My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Ice Wizard Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army Clone Bandit
Giant Snowball
Guards Skeleton Army Clone Baby Dragon
Zap
Guards Skeleton Army Clone Bandit
Barbarian Barrel
Guards Skeleton Army Clone Ice Wizard Bandit Magic Archer
The Log
Guards Skeleton Army Clone Bandit
Earthquake
Guards Skeleton Army Clone
Arrows
Guards Skeleton Army Clone
Royal Delivery
Guards Skeleton Army Clone Baby Dragon Ice Wizard Bandit Magic Archer
Fireball
Skeleton Army Clone Baby Dragon Ice Wizard Bandit Magic Archer
Poison
Guards Skeleton Army Clone Ice Wizard Magic Archer
Lightning
Baby Dragon Ice Wizard Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army Clone Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Skeleton Army Clone Ice Wizard Bandit Baby Dragon Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Guards Skeleton Army Clone

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Guards
Clone The Log Bandit
Skeleton Army
Clone
Clone
Skeleton Army Guards Baby Dragon Magic Archer
Baby Dragon
Clone Ice Wizard Bandit
The Log
Guards Bandit Magic Archer
Ice Wizard
Baby Dragon Bandit
Bandit
Guards Baby Dragon The Log Ice Wizard Magic Archer
Magic Archer
Clone The Log Bandit

Defense Synergies 1 16

Guards
Skeleton Army Baby Dragon The Log Ice Wizard Magic Archer
Skeleton Army
Guards The Log Ice Wizard Bandit Magic Archer
Clone
Baby Dragon
Ice Wizard Guards The Log Bandit
The Log
Guards Skeleton Army Baby Dragon Ice Wizard Bandit Magic Archer
Ice Wizard
Baby Dragon Guards Skeleton Army The Log Bandit
Bandit
Skeleton Army Baby Dragon The Log Ice Wizard Magic Archer
Magic Archer
Guards Skeleton Army The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Magic Archer
Skeleton Army The Log Ice Wizard Bandit
Skeleton Army Ice Wizard Bandit
Skeleton Army Guards Ice Wizard Bandit
Skeleton Army The Log
Skeleton Army The Log Guards Baby Dragon Ice Wizard Bandit Magic Archer
Baby Dragon Ice Wizard Magic Archer
Baby Dragon The Log Bandit Magic Archer
Skeleton Army Ice Wizard
Guards Skeleton Army Ice Wizard Bandit
Guards Skeleton Army Ice Wizard Baby Dragon The Log Bandit Magic Archer
Baby Dragon Ice Wizard Magic Archer
Skeleton Army Guards The Log Ice Wizard Bandit
Skeleton Army Guards Baby Dragon The Log Magic Archer
Skeleton Army Bandit
Skeleton Army The Log Bandit
Skeleton Army
Guards Skeleton Army Baby Dragon The Log Ice Wizard Bandit Magic Archer
Baby Dragon The Log Guards Ice Wizard Bandit Magic Archer
Skeleton Army Guards Baby Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Bandit
Bandit Baby Dragon The Log Magic Archer
Guards Skeleton Army Bandit The Log
Guards Skeleton Army The Log Bandit
Guards Skeleton Army Bandit
Baby Dragon Ice Wizard Magic Archer
Guards Skeleton Army Ice Wizard Bandit
Skeleton Army
Skeleton Army Baby Dragon The Log Bandit Magic Archer
Guards Skeleton Army
Guards
Skeleton Army Guards The Log
Skeleton Army Guards Bandit
Skeleton Army Baby Dragon Magic Archer
Guards Skeleton Army Baby Dragon The Log Magic Archer
Baby Dragon The Log Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards Baby Dragon The Log Bandit
Baby Dragon The Log Ice Wizard Bandit Magic Archer
Baby Dragon The Log Bandit Magic Archer
Guards The Log
Baby Dragon The Log Magic Archer
Baby Dragon Ice Wizard Magic Archer
Baby Dragon The Log Magic Archer
The Log Baby Dragon Ice Wizard Magic Archer
The Log Bandit
Guards
The Log Bandit Magic Archer
Baby Dragon Magic Archer
Baby Dragon The Log Bandit Magic Archer
Baby Dragon Bandit Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon The Log Bandit Magic Archer
Magic Archer Baby Dragon The Log Bandit
Baby Dragon The Log Bandit Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
The Log
Baby Dragon The Log
The Log Baby Dragon Ice Wizard Magic Archer
The Log Baby Dragon Ice Wizard Bandit Magic Archer
Baby Dragon The Log Bandit Magic Archer
Baby Dragon The Log Bandit Magic Archer
Baby Dragon Ice Wizard Magic Archer
Guards
The Log Bandit Magic Archer
Magic Archer
The Log Magic Archer
Guards Skeleton Army Bandit Magic Archer
Baby Dragon Ice Wizard Magic Archer
The Log
Baby Dragon Magic Archer
The Log Baby Dragon Magic Archer
Guards Baby Dragon The Log Magic Archer
Magic Archer
Baby Dragon The Log Bandit Magic Archer

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