My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Baby Dragon Electro Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Barbarian Barrel Baby Dragon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Guards
Giant Snowball
Royal Recruits Guards Baby Dragon Electro Dragon
Zap
Guards
Barbarian Barrel
Royal Recruits Guards Magic Archer
The Log
Royal Recruits Guards
Earthquake
Guards
Arrows
Royal Recruits Guards
Royal Delivery
Royal Recruits Guards Baby Dragon Electro Dragon Magic Archer
Fireball
Baby Dragon Electro Dragon Magic Archer
Poison
Royal Recruits Guards Electro Dragon Magic Archer
Lightning
Baby Dragon Electro Dragon Magic Archer
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Baby Dragon Electro Dragon Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Guards Tornado Baby Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Guards Tornado Baby Dragon Magic Archer Electro Dragon Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Guards Tornado Baby Dragon

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Barbarian Barrel Electro Dragon Magic Archer
Barbarian Barrel
Royal Recruits Tornado Baby Dragon Electro Dragon Mega Knight
Guards
Tornado
Baby Dragon Magic Archer Barbarian Barrel Electro Dragon Mega Knight
Baby Dragon
Tornado Barbarian Barrel Electro Dragon Mega Knight
Electro Dragon
Royal Recruits Barbarian Barrel Tornado Baby Dragon Magic Archer Mega Knight
Magic Archer
Tornado Royal Recruits Electro Dragon Mega Knight
Mega Knight
Barbarian Barrel Tornado Baby Dragon Electro Dragon Magic Archer

Defense Synergies 1 16

Royal Recruits
Tornado
Barbarian Barrel
Guards Tornado Baby Dragon Electro Dragon Magic Archer Mega Knight
Guards
Barbarian Barrel Baby Dragon Electro Dragon Magic Archer
Tornado
Magic Archer Royal Recruits Barbarian Barrel Baby Dragon Electro Dragon Mega Knight
Baby Dragon
Barbarian Barrel Guards Tornado Electro Dragon Mega Knight
Electro Dragon
Barbarian Barrel Guards Tornado Baby Dragon
Magic Archer
Tornado Barbarian Barrel Guards Mega Knight
Mega Knight
Barbarian Barrel Tornado Baby Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Barbarian Barrel Baby Dragon Electro Dragon Magic Archer
Royal Recruits Electro Dragon Mega Knight
Tornado Mega Knight Royal Recruits Electro Dragon
Royal Recruits Guards Electro Dragon Mega Knight
Royal Recruits Barbarian Barrel Tornado Mega Knight
Barbarian Barrel Tornado Guards Baby Dragon Electro Dragon Magic Archer Mega Knight
Tornado Baby Dragon Electro Dragon Magic Archer
Royal Recruits Barbarian Barrel Baby Dragon Electro Dragon Magic Archer Mega Knight
Royal Recruits Tornado
Guards Tornado Royal Recruits Barbarian Barrel Mega Knight
Guards Royal Recruits Barbarian Barrel Tornado Baby Dragon Electro Dragon Magic Archer Mega Knight
Tornado Baby Dragon Electro Dragon Magic Archer
Royal Recruits Mega Knight Guards Electro Dragon
Mega Knight Royal Recruits Barbarian Barrel Guards Tornado Baby Dragon Electro Dragon Magic Archer
Royal Recruits Mega Knight
Tornado Royal Recruits Mega Knight
Mega Knight Royal Recruits Tornado Electro Dragon
Mega Knight Royal Recruits Barbarian Barrel Guards Tornado Baby Dragon Electro Dragon Magic Archer
Barbarian Barrel Tornado Baby Dragon Royal Recruits Guards Electro Dragon Magic Archer Mega Knight
Royal Recruits Tornado
Royal Recruits Mega Knight Barbarian Barrel Guards Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Mega Knight Barbarian Barrel
Barbarian Barrel Baby Dragon Electro Dragon Magic Archer Mega Knight
Royal Recruits Guards Mega Knight Electro Dragon
Royal Recruits Guards Mega Knight Barbarian Barrel Tornado
Royal Recruits Guards Mega Knight
Tornado Baby Dragon Electro Dragon Magic Archer
Royal Recruits Guards
Mega Knight Royal Recruits
Royal Recruits Electro Dragon Mega Knight Barbarian Barrel Tornado Baby Dragon Magic Archer
Royal Recruits Guards
Mega Knight Royal Recruits Guards Electro Dragon
Royal Recruits Mega Knight Guards Tornado
Royal Recruits Mega Knight Guards
Royal Recruits Baby Dragon Electro Dragon Magic Archer Mega Knight
Royal Recruits Guards Electro Dragon Barbarian Barrel Tornado Baby Dragon Magic Archer
Mega Knight Royal Recruits Barbarian Barrel Baby Dragon Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Barbarian Barrel Guards Baby Dragon Electro Dragon
Barbarian Barrel Tornado Baby Dragon Electro Dragon Magic Archer
Barbarian Barrel Baby Dragon Electro Dragon Magic Archer
Royal Recruits Barbarian Barrel Guards
Barbarian Barrel Baby Dragon Magic Archer Mega Knight
Tornado Baby Dragon Electro Dragon Magic Archer
Tornado Baby Dragon Magic Archer
Barbarian Barrel Tornado Baby Dragon Electro Dragon Magic Archer
Tornado Electro Dragon
Guards Tornado Electro Dragon
Royal Recruits Barbarian Barrel Tornado Electro Dragon Magic Archer
Tornado Baby Dragon Electro Dragon Magic Archer
Barbarian Barrel Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Electro Dragon Magic Archer
Barbarian Barrel Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Electro Dragon Magic Archer
Magic Archer Royal Recruits Barbarian Barrel Baby Dragon Electro Dragon Mega Knight
Barbarian Barrel Tornado
Barbarian Barrel Baby Dragon Electro Dragon Magic Archer Mega Knight
Barbarian Barrel Tornado Baby Dragon Electro Dragon Magic Archer Mega Knight
Baby Dragon Magic Archer Mega Knight
Tornado
Tornado
Royal Recruits Barbarian Barrel Baby Dragon Electro Dragon
Tornado Barbarian Barrel Baby Dragon Electro Dragon Magic Archer Mega Knight
Barbarian Barrel Tornado Baby Dragon Electro Dragon Magic Archer
Tornado Baby Dragon Electro Dragon Magic Archer Mega Knight
Barbarian Barrel Tornado Baby Dragon Magic Archer
Tornado Baby Dragon Electro Dragon Magic Archer
Electro Dragon Guards
Electro Dragon Magic Archer Mega Knight
Electro Dragon Magic Archer
Mega Knight
Magic Archer
Royal Recruits Barbarian Barrel Guards Electro Dragon Magic Archer
Tornado Baby Dragon Electro Dragon Magic Archer
Barbarian Barrel
Baby Dragon Electro Dragon Magic Archer Mega Knight
Baby Dragon Electro Dragon Magic Archer
Tornado
Royal Recruits Electro Dragon Mega Knight
Electro Dragon Royal Recruits Guards Tornado Baby Dragon Magic Archer
Tornado Electro Dragon Magic Archer
Electro Dragon Royal Recruits Barbarian Barrel Tornado Baby Dragon Magic Archer Mega Knight

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