My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons X-Bow
Barbarian Barrel
Skeletons Ice Spirit Knight Tesla X-Bow
The Log
Skeletons Ice Spirit X-Bow
Earthquake
Skeletons Tesla X-Bow
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Knight
Fireball
Tesla X-Bow
Poison
X-Bow
Lightning
Knight Tesla X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap The Log Knight Tesla Fireball X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Zap The Log

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Knight X-Bow
Zap
Ice Spirit Fireball X-Bow Knight The Log
Knight
Ice Spirit X-Bow Zap Fireball The Log
Tesla
Fireball
Zap X-Bow Knight The Log
X-Bow
Zap Knight Fireball The Log Ice Spirit
The Log
X-Bow Zap Knight Fireball

Defense Synergies 12 15

Skeletons
Tesla X-Bow Ice Spirit Zap Knight The Log
Ice Spirit
Zap X-Bow Skeletons Knight Tesla Fireball The Log
Zap
Ice Spirit Fireball Skeletons Knight Tesla X-Bow The Log
Knight
Tesla X-Bow Skeletons Ice Spirit Zap Fireball The Log
Tesla
Skeletons Knight X-Bow The Log Ice Spirit Zap Fireball
Fireball
Zap X-Bow The Log Ice Spirit Knight Tesla
X-Bow
Skeletons Ice Spirit Knight Tesla Fireball The Log Zap
The Log
Tesla Fireball X-Bow Skeletons Ice Spirit Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Fireball X-Bow The Log
Skeletons Ice Spirit Zap Knight Tesla X-Bow The Log
Tesla Skeletons Knight
Tesla Skeletons Knight
Fireball X-Bow The Log
Fireball The Log Skeletons Zap Tesla X-Bow
Tesla Ice Spirit Zap Fireball X-Bow
Zap Tesla Fireball X-Bow The Log
Tesla Skeletons X-Bow
Knight Skeletons Ice Spirit Tesla
Skeletons Zap Knight Tesla Fireball X-Bow The Log
Tesla Zap Fireball
Tesla Skeletons Ice Spirit Zap Knight Fireball X-Bow The Log
Fireball Ice Spirit Zap Tesla X-Bow The Log
Knight Tesla X-Bow
Ice Spirit Zap Tesla Fireball X-Bow The Log
Tesla Skeletons Knight Fireball X-Bow
Ice Spirit Tesla Fireball Zap Knight X-Bow The Log
Zap The Log Ice Spirit Knight Tesla Fireball
Tesla
Knight Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Tesla Fireball X-Bow
Fireball Zap Knight Tesla X-Bow The Log
Skeletons Ice Spirit Zap Knight The Log
Zap Knight Tesla Fireball X-Bow The Log
Skeletons Knight Tesla
Fireball Skeletons Ice Spirit Zap Tesla
Skeletons Knight Tesla Fireball
Knight Tesla
Zap Skeletons Ice Spirit Knight Fireball X-Bow The Log
Skeletons Tesla
Knight Tesla
Zap Fireball The Log
Skeletons Knight Tesla Fireball
Tesla Fireball
Tesla Skeletons Ice Spirit Zap Knight Fireball X-Bow The Log
Zap Tesla Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight X-Bow The Log
Fireball Zap X-Bow The Log
Fireball X-Bow The Log
Knight Fireball The Log
Fireball Zap The Log
Fireball Ice Spirit Zap
The Log
Fireball X-Bow The Log Ice Spirit Zap
Fireball The Log Zap X-Bow
Fireball X-Bow
Zap Knight Fireball X-Bow The Log
Fireball Zap
Knight Fireball The Log
Fireball X-Bow
Zap Fireball X-Bow The Log
X-Bow Zap Fireball The Log
Fireball X-Bow The Log
Fireball
Zap Fireball X-Bow The Log
Zap Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Zap Fireball X-Bow The Log
Zap The Log Ice Spirit Fireball
Fireball X-Bow The Log Zap
Fireball Zap X-Bow The Log
Fireball Zap X-Bow The Log
Zap Fireball X-Bow
Zap Ice Spirit Fireball
Fireball
Zap Fireball X-Bow The Log
Zap Ice Spirit Fireball
Fireball The Log
Zap Ice Spirit Fireball X-Bow
Fireball Zap
The Log Fireball
Fireball Knight
The Log Zap Fireball
Zap Fireball
Zap Ice Spirit Fireball The Log
Zap Fireball
Zap Fireball X-Bow The Log

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