My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Prince Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards Prince
Giant Snowball
Skeletons Guards Lumberjack
Zap
Skeletons Firecracker Guards Prince
Barbarian Barrel
Skeletons Knight Firecracker Guards Lumberjack
The Log
Skeletons Firecracker Guards Prince Lumberjack
Earthquake
Skeletons Firecracker Guards
Arrows
Skeletons Firecracker Guards
Royal Delivery
Skeletons Knight Firecracker Guards Prince Lumberjack
Fireball
Firecracker Lumberjack
Poison
Firecracker Guards
Lightning
Knight Prince Lumberjack
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Firecracker Guards Lumberjack Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Knight Prince Lumberjack Mega Knight
Knight
Firecracker Arrows Prince Lumberjack
Firecracker
Knight Prince Lumberjack Mega Knight
Guards
Lumberjack
Prince
Mega Knight Arrows Knight Firecracker Lumberjack
Lumberjack
Arrows Knight Firecracker Guards Prince Mega Knight
Mega Knight
Prince Arrows Firecracker Lumberjack

Defense Synergies 2 14

Skeletons
Knight Firecracker Prince Lumberjack
Arrows
Mega Knight Knight Prince Lumberjack
Knight
Firecracker Skeletons Arrows Lumberjack
Firecracker
Knight Skeletons Guards Prince Lumberjack Mega Knight
Guards
Firecracker Prince Lumberjack
Prince
Skeletons Arrows Firecracker Guards
Lumberjack
Skeletons Arrows Knight Firecracker Guards
Mega Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Lumberjack Skeletons Knight Firecracker Prince Mega Knight
Prince Lumberjack Mega Knight Skeletons Knight
Prince Lumberjack Skeletons Knight Firecracker Guards Mega Knight
Arrows Firecracker Prince Lumberjack Mega Knight
Arrows Skeletons Firecracker Guards Lumberjack Mega Knight
Arrows Firecracker
Arrows Mega Knight
Skeletons Prince Lumberjack
Knight Guards Skeletons Firecracker Prince Lumberjack Mega Knight
Guards Skeletons Arrows Knight Firecracker Lumberjack Mega Knight
Arrows Firecracker
Prince Lumberjack Mega Knight Skeletons Knight Guards
Mega Knight Arrows Firecracker Guards Prince Lumberjack
Knight Prince Lumberjack Mega Knight
Prince Lumberjack Mega Knight
Mega Knight Skeletons Arrows Knight Firecracker Prince Lumberjack
Arrows Mega Knight Knight Firecracker Guards Prince Lumberjack
Arrows Knight Firecracker Guards Lumberjack Mega Knight
Prince Lumberjack
Mega Knight Arrows Knight Firecracker Guards Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Lumberjack Mega Knight Skeletons Prince
Arrows Knight Firecracker Prince Lumberjack Mega Knight
Guards Lumberjack Mega Knight Skeletons Knight Prince
Guards Prince Lumberjack Mega Knight Knight
Skeletons Knight Guards Prince Lumberjack Mega Knight
Arrows Firecracker Skeletons
Guards Prince Skeletons Knight Lumberjack
Mega Knight Knight Prince Lumberjack
Mega Knight Skeletons Knight Firecracker Prince
Skeletons Guards
Mega Knight Knight Guards Prince Lumberjack
Mega Knight Arrows Guards Prince
Prince Mega Knight Skeletons Knight Guards Lumberjack
Firecracker Mega Knight
Guards Skeletons Knight Firecracker Prince Lumberjack
Arrows Mega Knight Firecracker
Arrows
Mega Knight
Guards Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Guards
Arrows Firecracker
Arrows
Arrows Knight Firecracker Guards Prince
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Guards Prince Lumberjack
Firecracker Arrows Knight Prince
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Prince Mega Knight
Arrows Firecracker Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Prince Mega Knight
Arrows Firecracker
Arrows Firecracker
Firecracker Guards
Arrows Mega Knight
Arrows Firecracker
Prince Mega Knight
Arrows Firecracker
Guards Prince
Arrows Firecracker
Arrows
Knight Firecracker Prince Lumberjack Mega Knight
Arrows Firecracker
Arrows
Firecracker Prince Mega Knight
Firecracker Guards
Firecracker
Firecracker Prince Mega Knight
Prince
Firecracker Mega Knight

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