My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Bad
Versatility
Bad
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elite Barbarians Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elite Barbarians Wall Breakers Skeleton Army Clone Giant Skeleton
Giant Snowball
Skeleton Barrel Wall Breakers Skeleton Army Clone
Zap
Skeleton Barrel Wall Breakers Skeleton Army Clone
Barbarian Barrel
Skeleton Barrel Elite Barbarians Wall Breakers Skeleton Army Clone Giant Skeleton
The Log
Skeleton Barrel Elite Barbarians Wall Breakers Skeleton Army Clone Giant Skeleton
Earthquake
Skeleton Army Clone
Arrows
Skeleton Barrel Wall Breakers Skeleton Army Clone
Royal Delivery
Skeleton Barrel Elite Barbarians Wall Breakers Skeleton Army Clone Giant Skeleton
Fireball
Skeleton Barrel Elite Barbarians Wall Breakers Skeleton Army Clone
Poison
Skeleton Barrel Skeleton Army Clone
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rage Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage The Log Skeleton Barrel Skeleton Army Clone Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Wall Breakers Rage The Log Skeleton Barrel

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Clone Wall Breakers Giant Skeleton
Elite Barbarians
Rage The Log
Wall Breakers
Skeleton Barrel The Log
Rage
Elite Barbarians Giant Skeleton
Skeleton Army
Clone
Clone
Skeleton Barrel Skeleton Army Giant Skeleton
Giant Skeleton
Clone Skeleton Barrel Rage The Log
The Log
Elite Barbarians Wall Breakers Giant Skeleton

Defense Synergies 0 4

Skeleton Barrel
Elite Barbarians
The Log
Wall Breakers
Rage
Skeleton Army
Giant Skeleton The Log
Clone
Giant Skeleton
Skeleton Army The Log
The Log
Elite Barbarians Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel The Log
Elite Barbarians Skeleton Army The Log
Skeleton Army Elite Barbarians Giant Skeleton
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Giant Skeleton The Log
Skeleton Army The Log
Skeleton Barrel Giant Skeleton The Log
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton The Log
Skeleton Army Elite Barbarians Giant Skeleton The Log
Skeleton Army The Log
Elite Barbarians Skeleton Army
Skeleton Army Elite Barbarians The Log
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army The Log
The Log Giant Skeleton
Elite Barbarians
Skeleton Army Elite Barbarians Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Giant Skeleton
Skeleton Barrel Elite Barbarians The Log
Skeleton Army Giant Skeleton Elite Barbarians The Log
Skeleton Army Giant Skeleton Elite Barbarians The Log
Giant Skeleton Elite Barbarians Skeleton Army
Skeleton Barrel
Skeleton Army Elite Barbarians Giant Skeleton
Giant Skeleton Elite Barbarians Skeleton Army
Giant Skeleton Elite Barbarians Skeleton Army The Log
Skeleton Army
Elite Barbarians Giant Skeleton
Skeleton Army Elite Barbarians Giant Skeleton The Log
Elite Barbarians Skeleton Army Giant Skeleton
Skeleton Army
Elite Barbarians Skeleton Army Giant Skeleton The Log
Elite Barbarians Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Giant Skeleton The Log
Skeleton Barrel The Log
Skeleton Barrel Giant Skeleton The Log
Skeleton Barrel Giant Skeleton The Log
The Log
Skeleton Barrel
The Log
The Log Skeleton Barrel
The Log Skeleton Barrel
Elite Barbarians
Skeleton Barrel The Log
Skeleton Barrel Elite Barbarians The Log
Skeleton Barrel
Skeleton Barrel Elite Barbarians The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Giant Skeleton The Log
The Log
Skeleton Barrel The Log
The Log
The Log Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel The Log
Elite Barbarians
Skeleton Barrel
Elite Barbarians
The Log
Giant Skeleton
The Log
Skeleton Barrel Skeleton Army
The Log
The Log Skeleton Barrel
Giant Skeleton
Elite Barbarians
Elite Barbarians Giant Skeleton The Log
Skeleton Barrel Giant Skeleton The Log

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