golem Night Witch Skeleton King
Lightning
Night Witch Skeleton King
Rocket
Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Elixir Golem Rage Night Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Arrows Firecracker Elixir Golem Night Witch Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Rage Arrows Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Firecracker Elixir Golem Mega Knight
Arrows
Elixir Golem Night Witch Mega Knight
Firecracker
Elixir Golem Spear Goblins Mega Knight
Elixir Golem
Firecracker Rage Night Witch Spear Goblins Arrows
Rage
Elixir Golem Night Witch
Night Witch
Elixir Golem Arrows Rage Mega Knight Skeleton King
Mega Knight
Spear Goblins Arrows Firecracker Night Witch
Skeleton King
Night Witch

Defense Synergies 1 8

Spear Goblins
Arrows Firecracker Night Witch Mega Knight Skeleton King
Arrows
Mega Knight Spear Goblins
Firecracker
Spear Goblins Night Witch Mega Knight
Elixir Golem
Rage
Night Witch
Spear Goblins Firecracker Mega Knight
Mega Knight
Arrows Spear Goblins Firecracker Night Witch
Skeleton King
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker
Firecracker Night Witch Mega Knight
Mega Knight Night Witch
Night Witch Firecracker Mega Knight Skeleton King
Arrows Firecracker Mega Knight
Arrows Spear Goblins Firecracker Night Witch Mega Knight
Spear Goblins Arrows Firecracker Night Witch
Arrows Mega Knight
Night Witch Skeleton King
Spear Goblins Firecracker Night Witch Mega Knight
Spear Goblins Arrows Firecracker Night Witch Mega Knight Skeleton King
Arrows Spear Goblins Firecracker Night Witch
Night Witch Mega Knight
Mega Knight Arrows Firecracker Night Witch Skeleton King
Mega Knight Skeleton King
Mega Knight
Mega Knight Arrows Firecracker Night Witch
Arrows Mega Knight Spear Goblins Firecracker Night Witch
Arrows Spear Goblins Firecracker Mega Knight
Mega Knight Spear Goblins Arrows Firecracker Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins
Arrows Firecracker Mega Knight
Mega Knight Spear Goblins
Mega Knight Night Witch
Night Witch Mega Knight
Arrows Firecracker
Spear Goblins Night Witch
Mega Knight
Mega Knight Spear Goblins Firecracker
Mega Knight
Mega Knight Arrows
Mega Knight Night Witch Skeleton King
Firecracker Mega Knight
Spear Goblins Firecracker Night Witch Skeleton King
Arrows Mega Knight Firecracker Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Spear Goblins
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Night Witch
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Spear Goblins Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Night Witch
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Night Witch Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Night Witch
Firecracker
Night Witch
Arrows Night Witch Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Spear Goblins Night Witch
Arrows Firecracker
Arrows
Firecracker Mega Knight
Arrows Firecracker Skeleton King
Arrows
Firecracker Mega Knight
Firecracker Skeleton King
Firecracker
Firecracker Mega Knight

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