My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Furnace Goblin Hut Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Barbarians Furnace Goblin Hut
Zap
Skeletons Furnace Goblin Hut
Barbarian Barrel
Skeletons Barbarians Furnace Goblin Hut Barbarian Hut
The Log
Skeletons Barbarians Furnace Goblin Hut Barbarian Hut
Earthquake
Skeletons Barbarians Furnace Goblin Hut Barbarian Hut
Arrows
Skeletons Furnace Goblin Hut
Royal Delivery
Skeletons Barbarians Goblin Hut
Fireball
Barbarians Furnace Goblin Hut Barbarian Hut
Poison
Barbarians Furnace Goblin Hut Barbarian Hut
Lightning
Furnace Goblin Hut Barbarian Hut
Rocket
Barbarians Furnace Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons The Log Arrows Furnace Barbarians Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons The Log Arrows

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mirror Barbarian Hut
Barbarians
Furnace
Goblin Hut Barbarian Hut Mirror
Goblin Hut
Furnace Barbarian Hut Mirror The Log
Barbarian Hut
Arrows Furnace Goblin Hut Mirror
Mirror
Arrows The Log Furnace Goblin Hut Barbarian Hut
The Log
Mirror Goblin Hut

Defense Synergies 2 15

Skeletons
Furnace Goblin Hut Barbarian Hut The Log
Arrows
Mirror Barbarians Furnace Goblin Hut Barbarian Hut
Barbarians
Arrows Furnace
Furnace
Mirror Skeletons Arrows Barbarians Goblin Hut Barbarian Hut
Goblin Hut
Skeletons Arrows Furnace Barbarian Hut Mirror
Barbarian Hut
Skeletons Arrows Furnace Goblin Hut The Log
Mirror
Arrows Furnace Goblin Hut The Log
The Log
Skeletons Barbarian Hut Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Goblin Hut The Log
Barbarians Barbarian Hut Skeletons Furnace Goblin Hut The Log
Barbarians Furnace Goblin Hut Barbarian Hut Skeletons
Barbarians Goblin Hut Barbarian Hut Skeletons Furnace
Arrows Barbarians The Log
Arrows The Log Skeletons Furnace
Furnace Arrows Goblin Hut Barbarian Hut
Barbarian Hut Arrows Barbarians The Log
Barbarians Barbarian Hut Skeletons Furnace Goblin Hut
Skeletons Barbarians
Barbarians Skeletons Arrows Furnace Goblin Hut The Log
Arrows Furnace Goblin Hut Barbarian Hut
Barbarians Furnace Goblin Hut Barbarian Hut Skeletons The Log
Barbarian Hut Arrows Barbarians Furnace Goblin Hut The Log
Barbarians Barbarian Hut Furnace Goblin Hut
Barbarians Barbarian Hut Furnace Goblin Hut The Log
Barbarians Barbarian Hut Skeletons Arrows Furnace Goblin Hut
Arrows Barbarians Furnace Goblin Hut Barbarian Hut The Log
Arrows Furnace The Log Barbarians Goblin Hut Barbarian Hut
Barbarians Barbarian Hut Goblin Hut
Arrows Barbarians Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Skeletons Furnace Goblin Hut
Arrows The Log
Barbarians Skeletons Furnace Goblin Hut Barbarian Hut The Log
Barbarians Barbarian Hut The Log
Barbarians Barbarian Hut Skeletons Goblin Hut
Arrows Furnace Skeletons Goblin Hut
Skeletons Barbarians Furnace Goblin Hut Barbarian Hut
Barbarians Barbarian Hut
Skeletons Barbarians Goblin Hut Barbarian Hut The Log
Skeletons Barbarians Goblin Hut Barbarian Hut
Barbarians Goblin Hut
Arrows Barbarians The Log
Barbarians Skeletons Barbarian Hut
Barbarians Furnace Barbarian Hut
Barbarians Goblin Hut Skeletons Furnace Barbarian Hut The Log
Arrows Barbarians Goblin Hut Barbarian Hut The Log
Arrows Furnace Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut The Log
Arrows The Log
Arrows Goblin Hut Barbarian Hut The Log
Arrows Barbarians Barbarian Hut The Log
Arrows Furnace The Log
Arrows Furnace
Arrows Furnace The Log
Arrows The Log Barbarian Hut
Arrows The Log
Arrows The Log
Arrows
Goblin Hut Barbarian Hut The Log
Arrows
Arrows Furnace Goblin Hut Barbarian Hut The Log
Arrows Furnace Goblin Hut Barbarian Hut The Log
Arrows Furnace Goblin Hut Barbarian Hut The Log
Arrows
Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows Barbarians Barbarian Hut The Log
Arrows The Log Furnace
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Furnace
Goblin Hut
Arrows The Log
Arrows
Arrows The Log
Barbarians Goblin Hut Barbarian Hut
Arrows
Arrows The Log
Arrows The Log
Arrows
The Log
The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: