My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Elixir Golem Giant Skeleton Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Giant Skeleton Fisherman
Giant Snowball
Skeletons Fisherman
Zap
Skeletons Firecracker Fisherman
Barbarian Barrel
Skeletons Knight Firecracker Elixir Golem Giant Skeleton Magic Archer
The Log
Skeletons Firecracker Elixir Golem Giant Skeleton Fisherman
Earthquake
Skeletons Firecracker Elixir Golem
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Elixir Golem Giant Skeleton Fisherman Magic Archer
Fireball
Firecracker Elixir Golem Fisherman Magic Archer
Poison
Firecracker Elixir Golem Fisherman Magic Archer
Lightning
Knight Fisherman Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Firecracker Elixir Golem Fisherman Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Firecracker

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Knight Elixir Golem Giant Skeleton
Knight
Firecracker Arrows Magic Archer
Firecracker
Knight Elixir Golem Giant Skeleton Fisherman
Elixir Golem
Firecracker Arrows Magic Archer
Giant Skeleton
Arrows Firecracker Fisherman Magic Archer
Fisherman
Firecracker Giant Skeleton
Magic Archer
Knight Elixir Golem Giant Skeleton

Defense Synergies 3 11

Skeletons
Fisherman Knight Firecracker Giant Skeleton Magic Archer
Arrows
Knight Giant Skeleton
Knight
Firecracker Magic Archer Skeletons Arrows Fisherman
Firecracker
Knight Skeletons Giant Skeleton Fisherman
Elixir Golem
Giant Skeleton
Skeletons Arrows Firecracker Magic Archer
Fisherman
Skeletons Knight Firecracker Magic Archer
Magic Archer
Knight Skeletons Giant Skeleton Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Magic Archer
Skeletons Knight Firecracker Fisherman
Fisherman Skeletons Knight Giant Skeleton
Skeletons Knight Firecracker Fisherman
Arrows Firecracker Giant Skeleton
Arrows Skeletons Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Giant Skeleton Magic Archer
Skeletons Fisherman
Knight Skeletons Firecracker Giant Skeleton Fisherman
Skeletons Arrows Knight Firecracker Giant Skeleton Fisherman Magic Archer
Arrows Firecracker Magic Archer
Skeletons Knight Giant Skeleton
Arrows Firecracker Magic Archer
Knight
Fisherman
Skeletons Arrows Knight Firecracker Fisherman
Arrows Knight Firecracker Fisherman Magic Archer
Arrows Knight Firecracker Giant Skeleton Fisherman Magic Archer
Fisherman
Arrows Knight Firecracker Giant Skeleton Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Giant Skeleton Fisherman
Arrows Knight Firecracker Fisherman Magic Archer
Giant Skeleton Skeletons Knight Fisherman
Giant Skeleton Knight Fisherman
Giant Skeleton Skeletons Knight Fisherman
Arrows Firecracker Skeletons Magic Archer
Skeletons Knight Giant Skeleton
Giant Skeleton Knight Fisherman
Giant Skeleton Skeletons Knight Firecracker Magic Archer
Skeletons
Knight Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Skeletons Knight
Firecracker Magic Archer
Skeletons Knight Firecracker Giant Skeleton Fisherman Magic Archer
Arrows Firecracker Giant Skeleton Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Firecracker Giant Skeleton
Arrows Firecracker Fisherman Magic Archer
Arrows Giant Skeleton Magic Archer
Arrows Knight Firecracker Giant Skeleton
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Fisherman
Fisherman
Firecracker Arrows Knight Fisherman Magic Archer
Arrows Firecracker Magic Archer
Knight Firecracker Fisherman Magic Archer
Arrows Firecracker Fisherman Magic Archer
Arrows Firecracker Fisherman Magic Archer
Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker
Arrows
Fisherman
Arrows Firecracker Fisherman Magic Archer
Arrows Firecracker Magic Archer
Giant Skeleton Magic Archer
Arrows
Fisherman
Arrows
Arrows Firecracker Magic Archer
Fisherman
Arrows Firecracker Fisherman Magic Archer
Arrows Fisherman Magic Archer
Arrows Firecracker Fisherman Magic Archer
Arrows Firecracker Magic Archer
Firecracker
Arrows Magic Archer
Arrows Firecracker Magic Archer
Giant Skeleton
Arrows Firecracker Magic Archer
Magic Archer
Arrows Firecracker Magic Archer
Arrows
Knight Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Giant Skeleton
Firecracker
Firecracker Giant Skeleton Magic Archer
Firecracker Magic Archer
Firecracker Giant Skeleton Magic Archer

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