My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Royal Giant Witch Royal Ghost Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman
Giant Snowball
Skeletons Witch Fisherman
Zap
Skeletons Royal Giant Witch Fisherman
Barbarian Barrel
Skeletons Ice Spirit Witch Royal Ghost
The Log
Skeletons Ice Spirit Royal Giant Witch Fisherman
Earthquake
Skeletons Witch
Arrows
Skeletons Ice Spirit Witch
Royal Delivery
Skeletons Ice Spirit Witch Royal Ghost Fisherman
Fireball
Witch Fisherman
Poison
Witch Fisherman
Lightning
Witch Fisherman
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Royal Ghost Fisherman Witch Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Royal Ghost

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Royal Giant Royal Giant Witch Royal Ghost Fisherman
Royal Giant
Ice Spirit Lightning Fisherman Ice Spirit Witch The Log Royal Ghost
Witch
Ice Spirit Royal Giant Royal Ghost
Lightning
Royal Giant
The Log
Royal Giant Fisherman
Royal Ghost
Ice Spirit Royal Giant Witch Fisherman
Fisherman
Royal Giant Ice Spirit The Log Royal Ghost

Defense Synergies 1 14

Skeletons
Fisherman Ice Spirit Witch The Log Royal Ghost
Ice Spirit
Skeletons Witch The Log Royal Ghost Fisherman
Royal Giant
Witch
Skeletons Ice Spirit The Log Royal Ghost Fisherman
Lightning
The Log
The Log
Skeletons Ice Spirit Witch Lightning Royal Ghost Fisherman
Royal Ghost
Skeletons Ice Spirit Witch The Log
Fisherman
Skeletons Ice Spirit Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning The Log
Skeletons Ice Spirit Witch The Log Fisherman
Witch Fisherman Skeletons Lightning
Witch Skeletons Fisherman
Lightning The Log
The Log Skeletons Royal Ghost
Lightning Ice Spirit Witch
Lightning The Log
Witch Skeletons Fisherman
Skeletons Ice Spirit Royal Ghost Fisherman
Witch Skeletons The Log Royal Ghost Fisherman
Witch
Skeletons Ice Spirit Witch Lightning The Log
Ice Spirit Witch The Log Royal Ghost
Ice Spirit Lightning The Log Fisherman
Skeletons Witch Fisherman
Ice Spirit Witch The Log Royal Ghost Fisherman
Witch The Log Ice Spirit Royal Ghost Fisherman
Fisherman
Royal Ghost Witch The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Witch Royal Ghost Fisherman
Lightning The Log Royal Ghost Fisherman
Skeletons Ice Spirit Witch Lightning The Log Fisherman
Lightning The Log Fisherman
Skeletons Witch Fisherman
Skeletons Ice Spirit Witch
Skeletons Witch Lightning
Fisherman
Lightning Skeletons Ice Spirit Witch The Log
Witch Skeletons
Witch
Lightning The Log
Lightning Skeletons Witch
Witch
Witch Skeletons Ice Spirit Lightning The Log Fisherman
Witch The Log Royal Ghost
Fisherman
Fisherman

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log Royal Ghost
The Log Royal Ghost Fisherman
Lightning The Log
Lightning The Log
The Log
Ice Spirit Witch
Witch The Log
The Log Ice Spirit Lightning
The Log Lightning Fisherman
Lightning Fisherman
Lightning The Log Fisherman
Lightning
Lightning The Log Fisherman
Lightning Fisherman
Lightning The Log Fisherman
Lightning Witch The Log
Lightning The Log
Lightning
Lightning Fisherman
Lightning The Log Fisherman
Lightning Witch The Log
Lightning The Log
Lightning
Lightning The Log Fisherman
Lightning The Log
The Log Ice Spirit Witch
Witch Fisherman
The Log Witch Lightning Royal Ghost Fisherman
Lightning Witch The Log Fisherman
Lightning The Log Fisherman
Lightning Witch
Lightning Ice Spirit Witch
Lightning
Lightning The Log
Lightning Ice Spirit
Lightning The Log
Lightning Ice Spirit Witch
Lightning Witch
The Log
Lightning
The Log Lightning
Lightning
Ice Spirit Witch Lightning The Log
Witch Lightning
Lightning Witch The Log Royal Ghost
Lightning
Lightning Fisherman

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