My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Bad
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Graveyard
Giant Snowball
Skeletons Baby Dragon Graveyard
Zap
Skeletons Graveyard
Barbarian Barrel
Skeletons Electro Wizard Graveyard
The Log
Skeletons Graveyard
Earthquake
Skeletons Graveyard
Arrows
Skeletons Graveyard
Royal Delivery
Skeletons Baby Dragon Bowler Electro Wizard Graveyard
Fireball
Baby Dragon Bowler Electro Wizard
Poison
Electro Wizard Graveyard
Lightning
Baby Dragon Bowler Electro Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Tornado Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Tornado Fireball Baby Dragon Electro Wizard Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Barbarian Barrel Tornado Fireball

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
Tornado Graveyard Baby Dragon Electro Wizard
Barbarian Barrel
Graveyard Tornado Baby Dragon Bowler
Tornado
Fireball Baby Dragon Barbarian Barrel Bowler Graveyard
Baby Dragon
Tornado Graveyard Fireball Barbarian Barrel Bowler Electro Wizard
Bowler
Graveyard Barbarian Barrel Tornado Baby Dragon Electro Wizard
Electro Wizard
Graveyard Fireball Baby Dragon Bowler
Graveyard
Fireball Barbarian Barrel Baby Dragon Bowler Electro Wizard Tornado

Defense Synergies 3 14

Skeletons
Barbarian Barrel Tornado Baby Dragon Bowler Electro Wizard
Fireball
Barbarian Barrel Tornado Electro Wizard
Barbarian Barrel
Fireball Skeletons Tornado Baby Dragon Bowler Electro Wizard
Tornado
Fireball Bowler Skeletons Barbarian Barrel Baby Dragon Electro Wizard
Baby Dragon
Skeletons Barbarian Barrel Tornado Bowler
Bowler
Tornado Skeletons Barbarian Barrel Baby Dragon Electro Wizard
Electro Wizard
Skeletons Fireball Barbarian Barrel Tornado Bowler
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Barbarian Barrel Baby Dragon Electro Wizard
Skeletons Electro Wizard
Tornado Bowler Skeletons Electro Wizard
Skeletons Bowler Electro Wizard
Fireball Barbarian Barrel Tornado Bowler
Fireball Barbarian Barrel Tornado Bowler Skeletons Baby Dragon Electro Wizard
Tornado Electro Wizard Fireball Baby Dragon
Bowler Fireball Barbarian Barrel Baby Dragon Electro Wizard
Skeletons Tornado
Tornado Skeletons Barbarian Barrel Bowler Electro Wizard
Electro Wizard Skeletons Fireball Barbarian Barrel Tornado Baby Dragon Bowler
Fireball Tornado Baby Dragon Electro Wizard
Bowler Skeletons Fireball Electro Wizard
Fireball Bowler Barbarian Barrel Tornado Baby Dragon Electro Wizard
Electro Wizard
Tornado Fireball Bowler Electro Wizard
Skeletons Fireball Tornado Bowler Electro Wizard
Fireball Barbarian Barrel Tornado Baby Dragon Bowler Electro Wizard
Barbarian Barrel Tornado Baby Dragon Fireball Bowler Electro Wizard
Tornado Electro Wizard
Bowler Fireball Barbarian Barrel Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Barbarian Barrel Bowler Electro Wizard
Fireball Electro Wizard Barbarian Barrel Baby Dragon Bowler
Skeletons Bowler Electro Wizard
Bowler Fireball Barbarian Barrel Tornado Electro Wizard
Skeletons Bowler
Fireball Skeletons Tornado Baby Dragon Electro Wizard
Skeletons Fireball Bowler Electro Wizard
Electro Wizard Skeletons Fireball Barbarian Barrel Tornado Baby Dragon
Skeletons
Bowler
Fireball Tornado Bowler Electro Wizard
Bowler Skeletons Fireball
Fireball Baby Dragon Bowler
Electro Wizard Skeletons Fireball Barbarian Barrel Tornado Baby Dragon Bowler
Bowler Fireball Barbarian Barrel Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Tornado Baby Dragon Bowler Electro Wizard
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel
Fireball Barbarian Barrel Baby Dragon Bowler
Fireball Tornado Baby Dragon
Tornado Baby Dragon Bowler
Fireball Barbarian Barrel Tornado Baby Dragon Bowler
Fireball Tornado
Fireball Tornado Bowler Electro Wizard
Fireball Barbarian Barrel Tornado Bowler Electro Wizard
Fireball Tornado Baby Dragon
Fireball Barbarian Barrel Baby Dragon Bowler
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon Bowler
Fireball Barbarian Barrel Baby Dragon Bowler
Fireball Barbarian Barrel Tornado
Fireball Barbarian Barrel Baby Dragon Bowler Electro Wizard
Fireball Barbarian Barrel Tornado Baby Dragon Bowler
Fireball Baby Dragon Bowler
Fireball Tornado
Tornado Bowler
Fireball Barbarian Barrel Baby Dragon
Tornado Fireball Barbarian Barrel Baby Dragon Bowler
Fireball Barbarian Barrel Tornado Baby Dragon Bowler Electro Wizard
Fireball Tornado Baby Dragon Bowler
Fireball Barbarian Barrel Tornado Baby Dragon
Fireball Tornado Baby Dragon Electro Wizard
Electro Wizard Fireball
Fireball Bowler
Fireball
Fireball Electro Wizard
Fireball Bowler
Electro Wizard Fireball Barbarian Barrel
Fireball Tornado Baby Dragon Electro Wizard
Fireball Barbarian Barrel
Fireball Baby Dragon Bowler Electro Wizard
Fireball Baby Dragon Bowler
Fireball Tornado
Fireball Tornado Baby Dragon Bowler Electro Wizard
Fireball Tornado Electro Wizard
Fireball Barbarian Barrel Tornado Baby Dragon Bowler Electro Wizard

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