My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Balloon Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards Balloon
Giant Snowball
Skeletons Cannon Guards Balloon Lumberjack
Zap
Skeletons Cannon Guards Balloon
Barbarian Barrel
Skeletons Cannon Guards Executioner Lumberjack
The Log
Skeletons Cannon Guards Lumberjack
Earthquake
Skeletons Cannon Guards
Arrows
Skeletons Guards
Royal Delivery
Skeletons Guards Balloon Executioner Lumberjack
Fireball
Cannon Balloon Executioner Lumberjack
Poison
Cannon Guards Balloon Executioner
Lightning
Cannon Balloon Executioner Lumberjack
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Arrows Cannon Guards Lumberjack Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Barbarian Barrel Arrows Cannon

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Balloon Lumberjack
Cannon
Barbarian Barrel
Balloon Executioner Lumberjack
Guards
Lumberjack
Balloon
Arrows Barbarian Barrel Lumberjack Executioner
Executioner
Barbarian Barrel Balloon
Lumberjack
Balloon Arrows Barbarian Barrel Guards

Defense Synergies 1 14

Skeletons
Cannon Barbarian Barrel Executioner Lumberjack
Arrows
Cannon Barbarian Barrel Lumberjack
Cannon
Skeletons Arrows Barbarian Barrel Guards Lumberjack
Barbarian Barrel
Skeletons Arrows Cannon Guards Lumberjack
Guards
Cannon Barbarian Barrel Executioner Lumberjack
Balloon
Executioner
Skeletons Guards Lumberjack
Lumberjack
Skeletons Arrows Cannon Barbarian Barrel Guards Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Barbarian Barrel Executioner
Lumberjack Skeletons Cannon Executioner
Cannon Lumberjack Skeletons Executioner
Cannon Lumberjack Skeletons Guards
Arrows Barbarian Barrel Lumberjack
Arrows Barbarian Barrel Skeletons Cannon Guards Executioner Lumberjack
Arrows Cannon Executioner
Arrows Cannon Barbarian Barrel
Cannon Skeletons Lumberjack
Guards Skeletons Cannon Barbarian Barrel Lumberjack
Guards Executioner Skeletons Arrows Cannon Barbarian Barrel Lumberjack
Arrows Executioner
Cannon Lumberjack Skeletons Guards
Executioner Arrows Cannon Barbarian Barrel Guards Lumberjack
Cannon Lumberjack
Cannon Lumberjack
Skeletons Arrows Cannon Executioner Lumberjack
Arrows Cannon Barbarian Barrel Guards Executioner Lumberjack
Arrows Barbarian Barrel Executioner Cannon Guards Lumberjack
Cannon Lumberjack
Arrows Cannon Barbarian Barrel Guards Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Skeletons Barbarian Barrel
Arrows Barbarian Barrel Executioner Lumberjack
Guards Lumberjack Skeletons
Guards Lumberjack Barbarian Barrel
Skeletons Cannon Guards Executioner Lumberjack
Arrows Executioner Skeletons
Guards Skeletons Lumberjack
Lumberjack
Skeletons Barbarian Barrel
Skeletons Cannon Guards
Guards Lumberjack
Arrows Guards
Skeletons Cannon Guards Executioner Lumberjack
Cannon Executioner
Guards Skeletons Barbarian Barrel Executioner Lumberjack
Arrows Executioner Cannon Barbarian Barrel
Arrows Cannon
Cannon
Cannon Guards Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Guards
Arrows Barbarian Barrel Executioner
Arrows Barbarian Barrel
Arrows Barbarian Barrel Guards
Executioner Arrows Barbarian Barrel
Arrows Executioner
Arrows Executioner
Arrows Barbarian Barrel Executioner
Arrows
Guards Lumberjack
Arrows Barbarian Barrel
Arrows Executioner
Barbarian Barrel Executioner
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Executioner
Arrows Barbarian Barrel Executioner
Arrows Barbarian Barrel
Arrows Barbarian Barrel Executioner
Arrows Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Arrows Barbarian Barrel Executioner
Arrows Barbarian Barrel Executioner
Arrows
Arrows Barbarian Barrel
Arrows Executioner
Guards
Arrows
Arrows
Arrows
Barbarian Barrel Guards
Arrows Executioner
Arrows Barbarian Barrel
Executioner Lumberjack
Arrows Executioner
Arrows
Executioner
Guards
Executioner
Barbarian Barrel Executioner

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