My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Bad
F2P score
RIP

4 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Battle Ram Bowler Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs Graveyard Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Battle Ram Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Graveyard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Royal Hogs Graveyard
Giant Snowball
Battle Ram Royal Hogs Graveyard
Zap
Battle Ram Royal Hogs Graveyard
Barbarian Barrel
Rascals Battle Ram Royal Hogs Graveyard
The Log
Rascals Battle Ram Royal Hogs Graveyard
Earthquake
Royal Hogs Graveyard
Arrows
Rascals Royal Hogs Graveyard
Royal Delivery
Rascals Battle Ram Royal Hogs Bowler Graveyard
Fireball
Rascals Battle Ram Royal Hogs Bowler
Poison
Rascals Royal Hogs Graveyard
Lightning
Battle Ram Bowler
Rocket
Rascals Royal Hogs Bowler

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Void Battle Ram Golden Knight Rascals Royal Hogs Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Void Battle Ram Golden Knight

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Battle Ram Graveyard
Battle Ram
The Log Rascals Royal Hogs Graveyard Golden Knight
Royal Hogs
Battle Ram Bowler The Log
Void
Bowler
Graveyard Royal Hogs The Log
The Log
Battle Ram Royal Hogs Bowler Graveyard
Graveyard
Bowler Rascals Battle Ram The Log Golden Knight
Golden Knight
Battle Ram Graveyard

Defense Synergies 1 2

Rascals
The Log
Battle Ram
Royal Hogs
Void
Bowler
The Log
The Log
Bowler Rascals Golden Knight
Graveyard
Golden Knight
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Void The Log Golden Knight
Rascals The Log
Bowler Rascals Void
Rascals Bowler
Bowler The Log
Bowler The Log Rascals
Rascals Void
Bowler Rascals Void The Log Golden Knight
Rascals
Rascals Bowler
Rascals Bowler The Log
Rascals
Bowler Rascals The Log
Bowler Rascals The Log Golden Knight
Rascals
Rascals Bowler The Log
Rascals Bowler
Rascals Bowler The Log Golden Knight
The Log Rascals Bowler
Rascals Bowler The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Void Bowler
Void Bowler The Log
Rascals Bowler The Log Golden Knight
Bowler Rascals The Log
Rascals Bowler
Rascals
Rascals Void Bowler
Rascals
Void The Log
Rascals Bowler Golden Knight
Void Bowler The Log
Rascals Bowler Golden Knight
Rascals Bowler
Rascals Bowler The Log Golden Knight
Bowler Rascals The Log Golden Knight
Void
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Rascals The Log Golden Knight
Void Bowler The Log Golden Knight
Void The Log
Rascals Void The Log
Bowler The Log
Bowler The Log
The Log Bowler
Void The Log Golden Knight
Void Bowler
Void Bowler The Log Golden Knight
Void
Void Bowler The Log Golden Knight
Void
The Log
Bowler The Log Golden Knight
Bowler The Log
Void Bowler The Log
Void Bowler The Log Golden Knight
Void Bowler The Log
Void
Void Bowler The Log
Void The Log
The Log Bowler
Void The Log Bowler Golden Knight
Void Bowler The Log Golden Knight
Void The Log Golden Knight
Void
Void
Void Bowler
Void The Log
Void
Bowler The Log
Void
The Log
Void Rascals Bowler
The Log Bowler
Void
Rascals Bowler The Log Golden Knight
Void
Void Bowler The Log Golden Knight
Void Bowler
Void

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