My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
RIP
F2P score
Mediocre

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Princess
Zap
Skeletons Princess
Barbarian Barrel
Skeletons Ice Spirit Princess
The Log
Skeletons Ice Spirit Princess
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit Princess
Royal Delivery
Skeletons Ice Spirit Princess
Fireball
Princess
Poison
Princess
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Tornado The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap The Log Tornado Princess Fireball Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Zap The Log

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Princess
Zap
Ice Spirit Fireball Tornado The Log Princess
Fireball
Zap Tornado The Log Princess
Tornado
Zap Fireball The Log Princess
Lightning
The Log
Zap Fireball Tornado Princess
Princess
Ice Spirit Zap Fireball Tornado The Log

Defense Synergies 4 17

Skeletons
Ice Spirit Zap Tornado The Log Princess
Ice Spirit
Zap Skeletons Fireball Tornado The Log Princess
Zap
Ice Spirit Fireball Skeletons Tornado The Log Princess
Fireball
Zap Tornado The Log Ice Spirit Princess
Tornado
Fireball Skeletons Ice Spirit Zap The Log Princess
Lightning
The Log
The Log
Fireball Skeletons Ice Spirit Zap Tornado Lightning Princess
Princess
Skeletons Ice Spirit Zap Fireball Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Fireball The Log
Skeletons Ice Spirit Zap The Log
Tornado Skeletons Lightning
Skeletons
Lightning Fireball Tornado The Log Princess
Fireball Tornado The Log Skeletons Zap
Tornado Lightning Ice Spirit Zap Fireball Princess
Lightning Zap Fireball The Log
Skeletons Tornado Princess
Tornado Skeletons Ice Spirit
Skeletons Zap Fireball Tornado The Log Princess
Zap Fireball Tornado Princess
Skeletons Ice Spirit Zap Fireball Lightning The Log
Fireball Ice Spirit Zap Tornado The Log Princess
Tornado Ice Spirit Zap Fireball Lightning The Log
Skeletons Fireball Tornado
Ice Spirit Fireball Zap Tornado The Log
Zap Tornado The Log Ice Spirit Fireball Princess
Tornado
Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Fireball
Fireball Zap Lightning The Log
Skeletons Ice Spirit Zap Lightning The Log
Lightning Zap Fireball Tornado The Log
Skeletons
Fireball Skeletons Ice Spirit Zap Tornado Princess
Skeletons Fireball Lightning
Zap Lightning Skeletons Ice Spirit Fireball Tornado The Log
Skeletons
Lightning Zap Fireball Tornado The Log
Lightning Skeletons Fireball
Fireball Princess
Skeletons Ice Spirit Zap Fireball Tornado Lightning The Log
Zap Fireball The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Princess The Log
Fireball Zap Tornado The Log Princess
Lightning Fireball The Log
Lightning Fireball The Log
Fireball Zap The Log
Fireball Ice Spirit Zap Tornado Princess
Tornado The Log Princess
Fireball The Log Ice Spirit Zap Tornado Lightning Princess
Fireball The Log Zap Tornado Lightning
Lightning Fireball Tornado
Lightning Zap Fireball Tornado The Log Princess
Fireball Lightning Zap Tornado Princess
Lightning Fireball The Log Princess
Lightning Fireball Princess
Lightning Princess Zap Fireball The Log
Lightning Zap Fireball The Log Princess
Lightning Fireball The Log Princess
Lightning Fireball Tornado
Lightning
Lightning Zap Fireball The Log Princess
Lightning Zap Fireball Tornado The Log Princess
Lightning Fireball The Log
Lightning Fireball Tornado Princess
Tornado Lightning The Log
Lightning Zap Fireball The Log
Zap Tornado The Log Ice Spirit Fireball Princess
Fireball The Log Zap Tornado Lightning Princess
Fireball Lightning Zap Tornado The Log Princess
Fireball Lightning Zap Tornado The Log
Lightning Zap Fireball Tornado Princess
Zap Lightning Ice Spirit Fireball
Lightning Fireball
Lightning Zap Fireball The Log
Zap Lightning Ice Spirit Fireball Princess
Fireball Lightning The Log Princess
Zap Lightning Ice Spirit Fireball Princess
Fireball Lightning Zap Tornado Princess
The Log Fireball
Fireball Lightning Princess
The Log Zap Fireball Lightning Princess
Lightning Zap Fireball Tornado
Zap Ice Spirit Fireball Tornado Lightning The Log Princess
Zap Fireball Tornado Lightning Princess
Lightning Zap Fireball Tornado The Log Princess

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