My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Graveyard
Giant Snowball
Skeletons Graveyard Little Prince
Zap
Skeletons Graveyard Little Prince
Barbarian Barrel
Skeletons Ice Spirit Knight Bomb Tower Graveyard Little Prince
The Log
Skeletons Ice Spirit Graveyard Little Prince
Earthquake
Skeletons Bomb Tower Graveyard
Arrows
Skeletons Ice Spirit Graveyard Little Prince
Royal Delivery
Skeletons Ice Spirit Knight Graveyard Little Prince
Fireball
Bomb Tower Little Prince
Poison
Bomb Tower Graveyard Little Prince
Lightning
Knight Bomb Tower Little Prince
Rocket
Bomb Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Bomb Tower Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Knight Little Prince Bomb Tower Poison Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Knight

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Graveyard
Arrows
Graveyard Knight
Knight
Ice Spirit Graveyard Arrows Poison Little Prince
Bomb Tower
Poison
Graveyard Knight
Graveyard
Arrows Knight Poison Ice Spirit Little Prince
Little Prince
Knight Graveyard

Defense Synergies 2 13

Skeletons
Ice Spirit Knight Bomb Tower Poison Little Prince
Ice Spirit
Skeletons Knight Bomb Tower Poison Little Prince
Arrows
Knight Bomb Tower Little Prince
Knight
Bomb Tower Little Prince Skeletons Ice Spirit Arrows Poison
Bomb Tower
Knight Skeletons Ice Spirit Arrows
Poison
Skeletons Ice Spirit Knight
Graveyard
Little Prince
Knight Skeletons Ice Spirit Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Bomb Tower Skeletons Ice Spirit Knight
Bomb Tower Skeletons Knight
Bomb Tower Skeletons Knight
Arrows Bomb Tower Poison
Arrows Skeletons Bomb Tower
Ice Spirit Arrows Bomb Tower Poison Little Prince
Arrows Bomb Tower Poison
Skeletons Bomb Tower
Knight Skeletons Ice Spirit Little Prince
Poison Skeletons Arrows Knight Bomb Tower
Arrows Poison
Bomb Tower Skeletons Ice Spirit Knight
Bomb Tower Ice Spirit Arrows Poison
Knight Bomb Tower
Bomb Tower Ice Spirit
Bomb Tower Skeletons Arrows Knight Poison
Ice Spirit Arrows Bomb Tower Knight Little Prince
Arrows Bomb Tower Poison Ice Spirit Knight Little Prince
Bomb Tower
Arrows Knight Bomb Tower Poison Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Poison Arrows Knight Bomb Tower
Skeletons Ice Spirit Knight Bomb Tower
Knight
Skeletons Knight
Arrows Poison Skeletons Ice Spirit Bomb Tower
Skeletons Knight Bomb Tower
Knight Bomb Tower
Skeletons Ice Spirit Knight Bomb Tower Poison
Skeletons
Knight Bomb Tower
Arrows Poison
Skeletons Knight Bomb Tower
Bomb Tower
Skeletons Ice Spirit Knight Bomb Tower Poison Little Prince
Arrows Poison Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight
Arrows Poison
Arrows Poison
Arrows Knight Poison
Poison Arrows
Arrows Poison Ice Spirit
Arrows Poison
Arrows Poison Ice Spirit
Arrows Poison
Poison
Poison Arrows Knight
Poison Arrows
Poison Knight
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison Little Prince
Poison
Arrows Poison
Arrows Poison
Arrows Poison Ice Spirit Little Prince
Arrows Poison
Arrows Poison
Poison Arrows
Poison Arrows Little Prince
Ice Spirit Poison
Poison Arrows
Ice Spirit Arrows Poison
Arrows Poison
Ice Spirit
Poison Arrows
Arrows
Poison Knight
Arrows Poison
Arrows Poison
Ice Spirit Poison
Poison
Poison Little Prince

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