My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblinstein

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Fisherman
Giant Snowball
Skeletons Royal Hogs Fisherman
Zap
Skeletons Firecracker Royal Hogs Fisherman
Barbarian Barrel
Skeletons Knight Firecracker Royal Hogs
The Log
Skeletons Firecracker Royal Hogs Fisherman
Earthquake
Skeletons Firecracker Royal Hogs
Arrows
Skeletons Firecracker Royal Hogs
Royal Delivery
Skeletons Knight Firecracker Royal Hogs Fisherman
Fireball
Firecracker Royal Hogs Fisherman
Poison
Firecracker Royal Hogs Fisherman
Lightning
Knight Fisherman Goblinstein
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Knight Firecracker Fisherman Royal Hogs Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Knight

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Royal Hogs Knight
Knight
Firecracker Arrows Royal Hogs The Log
Firecracker
Knight Royal Hogs Fisherman
Royal Hogs
Arrows Knight Firecracker The Log Fisherman
The Log
Knight Royal Hogs Fisherman
Fisherman
Firecracker Royal Hogs The Log
Goblinstein

Defense Synergies 3 8

Skeletons
Fisherman Knight Firecracker The Log
Arrows
Knight
Knight
Firecracker Skeletons Arrows The Log Fisherman
Firecracker
Knight The Log Skeletons Fisherman
Royal Hogs
The Log
Firecracker Skeletons Knight Fisherman
Fisherman
Skeletons Knight Firecracker The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Skeletons Knight Firecracker The Log Fisherman
Fisherman Skeletons Knight
Skeletons Knight Firecracker Fisherman
Arrows Firecracker The Log
Arrows The Log Skeletons Firecracker
Arrows Firecracker
Arrows The Log
Skeletons Fisherman
Knight Skeletons Firecracker Fisherman
Skeletons Arrows Knight Firecracker The Log Fisherman
Arrows Firecracker
Skeletons Knight The Log
Arrows Firecracker The Log
Knight
The Log Fisherman Goblinstein
Skeletons Arrows Knight Firecracker Fisherman
Arrows Knight Firecracker The Log Fisherman
Arrows The Log Knight Firecracker Fisherman
Fisherman
Arrows Knight Firecracker The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fisherman
Arrows Knight Firecracker The Log Fisherman
Skeletons Knight The Log Fisherman
Knight The Log Fisherman
Skeletons Knight Fisherman
Arrows Firecracker Goblinstein Skeletons
Skeletons Knight
Knight Fisherman
Goblinstein Skeletons Knight Firecracker The Log
Skeletons
Knight
Arrows The Log
Skeletons Knight
Firecracker
Skeletons Knight Firecracker The Log Fisherman Goblinstein
Arrows Firecracker The Log
Arrows
Fisherman
Fisherman

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log Fisherman
Arrows The Log
Arrows Knight Firecracker The Log
Arrows Firecracker The Log Goblinstein
Arrows Firecracker Goblinstein
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker Fisherman
Fisherman
Firecracker Arrows Knight The Log Fisherman
Arrows Firecracker
Knight Firecracker The Log Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker The Log Fisherman
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Fisherman
Arrows Firecracker The Log Fisherman
Arrows Firecracker The Log
The Log
Arrows
The Log Fisherman
Arrows The Log
Arrows Firecracker The Log Goblinstein
Fisherman
Arrows Firecracker The Log Fisherman
Arrows The Log Fisherman
Arrows Firecracker The Log Fisherman
Arrows Firecracker
Firecracker Goblinstein
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Goblinstein
Arrows Firecracker
Arrows The Log
Knight Firecracker
Arrows The Log Firecracker
Arrows
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Fisherman

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