My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Bad
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake Fireball Rocket Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball Rocket Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Graveyard
Zap
X-Bow Graveyard
Barbarian Barrel
X-Bow Graveyard
The Log
X-Bow Graveyard
Earthquake
X-Bow Graveyard
Arrows
Graveyard
Royal Delivery
Graveyard
Fireball
X-Bow
Poison
X-Bow Graveyard
Lightning
X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Earthquake Fireball Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage Earthquake Fireball Poison Graveyard Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Rage Earthquake Fireball

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Earthquake X-Bow Graveyard Fireball Poison
Earthquake
Giant Snowball Fireball Graveyard
Fireball
X-Bow Graveyard Giant Snowball Earthquake
Rocket
X-Bow
Rage
Poison
Graveyard Giant Snowball
X-Bow
Giant Snowball Fireball Rocket
Graveyard
Giant Snowball Fireball Poison Earthquake

Defense Synergies 1 5

Giant Snowball
Earthquake Poison X-Bow
Earthquake
Giant Snowball Fireball X-Bow
Fireball
X-Bow Earthquake
Rocket
Rage
Poison
Giant Snowball
X-Bow
Fireball Giant Snowball Earthquake
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Fireball X-Bow
X-Bow
Rocket Giant Snowball
Earthquake Fireball Rocket Poison X-Bow
Fireball Giant Snowball Earthquake X-Bow
Giant Snowball Rocket Fireball Poison X-Bow
Earthquake Rocket Fireball Poison X-Bow
X-Bow
Giant Snowball
Poison Giant Snowball Earthquake Fireball X-Bow
Giant Snowball Fireball Poison
Giant Snowball Earthquake Fireball Rocket X-Bow
Fireball Rocket Giant Snowball Earthquake Poison X-Bow
X-Bow
Rocket Giant Snowball Fireball X-Bow
Fireball Poison X-Bow
Fireball Giant Snowball X-Bow
Giant Snowball Earthquake Poison Fireball
Giant Snowball Earthquake Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Fireball X-Bow
Fireball Poison Giant Snowball Rocket X-Bow
Rocket
Rocket Fireball X-Bow
Fireball Rocket Poison Giant Snowball
Rocket Fireball
Rocket Giant Snowball Fireball Poison X-Bow
Rocket Giant Snowball Fireball Poison
Rocket Fireball
Fireball
Fireball Rocket Poison X-Bow
Poison Giant Snowball Earthquake Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Poison Rocket X-Bow
Fireball Poison Giant Snowball X-Bow
Earthquake Rocket Fireball Poison X-Bow
Earthquake Fireball Rocket Poison
Fireball Rocket Poison Giant Snowball Earthquake
Fireball Poison Giant Snowball Rocket
Earthquake Poison
Earthquake Fireball Poison X-Bow Giant Snowball
Fireball Poison Giant Snowball X-Bow
Rocket Giant Snowball Fireball Poison X-Bow
Rocket Poison Earthquake Fireball X-Bow
Fireball Poison Giant Snowball Rocket
Earthquake Rocket Poison Giant Snowball Fireball
Earthquake Fireball Rocket Poison X-Bow
Earthquake Giant Snowball Fireball Poison X-Bow
Earthquake Rocket X-Bow Giant Snowball Fireball Poison
Earthquake Fireball Rocket Poison X-Bow
Giant Snowball Earthquake Fireball Rocket Poison
Rocket
Rocket Giant Snowball Earthquake Fireball Poison X-Bow
Rocket Giant Snowball Earthquake Fireball Poison X-Bow
Rocket Earthquake Fireball Poison X-Bow
Rocket Giant Snowball Fireball Poison
Rocket X-Bow
Earthquake Rocket Giant Snowball Fireball Poison X-Bow
Giant Snowball Earthquake Poison Fireball
Fireball Poison X-Bow Giant Snowball Earthquake
Fireball Giant Snowball Poison X-Bow
Fireball Rocket Poison X-Bow
Poison Giant Snowball Fireball X-Bow
Rocket Giant Snowball Fireball Poison
Giant Snowball Fireball
Poison Giant Snowball Earthquake Fireball Rocket X-Bow
Rocket Giant Snowball Fireball Poison
Rocket Giant Snowball Earthquake Fireball Poison
Earthquake Fireball Rocket X-Bow
Fireball Rocket Poison Giant Snowball
Fireball
Fireball Poison Rocket
Giant Snowball Earthquake Fireball Poison
Rocket Giant Snowball Fireball Poison
Giant Snowball Fireball Rocket Poison
Giant Snowball Fireball Rocket Poison
Poison Giant Snowball Fireball Rocket X-Bow

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