My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Bowler Electro Giant Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Fisherman Inferno Dragon
Giant Snowball
Skeletons Fisherman Inferno Dragon
Zap
Skeletons Fisherman Inferno Dragon
Barbarian Barrel
Skeletons Knight
The Log
Skeletons Fisherman
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Knight Bowler Fisherman Inferno Dragon
Fireball
Bowler Fisherman Inferno Dragon
Poison
Fisherman
Lightning
Knight Bowler Fisherman Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Bowler Electro Giant Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Tornado Fisherman Inferno Dragon Bowler Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Knight Tornado Fisherman

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Tornado
Electro Giant Bowler
Bowler
Tornado Lightning Fisherman
Lightning
Electro Giant Bowler
Electro Giant
Tornado Lightning Fisherman Inferno Dragon
Fisherman
Bowler Electro Giant
Inferno Dragon
Electro Giant

Defense Synergies 2 11

Skeletons
Fisherman Knight Tornado Bowler Inferno Dragon
Knight
Skeletons Tornado Bowler Fisherman
Tornado
Bowler Skeletons Knight Electro Giant Inferno Dragon
Bowler
Tornado Skeletons Knight
Lightning
Electro Giant
Tornado Fisherman Inferno Dragon
Fisherman
Skeletons Knight Electro Giant
Inferno Dragon
Skeletons Tornado Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Knight
Inferno Dragon Skeletons Knight Fisherman
Tornado Bowler Fisherman Skeletons Knight Lightning Inferno Dragon
Inferno Dragon Skeletons Knight Bowler Fisherman
Lightning Tornado Bowler
Tornado Bowler Skeletons
Tornado Lightning Inferno Dragon
Bowler Lightning Electro Giant
Inferno Dragon Skeletons Tornado Fisherman
Knight Tornado Skeletons Bowler Fisherman
Skeletons Knight Tornado Bowler Electro Giant Fisherman
Inferno Dragon Tornado
Bowler Skeletons Knight Lightning
Bowler Tornado
Inferno Dragon Knight
Tornado Bowler Lightning Electro Giant Fisherman Inferno Dragon
Skeletons Knight Tornado Bowler Fisherman
Knight Tornado Bowler Fisherman
Tornado Knight Bowler Fisherman Inferno Dragon
Tornado Fisherman Inferno Dragon
Bowler Knight Electro Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Bowler Electro Giant Fisherman
Knight Bowler Lightning Fisherman Inferno Dragon
Skeletons Knight Bowler Lightning Fisherman
Bowler Lightning Knight Tornado Fisherman
Skeletons Knight Bowler Fisherman Inferno Dragon
Electro Giant Skeletons Tornado
Skeletons Knight Bowler Lightning
Knight Fisherman Inferno Dragon
Lightning Skeletons Knight Tornado Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Knight Bowler
Lightning Tornado Bowler Electro Giant
Bowler Lightning Skeletons Knight
Bowler Electro Giant
Electro Giant Skeletons Knight Tornado Bowler Lightning Fisherman Inferno Dragon
Bowler Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Tornado Bowler Fisherman
Lightning
Lightning Knight
Bowler
Electro Giant Tornado
Tornado Bowler
Tornado Bowler Lightning
Tornado Lightning Fisherman
Lightning Tornado Bowler Fisherman
Lightning Knight Tornado Bowler Fisherman
Lightning Tornado
Lightning Knight Bowler Fisherman
Lightning Fisherman
Lightning Fisherman
Lightning Bowler
Lightning Bowler
Lightning Tornado
Lightning Fisherman
Lightning Bowler Fisherman
Lightning Tornado Bowler Electro Giant
Lightning Bowler
Lightning Tornado
Tornado Bowler Lightning Fisherman
Lightning
Tornado Electro Giant Bowler
Fisherman Inferno Dragon
Tornado Bowler Lightning Fisherman
Lightning Tornado Bowler Fisherman
Lightning Tornado Fisherman
Lightning Tornado Electro Giant
Lightning Electro Giant
Lightning Bowler
Lightning
Lightning
Bowler Lightning
Lightning
Lightning Tornado
Lightning Knight Bowler
Bowler Lightning
Lightning Tornado Electro Giant
Electro Giant Tornado Bowler Lightning
Tornado Lightning
Lightning Tornado Bowler Electro Giant

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