My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Ice Golem Valkyrie Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Balloon
Zap
Skeletons Firecracker Balloon
Barbarian Barrel
Skeletons Firecracker Valkyrie Bomb Tower
The Log
Skeletons Firecracker
Earthquake
Skeletons Firecracker Bomb Tower
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Valkyrie Balloon
Fireball
Firecracker Bomb Tower Balloon
Poison
Firecracker Bomb Tower Balloon
Lightning
Ice Golem Valkyrie Bomb Tower Balloon
Rocket
Valkyrie Bomb Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Golem Valkyrie Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Rage Arrows Firecracker Valkyrie Bomb Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem Rage Arrows

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Balloon
Firecracker
Ice Golem Valkyrie Balloon
Ice Golem
Balloon Firecracker
Valkyrie
Balloon Firecracker
Bomb Tower
Rage
Balloon
Balloon
Arrows Ice Golem Valkyrie Rage Firecracker

Defense Synergies 3 8

Skeletons
Firecracker Ice Golem Bomb Tower
Arrows
Ice Golem Valkyrie Bomb Tower
Firecracker
Ice Golem Valkyrie Skeletons Bomb Tower
Ice Golem
Firecracker Bomb Tower Skeletons Arrows
Valkyrie
Firecracker Arrows Bomb Tower
Bomb Tower
Ice Golem Skeletons Arrows Firecracker Valkyrie
Rage
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Valkyrie
Bomb Tower Skeletons Firecracker Valkyrie
Bomb Tower Skeletons Valkyrie
Bomb Tower Skeletons Firecracker Valkyrie
Arrows Firecracker Valkyrie Bomb Tower
Arrows Skeletons Firecracker Valkyrie Bomb Tower
Arrows Firecracker Bomb Tower
Arrows Ice Golem Valkyrie Bomb Tower
Skeletons Bomb Tower
Skeletons Firecracker Ice Golem Valkyrie
Valkyrie Skeletons Arrows Firecracker Ice Golem Bomb Tower
Arrows Firecracker
Bomb Tower Skeletons Valkyrie
Valkyrie Bomb Tower Arrows Firecracker
Bomb Tower
Bomb Tower
Bomb Tower Skeletons Arrows Firecracker Valkyrie
Arrows Valkyrie Bomb Tower Firecracker
Arrows Valkyrie Bomb Tower Firecracker Ice Golem
Bomb Tower
Valkyrie Arrows Firecracker Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Ice Golem
Arrows Firecracker Ice Golem Valkyrie Bomb Tower
Skeletons Ice Golem Valkyrie Bomb Tower
Valkyrie Ice Golem
Skeletons Valkyrie
Arrows Firecracker Skeletons Ice Golem Bomb Tower
Skeletons Ice Golem Valkyrie Bomb Tower
Valkyrie Bomb Tower
Skeletons Firecracker Ice Golem Valkyrie Bomb Tower
Skeletons
Valkyrie Bomb Tower
Arrows Valkyrie
Skeletons Ice Golem Valkyrie Bomb Tower
Firecracker Valkyrie Bomb Tower
Skeletons Firecracker Ice Golem Valkyrie Bomb Tower
Arrows Valkyrie Firecracker Ice Golem Bomb Tower
Arrows Bomb Tower
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Ice Golem Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Ice Golem Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker Ice Golem
Arrows Firecracker
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Ice Golem Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Ice Golem
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Firecracker Valkyrie
Arrows Firecracker Ice Golem
Arrows
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker

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