My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Bomb Tower Goblin Drill X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Drill X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill
Giant Snowball
Skeletons Goblin Drill
Zap
Skeletons Mortar Goblin Drill X-Bow
Barbarian Barrel
Skeletons Mortar Bomb Tower Goblin Drill X-Bow
The Log
Skeletons Goblin Drill X-Bow
Earthquake
Skeletons Mortar Bomb Tower Goblin Drill X-Bow
Arrows
Skeletons Goblin Drill
Royal Delivery
Skeletons Goblin Drill
Fireball
Mortar Bomb Tower Goblin Drill X-Bow
Poison
Mortar Bomb Tower Goblin Drill X-Bow
Lightning
Mortar Bomb Tower X-Bow
Rocket
Mortar Bomb Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Earthquake Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Drill

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons The Log Earthquake Mortar Bomb Tower Goblin Drill X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons The Log Earthquake

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mortar
The Log
Earthquake
Mirror The Log
Bomb Tower
Mirror
The Log Earthquake X-Bow
Goblin Drill
The Log
X-Bow
The Log Mirror
The Log
Mirror X-Bow Mortar Earthquake Goblin Drill

Defense Synergies 3 13

Skeletons
X-Bow Mortar Earthquake Bomb Tower The Log
Mortar
Skeletons Earthquake Mirror The Log
Earthquake
Skeletons Mortar Bomb Tower X-Bow The Log
Bomb Tower
The Log Skeletons Earthquake Mirror
Mirror
Mortar Bomb Tower The Log
Goblin Drill
The Log
X-Bow
Skeletons The Log Earthquake
The Log
Bomb Tower X-Bow Skeletons Mortar Earthquake Mirror Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mortar X-Bow The Log
Bomb Tower Skeletons Mortar Goblin Drill X-Bow The Log
Mortar Bomb Tower Skeletons Goblin Drill
Bomb Tower Skeletons Mortar Goblin Drill
Earthquake Bomb Tower X-Bow The Log
The Log Skeletons Earthquake Bomb Tower X-Bow
Mortar Bomb Tower X-Bow
Earthquake Bomb Tower X-Bow The Log
Skeletons Mortar Bomb Tower Goblin Drill X-Bow
Skeletons
Skeletons Earthquake Bomb Tower Goblin Drill X-Bow The Log
Mortar Bomb Tower Goblin Drill Skeletons Earthquake X-Bow The Log
Bomb Tower Mortar Earthquake Goblin Drill X-Bow The Log
Mortar Bomb Tower Goblin Drill X-Bow
Bomb Tower Mortar Goblin Drill X-Bow The Log
Bomb Tower Skeletons Mortar Goblin Drill X-Bow
Mortar Bomb Tower Goblin Drill X-Bow The Log
Mortar Earthquake Bomb Tower Goblin Drill The Log
Mortar Bomb Tower Goblin Drill
Earthquake Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons X-Bow
Mortar Bomb Tower X-Bow The Log
Skeletons Bomb Tower The Log
X-Bow The Log
Skeletons Goblin Drill
Skeletons Bomb Tower
Skeletons Bomb Tower
Bomb Tower
Skeletons Mortar Bomb Tower X-Bow The Log
Skeletons Goblin Drill
Bomb Tower
The Log
Skeletons Bomb Tower
Bomb Tower
Skeletons Mortar Bomb Tower Goblin Drill X-Bow The Log
Earthquake Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Mortar Goblin Drill X-Bow The Log
Mortar X-Bow The Log
Earthquake Goblin Drill X-Bow The Log
Earthquake The Log
Mortar Earthquake The Log
Mortar Earthquake The Log
Earthquake X-Bow The Log
The Log Mortar X-Bow
X-Bow
Mortar Earthquake X-Bow The Log
Earthquake Mortar The Log
Earthquake Mortar X-Bow
Earthquake Mortar X-Bow The Log
Earthquake X-Bow Mortar Goblin Drill The Log
Earthquake Mortar X-Bow The Log
Mortar Earthquake
Mortar Earthquake X-Bow The Log
Mortar Earthquake X-Bow The Log
Earthquake X-Bow The Log
X-Bow The Log
Earthquake Mortar Goblin Drill X-Bow The Log
Earthquake The Log Mortar
Mortar X-Bow The Log Earthquake
Mortar X-Bow The Log
Mortar X-Bow The Log
X-Bow
Mortar Earthquake X-Bow The Log
Earthquake The Log
Earthquake X-Bow
The Log
The Log Mortar Earthquake
The Log
Mortar X-Bow The Log

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