My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army
Zap
Goblin Gang Inferno Tower Skeleton Army
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Inferno Tower Skeleton Army
The Log
Goblin Gang Elite Barbarians Skeleton Army
Earthquake
Goblin Gang Inferno Tower Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Knight Goblin Gang Elite Barbarians Skeleton Army
Fireball
Goblin Gang Elite Barbarians Inferno Tower Skeleton Army
Poison
Goblin Gang Inferno Tower Skeleton Army
Lightning
Knight Elite Barbarians Inferno Tower
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Goblin Gang Skeleton Army Fireball Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Knight Goblin Gang

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Knight
Knight
Goblin Gang Zap Elite Barbarians Fireball
Goblin Gang
Knight
Elite Barbarians
Zap Rage Knight Fireball
Fireball
Zap Knight Elite Barbarians
Inferno Tower
Rage
Elite Barbarians
Skeleton Army

Defense Synergies 5 9

Zap
Fireball Knight Goblin Gang Elite Barbarians Inferno Tower Skeleton Army
Knight
Goblin Gang Inferno Tower Zap Fireball Skeleton Army
Goblin Gang
Knight Inferno Tower Zap Skeleton Army
Elite Barbarians
Zap
Fireball
Zap Knight Inferno Tower
Inferno Tower
Knight Goblin Gang Skeleton Army Zap Fireball
Rage
Skeleton Army
Inferno Tower Zap Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Inferno Tower
Elite Barbarians Inferno Tower Skeleton Army Zap Knight Goblin Gang
Goblin Gang Inferno Tower Skeleton Army Knight Elite Barbarians
Elite Barbarians Inferno Tower Skeleton Army Knight Goblin Gang
Elite Barbarians Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Zap
Inferno Tower Zap Goblin Gang Fireball
Zap Fireball Inferno Tower
Inferno Tower Goblin Gang Elite Barbarians Skeleton Army
Knight Goblin Gang Elite Barbarians Skeleton Army Inferno Tower
Goblin Gang Skeleton Army Zap Knight Fireball
Inferno Tower Zap Goblin Gang Fireball
Inferno Tower Skeleton Army Zap Knight Goblin Gang Elite Barbarians Fireball
Fireball Skeleton Army Zap Goblin Gang
Elite Barbarians Inferno Tower Skeleton Army Knight Goblin Gang
Inferno Tower Skeleton Army Zap Goblin Gang Elite Barbarians Fireball
Knight Goblin Gang Elite Barbarians Fireball Inferno Tower Skeleton Army
Fireball Zap Knight Goblin Gang Elite Barbarians Skeleton Army
Zap Knight Fireball
Elite Barbarians Inferno Tower
Goblin Gang Skeleton Army Knight Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Zap Elite Barbarians Fireball Inferno Tower
Fireball Zap Knight Goblin Gang Elite Barbarians
Goblin Gang Skeleton Army Zap Knight Elite Barbarians Inferno Tower
Goblin Gang Skeleton Army Zap Knight Elite Barbarians Fireball Inferno Tower
Inferno Tower Knight Goblin Gang Elite Barbarians Skeleton Army
Fireball Zap Goblin Gang
Goblin Gang Skeleton Army Knight Elite Barbarians Fireball Inferno Tower
Inferno Tower Knight Elite Barbarians Skeleton Army
Zap Knight Elite Barbarians Fireball Inferno Tower Skeleton Army
Inferno Tower Goblin Gang Skeleton Army
Knight Elite Barbarians Inferno Tower
Skeleton Army Zap Elite Barbarians Fireball
Elite Barbarians Skeleton Army Knight Goblin Gang Fireball Inferno Tower
Fireball Skeleton Army
Goblin Gang Elite Barbarians Inferno Tower Skeleton Army Zap Knight Fireball
Zap Elite Barbarians Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Zap
Goblin Gang Elite Barbarians Fireball
Zap Knight Fireball
Fireball Zap
Knight Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Zap Fireball
Zap Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Goblin Gang Fireball Skeleton Army
Fireball Zap
Fireball
Fireball Knight Goblin Gang
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Goblin Gang Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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