My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Wall Breakers Guards
Giant Snowball
Skeletons Royal Hogs Wall Breakers Guards
Zap
Skeletons Royal Hogs Wall Breakers Guards
Barbarian Barrel
Skeletons Tesla Royal Hogs Wall Breakers Guards
The Log
Skeletons Royal Hogs Wall Breakers Guards
Earthquake
Skeletons Tesla Royal Hogs Guards
Arrows
Skeletons Royal Hogs Wall Breakers Guards
Royal Delivery
Skeletons Royal Hogs Wall Breakers Guards
Fireball
Tesla Royal Hogs Wall Breakers
Poison
Royal Hogs Guards
Lightning
Tesla
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Poison

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Guards Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers The Log Royal Delivery Guards Tesla Poison Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Wall Breakers The Log Royal Delivery

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Delivery
Tesla
Royal Hogs
Guards Poison The Log
Wall Breakers
The Log
Guards
Royal Hogs The Log
Poison
Royal Hogs The Log
The Log
Royal Hogs Wall Breakers Guards Poison

Defense Synergies 2 11

Skeletons
Tesla Royal Delivery Poison The Log
Royal Delivery
Skeletons Tesla Guards The Log
Tesla
Skeletons The Log Royal Delivery Guards Poison
Royal Hogs
Wall Breakers
Guards
Royal Delivery Tesla Poison The Log
Poison
Skeletons Tesla Guards The Log
The Log
Tesla Skeletons Royal Delivery Guards Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log
Skeletons Royal Delivery Tesla The Log
Tesla Skeletons Royal Delivery
Tesla Skeletons Guards
Royal Delivery Poison The Log
Royal Delivery The Log Skeletons Tesla Guards
Tesla Royal Delivery Poison
Tesla Poison The Log
Tesla Skeletons
Guards Skeletons Royal Delivery Tesla
Guards Poison Skeletons Royal Delivery Tesla The Log
Tesla Royal Delivery Poison
Tesla Skeletons Royal Delivery Guards The Log
Royal Delivery Tesla Guards Poison The Log
Tesla
Royal Delivery Tesla The Log
Tesla Skeletons Royal Delivery Poison
Royal Delivery Tesla Guards The Log
Royal Delivery Poison The Log Tesla Guards
Tesla
Royal Delivery Tesla Guards Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Royal Delivery Tesla
Royal Delivery Poison Tesla The Log
Royal Delivery Guards Skeletons The Log
Guards Royal Delivery Tesla The Log
Skeletons Royal Delivery Tesla Guards
Royal Delivery Poison Skeletons Tesla
Royal Delivery Guards Skeletons Tesla
Royal Delivery Tesla
Royal Delivery Skeletons Poison The Log
Skeletons Royal Delivery Tesla Guards
Tesla Guards
Royal Delivery Guards Poison The Log
Royal Delivery Skeletons Tesla Guards
Tesla
Tesla Guards Skeletons Royal Delivery Poison The Log
Poison Royal Delivery Tesla The Log
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards The Log
Poison The Log
Poison The Log
Guards Poison The Log
Poison The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Guards Poison
Poison The Log
Poison
Poison The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Poison The Log
Poison The Log
Poison The Log
Poison The Log
Poison
Guards Poison
Poison The Log
Poison
Poison The Log
Guards
Poison
The Log
Poison
The Log Poison
Poison
Guards Poison The Log
Poison
Poison The Log

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