My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Zappies Giant Skeleton Royal Ghost Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Royal Hogs Giant Skeleton
Giant Snowball
Skeletons Bomber Zappies Royal Hogs Little Prince
Zap
Skeletons Bomber Zappies Royal Hogs Little Prince
Barbarian Barrel
Skeletons Bomber Zappies Royal Hogs Giant Skeleton Royal Ghost Little Prince
The Log
Skeletons Bomber Zappies Royal Hogs Giant Skeleton Little Prince
Earthquake
Skeletons Bomber Zappies Royal Hogs
Arrows
Skeletons Bomber Zappies Royal Hogs Little Prince
Royal Delivery
Skeletons Bomber Zappies Royal Hogs Giant Skeleton Royal Ghost Little Prince
Fireball
Bomber Zappies Royal Hogs Little Prince
Poison
Bomber Zappies Royal Hogs Little Prince
Lightning
Little Prince
Rocket
Royal Hogs Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Arrows Royal Ghost Little Prince Zappies Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Arrows Royal Ghost

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Royal Hogs Giant Skeleton
Arrows
Royal Hogs Giant Skeleton
Zappies
Royal Hogs Giant Skeleton Royal Ghost
Royal Hogs
Arrows Bomber Zappies Little Prince
Giant Skeleton
Bomber Arrows Zappies
Royal Ghost
Zappies Little Prince
Little Prince
Royal Hogs Royal Ghost

Defense Synergies 0 11

Skeletons
Bomber Zappies Giant Skeleton Royal Ghost Little Prince
Bomber
Skeletons Royal Ghost
Arrows
Giant Skeleton Little Prince
Zappies
Skeletons Giant Skeleton
Royal Hogs
Giant Skeleton
Skeletons Arrows Zappies Little Prince
Royal Ghost
Skeletons Bomber Little Prince
Little Prince
Skeletons Arrows Giant Skeleton Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zappies
Skeletons Bomber Zappies
Skeletons Bomber Zappies Giant Skeleton
Skeletons Bomber Zappies
Bomber Arrows Giant Skeleton
Arrows Skeletons Bomber Zappies Royal Ghost
Arrows Zappies Little Prince
Arrows Giant Skeleton
Zappies Skeletons
Skeletons Bomber Zappies Giant Skeleton Royal Ghost Little Prince
Skeletons Bomber Arrows Zappies Giant Skeleton Royal Ghost
Arrows Zappies
Skeletons Bomber Zappies Giant Skeleton
Bomber Arrows Zappies Royal Ghost
Zappies
Zappies
Skeletons Bomber Arrows Zappies
Arrows Bomber Zappies Royal Ghost Little Prince
Arrows Bomber Zappies Giant Skeleton Royal Ghost Little Prince
Zappies
Bomber Royal Ghost Arrows Zappies Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zappies Giant Skeleton Royal Ghost
Bomber Arrows Royal Ghost
Zappies Giant Skeleton Skeletons
Giant Skeleton Zappies
Giant Skeleton Skeletons Zappies
Arrows Skeletons Zappies
Skeletons Zappies Giant Skeleton
Giant Skeleton Zappies
Giant Skeleton Skeletons Zappies
Skeletons Zappies
Zappies Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Skeletons Zappies
Bomber Zappies
Zappies Skeletons Bomber Giant Skeleton Little Prince
Arrows Bomber Zappies Giant Skeleton Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton Royal Ghost
Arrows Royal Ghost
Arrows Giant Skeleton
Arrows Giant Skeleton
Bomber Arrows
Arrows
Bomber Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Bomber Arrows
Arrows
Arrows
Bomber
Bomber Arrows
Bomber Arrows Little Prince
Giant Skeleton
Arrows
Arrows
Arrows Bomber Little Prince
Arrows Royal Ghost
Arrows
Arrows
Arrows Little Prince
Zappies
Bomber Arrows
Arrows Zappies
Giant Skeleton
Arrows
Zappies
Arrows Zappies
Arrows
Arrows Bomber
Arrows Giant Skeleton
Zappies Giant Skeleton
Zappies
Giant Skeleton Royal Ghost Little Prince

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