My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Flying Machine Zappies Fisherman Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Royal Hogs Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Fisherman Mighty Miner
Giant Snowball
Royal Recruits Flying Machine Zappies Royal Hogs Fisherman Mighty Miner
Zap
Flying Machine Zappies Royal Hogs Fisherman Mighty Miner
Barbarian Barrel
Royal Recruits Zappies Royal Hogs
The Log
Royal Recruits Zappies Royal Hogs Fisherman
Earthquake
Zappies Royal Hogs
Arrows
Royal Recruits Flying Machine Zappies Royal Hogs
Royal Delivery
Royal Recruits Flying Machine Zappies Royal Hogs Fisherman
Fireball
Flying Machine Zappies Royal Hogs Fisherman Mighty Miner
Poison
Royal Recruits Flying Machine Zappies Royal Hogs Fisherman
Lightning
Fisherman Mighty Miner
Rocket
Royal Hogs Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Poison Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Fisherman Flying Machine Zappies Poison Mighty Miner Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Earthquake Fisherman Flying Machine Zappies

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Flying Machine Zappies Royal Hogs
Earthquake
Royal Hogs
Flying Machine
Royal Recruits Zappies Royal Hogs
Zappies
Royal Recruits Flying Machine Royal Hogs
Royal Hogs
Earthquake Royal Recruits Flying Machine Zappies Poison Fisherman
Poison
Royal Hogs
Fisherman
Royal Hogs
Mighty Miner

Defense Synergies 0 4

Royal Recruits
Earthquake
Zappies
Flying Machine
Zappies Fisherman
Zappies
Earthquake Flying Machine Fisherman
Royal Hogs
Poison
Fisherman
Flying Machine Zappies
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Royal Recruits Flying Machine Zappies
Royal Recruits Flying Machine Zappies Fisherman
Fisherman Royal Recruits Zappies
Royal Recruits Zappies Fisherman
Royal Recruits Earthquake Poison
Earthquake Flying Machine Zappies
Flying Machine Zappies Poison
Earthquake Royal Recruits Flying Machine Poison
Zappies Mighty Miner Royal Recruits Fisherman
Royal Recruits Zappies Fisherman
Poison Royal Recruits Earthquake Flying Machine Zappies Fisherman
Flying Machine Zappies Poison
Royal Recruits Earthquake Flying Machine Zappies
Royal Recruits Earthquake Zappies Poison
Royal Recruits Zappies
Royal Recruits Zappies Fisherman
Royal Recruits Zappies Poison Fisherman
Royal Recruits Flying Machine Zappies Fisherman
Earthquake Poison Royal Recruits Flying Machine Zappies Fisherman
Royal Recruits Zappies Fisherman
Royal Recruits Earthquake Flying Machine Zappies Poison Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zappies Fisherman
Poison Flying Machine Fisherman
Royal Recruits Zappies Fisherman
Royal Recruits Zappies Fisherman
Royal Recruits Zappies Fisherman Mighty Miner
Poison Flying Machine Zappies
Royal Recruits Flying Machine Zappies
Mighty Miner Royal Recruits Zappies Fisherman
Royal Recruits Flying Machine Zappies Poison
Royal Recruits Zappies
Royal Recruits Flying Machine Zappies
Royal Recruits Poison
Royal Recruits Zappies
Royal Recruits Flying Machine Zappies
Royal Recruits Zappies Flying Machine Poison Fisherman Mighty Miner
Poison Royal Recruits Earthquake Flying Machine Zappies Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Royal Recruits Flying Machine
Poison Flying Machine Fisherman
Earthquake Flying Machine Poison
Earthquake Royal Recruits Flying Machine Poison
Poison Earthquake
Poison Flying Machine
Earthquake Flying Machine Poison
Earthquake Poison Flying Machine
Poison Flying Machine Fisherman
Poison Fisherman
Poison Royal Recruits Earthquake Flying Machine Fisherman
Poison Flying Machine
Earthquake Flying Machine Poison Fisherman
Earthquake Flying Machine Poison Fisherman
Earthquake Flying Machine Poison Fisherman
Earthquake Flying Machine Poison
Earthquake Royal Recruits Flying Machine Poison
Earthquake Poison
Fisherman
Earthquake Flying Machine Poison Fisherman
Earthquake Flying Machine Poison
Earthquake Poison
Poison
Fisherman
Earthquake Royal Recruits Flying Machine Poison
Earthquake Poison
Fisherman
Poison Earthquake Flying Machine Fisherman
Flying Machine Poison Fisherman
Poison Fisherman
Poison Flying Machine
Flying Machine Zappies Poison
Poison Earthquake
Zappies Poison
Mighty Miner
Earthquake Poison
Earthquake Royal Recruits Flying Machine Zappies
Poison Flying Machine Zappies
Poison Flying Machine
Earthquake Flying Machine Poison
Poison
Royal Recruits Flying Machine
Royal Recruits Flying Machine Zappies Poison
Flying Machine Zappies Poison
Poison Royal Recruits Flying Machine

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: