My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Hog Rider
Giant Snowball
Skeletons Cannon Musketeer Hog Rider
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Electro Spirit Knight Cannon Elite Barbarians Musketeer
The Log
Skeletons Electro Spirit Cannon Elite Barbarians Musketeer Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Knight Elite Barbarians Musketeer Hog Rider
Fireball
Cannon Elite Barbarians Musketeer Hog Rider
Poison
Cannon Musketeer
Lightning
Knight Cannon Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Knight Cannon Earthquake Musketeer Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Knight Cannon

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Elite Barbarians Hog Rider
Knight
Musketeer Hog Rider Elite Barbarians Earthquake
Cannon
Elite Barbarians
Electro Spirit Knight Hog Rider
Earthquake
Hog Rider Knight
Musketeer
Knight Hog Rider
Hog Rider
Knight Earthquake Musketeer Electro Spirit Elite Barbarians

Defense Synergies 5 6

Skeletons
Cannon Musketeer Electro Spirit Knight Elite Barbarians Earthquake
Electro Spirit
Skeletons
Knight
Cannon Musketeer Skeletons Earthquake
Cannon
Skeletons Knight Musketeer Earthquake
Elite Barbarians
Skeletons
Earthquake
Skeletons Knight Cannon
Musketeer
Skeletons Knight Cannon
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Cannon Musketeer
Elite Barbarians Skeletons Knight Cannon Musketeer
Cannon Skeletons Knight Elite Barbarians Musketeer
Cannon Elite Barbarians Skeletons Knight Musketeer
Elite Barbarians Earthquake
Skeletons Electro Spirit Cannon Earthquake Musketeer
Musketeer Electro Spirit Cannon
Earthquake Electro Spirit Cannon Musketeer
Cannon Skeletons Elite Barbarians Musketeer
Knight Elite Barbarians Skeletons Cannon Musketeer
Skeletons Electro Spirit Knight Cannon Earthquake Musketeer
Musketeer
Cannon Skeletons Knight Elite Barbarians Earthquake Musketeer
Electro Spirit Cannon Earthquake
Elite Barbarians Knight Cannon
Cannon Elite Barbarians
Skeletons Knight Cannon Elite Barbarians Musketeer
Cannon Electro Spirit Knight Elite Barbarians Musketeer
Earthquake Electro Spirit Knight Cannon Musketeer
Cannon Elite Barbarians Musketeer
Electro Spirit Knight Cannon Elite Barbarians Earthquake Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Elite Barbarians
Knight Elite Barbarians Musketeer
Skeletons Knight Elite Barbarians Musketeer
Knight Elite Barbarians Musketeer
Skeletons Knight Cannon Elite Barbarians Musketeer
Skeletons Electro Spirit Musketeer
Skeletons Knight Elite Barbarians Musketeer
Knight Elite Barbarians
Skeletons Electro Spirit Knight Elite Barbarians
Skeletons Cannon Musketeer
Knight Elite Barbarians Musketeer
Elite Barbarians
Elite Barbarians Skeletons Knight Cannon
Cannon Musketeer
Elite Barbarians Skeletons Electro Spirit Knight Musketeer
Electro Spirit Cannon Elite Barbarians Earthquake Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Musketeer
Musketeer
Earthquake
Earthquake Knight Musketeer
Earthquake
Electro Spirit Musketeer
Earthquake Musketeer
Earthquake
Elite Barbarians Musketeer
Knight Earthquake Musketeer
Musketeer
Earthquake Knight Elite Barbarians Musketeer
Earthquake Musketeer
Earthquake Elite Barbarians Musketeer
Earthquake Musketeer
Earthquake Musketeer
Earthquake
Earthquake Musketeer
Earthquake
Earthquake Musketeer
Musketeer
Earthquake Musketeer
Earthquake Electro Spirit
Earthquake Musketeer
Musketeer
Musketeer
Elite Barbarians Musketeer
Electro Spirit Musketeer
Elite Barbarians
Earthquake Musketeer
Electro Spirit
Earthquake
Earthquake Electro Spirit Musketeer
Musketeer
Knight Musketeer
Earthquake Musketeer
Elite Barbarians Musketeer
Electro Spirit Elite Barbarians Musketeer
Musketeer
Musketeer

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