My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Ice Golem Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Fire Spirit Cannon
Zap
Skeletons Fire Spirit Cannon
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Ice Spirit Cannon
The Log
Skeletons Electro Spirit Fire Spirit Ice Spirit Cannon
Earthquake
Skeletons Cannon
Arrows
Skeletons Electro Spirit Fire Spirit Ice Spirit
Royal Delivery
Skeletons Electro Spirit Fire Spirit Ice Spirit
Fireball
Cannon
Poison
Cannon
Lightning
Cannon Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Ice Golem Rocket Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Ice Golem Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Ice Spirit Ice Golem Barbarian Barrel Cannon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Skeletons Electro Spirit Fire Spirit Ice Spirit

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fire Spirit
Ice Golem
Ice Spirit
Barbarian Barrel
Cannon
Ice Golem
Fire Spirit Barbarian Barrel
Rocket
Barbarian Barrel
Ice Spirit Ice Golem

Defense Synergies 2 14

Skeletons
Cannon Electro Spirit Fire Spirit Ice Spirit Ice Golem Barbarian Barrel
Electro Spirit
Skeletons
Fire Spirit
Skeletons Ice Spirit Ice Golem
Ice Spirit
Skeletons Fire Spirit Cannon Ice Golem Rocket Barbarian Barrel
Cannon
Skeletons Ice Golem Ice Spirit Rocket Barbarian Barrel
Ice Golem
Cannon Skeletons Fire Spirit Ice Spirit Barbarian Barrel
Rocket
Ice Spirit Cannon
Barbarian Barrel
Skeletons Ice Spirit Cannon Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Ice Golem Barbarian Barrel
Skeletons Ice Spirit Cannon
Cannon Rocket Skeletons Fire Spirit
Cannon Skeletons
Rocket Barbarian Barrel
Barbarian Barrel Skeletons Electro Spirit Fire Spirit Cannon
Rocket Electro Spirit Fire Spirit Ice Spirit Cannon
Rocket Electro Spirit Cannon Ice Golem Barbarian Barrel
Cannon Skeletons
Skeletons Fire Spirit Ice Spirit Cannon Ice Golem Barbarian Barrel
Skeletons Electro Spirit Cannon Ice Golem Barbarian Barrel
Cannon Skeletons Fire Spirit Ice Spirit Rocket
Fire Spirit Rocket Electro Spirit Ice Spirit Cannon Barbarian Barrel
Cannon
Rocket Ice Spirit Cannon
Skeletons Cannon
Fire Spirit Ice Spirit Cannon Electro Spirit Barbarian Barrel
Barbarian Barrel Electro Spirit Fire Spirit Ice Spirit Cannon Ice Golem
Cannon
Electro Spirit Fire Spirit Cannon Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Barbarian Barrel
Ice Golem Rocket Barbarian Barrel
Skeletons Ice Spirit Ice Golem Rocket
Rocket Ice Golem Barbarian Barrel
Skeletons Cannon
Fire Spirit Rocket Skeletons Electro Spirit Ice Spirit Ice Golem
Rocket Skeletons Ice Golem
Rocket Skeletons Electro Spirit Ice Spirit Ice Golem Barbarian Barrel
Skeletons Cannon
Rocket
Rocket Skeletons Cannon Ice Golem
Cannon
Skeletons Electro Spirit Ice Spirit Ice Golem Rocket Barbarian Barrel
Electro Spirit Cannon Ice Golem Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket Barbarian Barrel
Barbarian Barrel
Rocket Barbarian Barrel
Ice Golem Rocket Barbarian Barrel
Rocket Fire Spirit Barbarian Barrel
Electro Spirit Fire Spirit Ice Spirit Ice Golem Rocket
Fire Spirit
Fire Spirit Ice Spirit Ice Golem Barbarian Barrel
Rocket Fire Spirit
Rocket Barbarian Barrel
Fire Spirit Rocket
Rocket Fire Spirit Ice Golem Barbarian Barrel
Rocket Barbarian Barrel
Ice Golem Barbarian Barrel
Rocket Barbarian Barrel
Rocket Barbarian Barrel
Rocket Barbarian Barrel
Rocket
Rocket Fire Spirit Barbarian Barrel
Rocket Fire Spirit Barbarian Barrel
Rocket
Rocket
Rocket
Rocket Barbarian Barrel
Ice Golem Electro Spirit Fire Spirit Ice Spirit Barbarian Barrel
Barbarian Barrel
Rocket Barbarian Barrel
Fire Spirit Ice Golem
Rocket Electro Spirit Ice Spirit
Rocket
Rocket Electro Spirit Ice Spirit
Rocket
Electro Spirit Fire Spirit Ice Spirit Rocket Barbarian Barrel
Rocket Fire Spirit
Barbarian Barrel
Rocket
Ice Golem
Rocket
Electro Spirit Ice Spirit Rocket
Rocket
Rocket Barbarian Barrel

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