My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Musketeer Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Musketeer Valkyrie Bomb Tower Skeleton Army Royal Ghost
The Log
Musketeer Hog Rider Skeleton Army
Earthquake
Bomb Tower Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Musketeer Valkyrie Hog Rider Skeleton Army Royal Ghost
Fireball
Musketeer Bomb Tower Hog Rider Skeleton Army
Poison
Musketeer Bomb Tower Skeleton Army
Lightning
Musketeer Valkyrie Bomb Tower
Rocket
Musketeer Valkyrie Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Bomb Tower Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Royal Ghost Musketeer Valkyrie Bomb Tower Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Skeleton Army Royal Ghost

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Musketeer Valkyrie Royal Ghost
Musketeer
Valkyrie Hog Rider Zap Royal Ghost
Valkyrie
Musketeer Hog Rider Zap Royal Ghost
Bomb Tower
Hog Rider
Zap Musketeer Valkyrie Rage
Rage
Hog Rider
Skeleton Army
Royal Ghost
Zap Musketeer Valkyrie

Defense Synergies 2 9

Zap
Bomb Tower Musketeer Valkyrie Skeleton Army Royal Ghost
Musketeer
Valkyrie Zap Bomb Tower Skeleton Army Royal Ghost
Valkyrie
Musketeer Zap Bomb Tower
Bomb Tower
Zap Musketeer Valkyrie Skeleton Army
Hog Rider
Rage
Skeleton Army
Zap Musketeer Bomb Tower
Royal Ghost
Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie
Bomb Tower Skeleton Army Zap Musketeer Valkyrie
Bomb Tower Skeleton Army Musketeer Valkyrie
Bomb Tower Skeleton Army Musketeer Valkyrie
Valkyrie Bomb Tower Skeleton Army
Skeleton Army Zap Musketeer Valkyrie Bomb Tower Royal Ghost
Musketeer Zap Bomb Tower
Zap Musketeer Valkyrie Bomb Tower
Musketeer Bomb Tower Skeleton Army
Skeleton Army Musketeer Valkyrie Royal Ghost
Valkyrie Skeleton Army Zap Musketeer Bomb Tower Royal Ghost
Musketeer Zap
Bomb Tower Skeleton Army Zap Musketeer Valkyrie
Valkyrie Bomb Tower Skeleton Army Zap Royal Ghost
Skeleton Army Bomb Tower
Bomb Tower Skeleton Army Zap
Bomb Tower Musketeer Valkyrie Skeleton Army
Bomb Tower Zap Musketeer Valkyrie Skeleton Army Royal Ghost
Zap Valkyrie Bomb Tower Musketeer Royal Ghost
Musketeer Bomb Tower
Valkyrie Skeleton Army Royal Ghost Musketeer Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Royal Ghost
Zap Musketeer Valkyrie Bomb Tower Royal Ghost
Skeleton Army Zap Musketeer Valkyrie Bomb Tower
Valkyrie Skeleton Army Zap Musketeer
Musketeer Valkyrie Skeleton Army
Zap Musketeer Bomb Tower
Skeleton Army Musketeer Valkyrie Bomb Tower
Valkyrie Bomb Tower Skeleton Army
Zap Valkyrie Bomb Tower Skeleton Army
Musketeer Skeleton Army
Musketeer Valkyrie Bomb Tower
Skeleton Army Zap Valkyrie
Skeleton Army Valkyrie Bomb Tower
Musketeer Valkyrie Bomb Tower Skeleton Army
Skeleton Army Zap Musketeer Valkyrie Bomb Tower
Valkyrie Zap Musketeer Bomb Tower Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Royal Ghost
Zap Musketeer Royal Ghost
Musketeer Valkyrie
Zap Valkyrie
Zap Musketeer
Musketeer
Zap
Zap
Musketeer
Zap Musketeer Valkyrie
Zap Musketeer
Musketeer
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Zap Musketeer
Zap Valkyrie
Musketeer
Musketeer
Zap Musketeer
Zap Valkyrie
Zap Musketeer Royal Ghost
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap
Zap Musketeer Skeleton Army
Zap Musketeer
Musketeer Valkyrie
Zap Musketeer
Zap
Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: