My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Archers Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Archers
Giant Snowball
Spear Goblins Bomber Archers
Zap
Spear Goblins Bomber Archers
Barbarian Barrel
Spear Goblins Bomber Archers Knight Tesla
The Log
Spear Goblins Bomber Archers
Earthquake
Spear Goblins Bomber Archers Tesla
Arrows
Spear Goblins Bomber Archers
Royal Delivery
Spear Goblins Bomber Archers Knight
Fireball
Bomber Archers Tesla
Poison
Spear Goblins Bomber Archers
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Archers Arrows Knight Tesla Fireball Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Archers Arrows

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight
Bomber
Knight
Archers
Knight Arrows
Arrows
Fireball Archers Knight
Knight
Spear Goblins Archers Bomber Arrows Fireball
Tesla
Fireball
Arrows Knight
Rocket

Defense Synergies 5 9

Spear Goblins
Knight Tesla Archers Arrows
Bomber
Knight Tesla
Archers
Knight Spear Goblins Tesla
Arrows
Spear Goblins Knight Tesla Fireball
Knight
Spear Goblins Bomber Archers Tesla Arrows Fireball
Tesla
Spear Goblins Knight Bomber Archers Arrows Fireball
Fireball
Arrows Knight Tesla
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Bomber Knight Tesla Fireball
Bomber Knight Tesla
Tesla Rocket Bomber Archers Knight
Tesla Bomber Knight
Bomber Arrows Fireball Rocket
Arrows Fireball Spear Goblins Bomber Archers Tesla
Tesla Rocket Spear Goblins Archers Arrows Fireball
Rocket Arrows Tesla Fireball
Tesla
Knight Spear Goblins Bomber Archers Tesla
Archers Spear Goblins Bomber Arrows Knight Tesla Fireball
Arrows Tesla Spear Goblins Archers Fireball
Tesla Bomber Knight Fireball Rocket
Bomber Fireball Rocket Arrows Tesla
Knight Tesla
Rocket Tesla Fireball
Tesla Bomber Arrows Knight Fireball
Arrows Tesla Fireball Spear Goblins Bomber Archers Knight
Arrows Spear Goblins Bomber Archers Knight Tesla Fireball
Tesla
Bomber Spear Goblins Archers Arrows Knight Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Archers Tesla Fireball
Fireball Bomber Archers Arrows Knight Tesla Rocket
Spear Goblins Knight Rocket
Rocket Knight Tesla Fireball
Knight Tesla
Arrows Fireball Rocket Archers Tesla
Rocket Spear Goblins Archers Knight Tesla Fireball
Knight Tesla
Rocket Spear Goblins Knight Fireball
Tesla
Knight Tesla
Rocket Arrows Fireball
Rocket Knight Tesla Fireball
Bomber Archers Tesla Fireball
Tesla Spear Goblins Bomber Archers Knight Fireball Rocket
Arrows Bomber Archers Tesla Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Rocket
Arrows Fireball
Rocket Arrows Fireball
Arrows Knight Fireball Rocket
Bomber Fireball Rocket Arrows
Arrows Fireball Spear Goblins Rocket
Bomber Archers Arrows
Arrows Fireball
Arrows Fireball
Rocket Fireball
Rocket Arrows Knight Fireball
Fireball Archers Arrows Rocket
Rocket Knight Fireball
Arrows Fireball Rocket
Arrows Fireball
Rocket Spear Goblins Bomber Arrows Fireball
Arrows Fireball Rocket
Arrows Fireball Rocket
Bomber Rocket
Rocket Bomber Archers Arrows Fireball
Rocket Bomber Arrows Fireball
Rocket Fireball
Rocket Arrows Fireball
Rocket
Rocket Arrows Fireball
Arrows Bomber Fireball
Arrows Fireball
Fireball Arrows
Fireball Rocket Arrows
Archers Arrows Fireball
Rocket Fireball
Fireball
Bomber Arrows Fireball Rocket
Rocket Arrows Fireball
Rocket Arrows Fireball
Spear Goblins Archers Fireball Rocket
Fireball Rocket Archers Arrows
Arrows Fireball
Fireball Knight Rocket
Arrows Bomber Fireball
Rocket Arrows Fireball
Fireball Rocket
Fireball Rocket
Fireball Rocket

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